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zusuk wrote: Someone asked me on my MUD how to display active events to your char, you can add this to its own little command or pop it into your score sheet.
On that note, I do want to add the timer on how much time is left on these, so if someone knows off the top of their head how to display that, please add it to this post. Otherwise I will try to research it later.
Cheers folks
Code:send_to_char(ch, "\tC-------------- \tWCool Downs\tC -------------------------------\tn\r\n"); if (char_has_mud_event(ch, eTAUNT)) send_to_char(ch, "Taunt\r\n"); if (char_has_mud_event(ch, eLAYONHANDS)) send_to_char(ch, "Lay on Hands\r\n"); if (char_has_mud_event(ch, eTREATINJURY)) send_to_char(ch, "Treat Injuries\r\n"); if (char_has_mud_event(ch, eMUMMYDUST)) send_to_char(ch, "Epic Spell: Mummy Dust\r\n"); if (char_has_mud_event(ch, eDRAGONKNIGHT)) send_to_char(ch, "Epic Spell: Dragon Knight\r\n"); if (char_has_mud_event(ch, eGREATERRUIN)) send_to_char(ch, "Epic Spell: Greater Ruin\r\n"); if (char_has_mud_event(ch, eHELLBALL)) send_to_char(ch, "Epic Spell: Hellball\r\n"); if (char_has_mud_event(ch, eEPICMAGEARMOR)) send_to_char(ch, "Epic Spell: Epic Mage Armor\r\n"); if (char_has_mud_event(ch, eEPICWARDING)) send_to_char(ch, "Epic Spell: Epic Warding\r\n");
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