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08 May 2013 06:26 #2174 by Fizban
Replied by Fizban on topic More Trigger Help
Might just be nohassle, not sure without testing.

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  • Silvaria
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09 May 2013 02:20 #2186 by Silvaria
Replied by Silvaria on topic More Trigger Help
Got the whisper trigger working. Yay!

Now I think I found a problem in Trig 338. The mobs aren't following the actor. :( I thought it was a problem in my own edit, but I think it's a problem in the original.

I tried changing this line:

Code:
%force% %pet_name% mfollow %actor%

Instead of mfollow %actor%, I put %follow% %actor.name%, but that made the loaded mob follow the shopkeeper. :( Can anyone take a look, please?

Began building in July, 2012.

Began learning C in July, 2013.

Downloaded ROM and TBAmud in August, 2013.

Conversion nearly complete.

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09 May 2013 03:42 #2188 by Nerian
Replied by Nerian on topic More Trigger Help

Silvaria wrote: Got the whisper trigger working. Yay!

Now I think I found a problem in Trig 338. The mobs aren't following the actor. :( I thought it was a problem in my own edit, but I think it's a problem in the original.

I tried changing this line:

Code:
%force% %pet_name% mfollow %actor%

Instead of mfollow %actor%, I put %follow% %actor.name%, but that made the loaded mob follow the shopkeeper. :( Can anyone take a look, please?



just a stab in the dark have you tried
Code:
%force% %pet_name% mfollow %actor.name%

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09 May 2013 11:50 - 09 May 2013 11:55 #2192 by rudeboyrave
Replied by rudeboyrave on topic More Trigger Help
was the shopkeepers name similar to the players name you were using for testing? also, if your test player is immortal turn off nohassle.

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Last edit: 09 May 2013 11:55 by rudeboyrave.

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09 May 2013 13:25 - 09 May 2013 13:41 #2193 by Silvaria
Replied by Silvaria on topic More Trigger Help

Nerian wrote:

Silvaria wrote: Got the whisper trigger working. Yay!

Now I think I found a problem in Trig 338. The mobs aren't following the actor. :( I thought it was a problem in my own edit, but I think it's a problem in the original.

I tried changing this line:

Code:
%force% %pet_name% mfollow %actor%

Instead of mfollow %actor%, I put %follow% %actor.name%, but that made the loaded mob follow the shopkeeper. :( Can anyone take a look, please?



just a stab in the dark have you tried
Code:
%force% %pet_name% mfollow %actor.name%


[strike]I tried a lot of things, but I can't remember if I tried that one specifically. I will give it a shot this morning.
[/strike] I just tried it, and it has the same result. :( Thanks for the reply though, Nerian!

was the shopkeepers name similar to the players name you were using for testing? also, if your test player is immortal turn off nohassle.


The shopkeeper's name is Kalysse, the Bird Keeper, and my test toon is my own Imm. I did remember to disable nohassle haha! But yeah, the rest of the trigger fires just fine (she speaks the lines she is supposed to, she takes the gold, she loads the mob, etc.), its only the follow part that seems to not be working properly...

Began building in July, 2012.

Began learning C in July, 2013.

Downloaded ROM and TBAmud in August, 2013.

Conversion nearly complete.
Last edit: 09 May 2013 13:41 by Silvaria.

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09 May 2013 23:18 #2196 by Nerian
Replied by Nerian on topic More Trigger Help
I would also suggest creating a test character and trying it with that

I've noticed some things just don't work with immortals.

Can't hurt to try

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