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Question DB.c Check_bitvector_names

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17 Apr 2020 02:27 #8636 by cunning
I am not very good with Bitwise operations and as such I have not had time to solve this. However, it happens on every single 32 bit.... AKA "F" always returns an error. No matter which parser is checking the bitvector. I validated it on a few things. If the 32 bit is present, i get an error on all bitvectors. I have included just a small subset, as stated, all "bitvectors" fail if the very last BIT is used. I tried to simulate on tbamud-2020 but i did not see anything using the last Bitvector by looking at structs.h to see what was defined.

SYSERR: room #702 has unknown room flag, bit 39 (0 through 32 known).
SYSERR: room #702 has unknown room flag, bit 42 (0 through 32 known).
SYSERR: room #702 has unknown room flag, bit 63 (0 through 32 known).
SYSERR: room #703 has unknown room flag, bit 39 (0 through 32 known).
SYSERR: room #703 has unknown room flag, bit 42 (0 through 32 known).
SYSERR: room #703 has unknown room flag, bit 63 (0 through 32 known).
SYSERR: room #704 has unknown room flag, bit 39 (0 through 32 known).
SYSERR: room #704 has unknown room flag, bit 42 (0 through 32 known).
SYSERR: room #704 has unknown room flag, bit 63 (0 through 32 known).
SYSERR: room #705 has unknown room flag, bit 39 (0 through 32 known).
SYSERR: room #705 has unknown room flag, bit 42 (0 through 32 known).
SYSERR: room #705 has unknown room flag, bit 63 (0 through 32 known).
SYSERR: room #706 has unknown room flag, bit 39 (0 through 32 known).
SYSERR: room #706 has unknown room flag, bit 42 (0 through 32 known).
SYSERR: room #706 has unknown room flag, bit 63 (0 through 32 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 35 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 41 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 45 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 52 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 56 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 57 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 63 (0 through 34 known).

SYSERR: Object #11803 (a cloth nappy) has unknown object wear flag, bit 26 (0 through 18 known).
SYSERR: Object #11803 (a cloth nappy) has unknown object wear flag, bit 37 (0 through 18 known).
SYSERR: Object #11803 (a cloth nappy) has unknown object wear flag, bit 58 (0 through 18 known).

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17 Apr 2020 02:29 #8637 by cunning
Replied by cunning on topic DB.c Check_bitvector_names
Code:
static int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits) { unsigned int flagnum = 0; bool error = FALSE; /* See if any bits are set above the ones we know about. */ if (bits <= (~(bitvector_t) 0 >> (sizeof(bitvector_t) * 8 - namecount))) return (FALSE); for (flagnum = namecount; flagnum < sizeof(bitvector_t) * 8; flagnum++) if ((1 << flagnum) & bits) { log("SYSERR: %s has unknown %s flag, bit %d (0 through %d known).", whatami, whatbits, flagnum, (int)namecount - 1); error = TRUE; } return (error); }

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17 Apr 2020 02:30 #8638 by cunning
Replied by cunning on topic DB.c Check_bitvector_names
Just an example of my Room bits.

Code:
* WARNING: In the world files, NEVER set the bits marked "R" ("Reserved") */ #define ROOM_DARK 0 //A #define ROOM_DEATH 1 //B #define ROOM_NO_MOB 2 //C #define ROOM_INDOORS 3 //D #define ROOM_NO_STORM_ENTRANCE 4 //E #define ROOM_DUMP 5 //F #define ROOM_MOVING 6 //G #define ROOM_NO_MAGIC 7 //H #define ROOM_MOB_MAGIC_ONLY 8 //I #define ROOM_PRIVATE 9 //J #define ROOM_PEACEFUL 10 //K #define ROOM_GODROOM 11 //L #define ROOM_NOCRIME 12 //M #define ROOM_CAMPSITE 13 //N #define ROOM_SOUNDPROOF 14 //O #define ROOM_BFS_MARK 15 //P (R) #define ROOM_SHADOW 16 //Q #define ROOM_MDARK 17 //R #define ROOM_NPC_DEATH 18 //S #define ROOM_OVERWHELMING_EVIL 19 //T #define ROOM_OVERWHELMING_GOOD 20 //U #define ROOM_NO_SLEEP 21 //V #define ROOM_TIMED_DT 22 //W #define ROOM_LOW_LIGHT 23 //X #define ROOM_WORLDMAP 24 //Y /**< World-map style maps here */ #define ROOM_CURRENT 25 //Z #define ROOM_NOTRACK 26 //a #define ROOM_HOUSE 27 //b #define ROOM_HOUSE_CRASH 28 //c #define ROOM_ATRIUM 29 //d #define ROOM_OLC 30 //e #define ROOM_NO_TELEPORT 31 //f #define ROOM_NOASTRAL 32 //A1

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17 Apr 2020 14:17 #8639 by Rumble
Replied by Rumble on topic DB.c Check_bitvector_names
It looks like you imported World files from another MUD with room/obj flags greater than your 32/18. You would have to manually remove those higher number flags from those World files.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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18 Apr 2020 11:42 #8642 by cunning
Replied by cunning on topic DB.c Check_bitvector_names
I have been using the same for years... aka Jedimud.

Everything works, displays, stats, functionality. Only this check of bitvectors does not work when I use the last bitvector. In each group of 32

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18 Apr 2020 13:59 #8643 by Rumble
Replied by Rumble on topic DB.c Check_bitvector_names
What is your max number of room flags set at in structs.h. It should be highest #+1.

in TBA it is:
#define NUM_ROOM_FLAGS 17

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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