I'm not sure why, but it doesn't seem like mob-time triggers don't work. I want a mob to appear in a forest clearing at a certain time, and disappear. Here's the script I tried...
Code:
Name: 'Feligar Appears in Clearing', VNum: [ 832], RNum: [ 38]
Trigger Intended Assignment: Mobiles
Trigger Type: Time , Numeric Arg: 20, Arg list:
Commands:
mgoto 829
%echo% There's the faintest of rustling among the trees before an elven man steps into the clearing.
%echo% He walks over to the stump in the clearing, tuning a lute as he walks.
%echo% He sits down and starts playing, singing softly; the melody is carried through the air...
And it doesn't work at all. I did another one where he's supposed to send a zoneecho, and it doesn't work either! It's getting a little frustrating when things should work but they don't.
Code:
Name: 'Music Echoes Through Valley', VNum: [ 831], RNum: [ 37]
Trigger Intended Assignment: Mobiles
Trigger Type: Random , Numeric Arg: 100, Arg list: None
Commands:
if (%time.hour% < 6)
emote plays a soothing melody from this lute, singing something in the elven tongue as he does.
%zoneecho% 829 A soothing melody echoes throughout the valley, a gentle singing carried along by the wind.
end
if (%time.hour% > 16)
emote plays a soothing melody from this lute, singing something in the elven tongue as he does.
%zoneecho% 829 A soothing melody echoes throughout the valley, a gentle singing carried along by the wind.
end
Any ideas what's going on with this? An error in the code itself, maybe?