It is possible to have them have their own ask chains, but you are going to have to McGuyver it.
If you are going to have these mobs wander about, they each are going to need their own scripts. Having all three in one room, with them not being able to be killed/moved, you can apply a script on one and have it handle topics being asked by all three.
[strike]I don't have an example on hand, give me a bit and I will pull one up and edit this post.[/strike]
Here's an example I have on hand; it's a blacksmith in a small village, and you can ask him about different topics. I apologize ahead of time for the length and any weird spacing; I ripped this straight out of notepad with color codes in, and just tried to quickly remove them to make it more readable.
Code:
%echoaround% %actor% %actor.name% asks %self.name% a few questions...
switch %arg%
case metalsmith name
case durgen name
emote pants a little, wiping sweat off of his brow. "The name's Durgen. Village metalsmith. Pleased to meet you."
break
case metalsmith job
case durgen job
emote gestures with a hammer at his little shop. "It doesn't look like much, but this is it; finest goods in all of Hammerfell!" He smiles in satisfaction. "It gets a bit chilly wearing some of this, but when you're delving in caves the cold isn't that much of a problem. Usually it's some other kind of danger."
break
case metalsmith help
case durgen help
say Ah there is something that you could do to earn some coin.
say Over in the mines, there's plenty of iron for me to work with. However, I can't really go over there and get it myself; I have plenty of work here to do!
say Mine out as much as you can for me and bring it back, and I'll pay you for your hard work!
break
case metalsmith village
case durgen village
say It's small and out of the way, but that makes it easy to keep up with demand. Not too many folk around here don't have a huge need for armor. However, there's plenty of adventuring youths wanting a bit more protection before going to the mines or cavern.
break
case metalsmith hammerfell
case durgen hammerfell
emote shrugs, slamming his hammer down a few times. "It's cold here, especially at night, but beyond the ocavern lies Frostfall Mountains and a lot more cold."
break
case metalsmith dangers
case durgen dangers
case metalsmith danger
case durgen danger
emote chuckles dryly as he continues to work on a blade. "Yes, there are some to be found in the forest. Even more if you head underground; browse my wares, friend! I'll even repair something for you if you'd like."
%send% %actor% If you'd like more information on repairing, type help repair.
break
case metalsmith cavern
case durgen cavern
say The cavern's the only way out of Hammerfell, and can be quite dangerous. Some of the other youths around here have gone in and found quite a few cave bugs; they like warm places and settle in where there's food. n
emote chuckles, "Don't worry yourself too much... they're not meat eaters; mostly they just scavenge for plants and mushrooms. The problems arise when you're too close to their nest."
break
case metalsmith twiglings
case durgen twiglings
emote laughs a little, "I think a spry youth like yourself can handle them."
break
case metalsmith wolves
case durgen wolves
emote nods rather grimly, "We've lost quite a few to those beasts. The small packs are extremely dangerous; if I were you, I'd just run away from them if I was ambushed."
break
case metalsmith mine
case durgen mine
case metalsmith mines
case durgen mines
say They used to be easy to work in, but cave bugs have infested the place and make it a royal pain to get anything out of. Others have managed to get some ore, but it took a lot of work!
emote thinks for a moment, "Ah, one of them told me something... yes, that's right; the deeper you go, the closer you'll get to their nest. Keep that in mind."
break
case metalsmith ruins
case durgen ruins
say Ruins, you say? That's a dangerous place, I'm sure... best equip yourself with the best you've got if you plan on going there.
break
case metalsmith black hand
case durgen black hand
emote scowls, "It might be peaceful here, but those foul fiends will probably find a way to try and ruin that in Hammerfell. By the time they get here, I'll make a blade so fine that its wielder will easily split any Black Hand brigand in two!"
break
case metalsmith phoenix
case durgen phoenix
case metalsmith phoenixes
case durgen phoenixes
emote sighs, "Been a while since I've gone in and heard Rucks talk about the good ol' days... well, good except for the being in a hopeless war part! Hah!"
say rSome of them are quite good; you'd probably get a kick out of it! n
break
case metalsmith falwynd
case durgen falwynd
emote shrugs his shoulders, "Eh, I've thought about leaving here and trying to get to there... but I just don't have the heart to try. I'd have to start over completely; it's not like I can ALL of my tools of the trade with me..."
say No, no... I'm quite pleased to be in this little village.
break
default
%send% %actor% Either the person you are questioning isn't here, or that person doesn't know anything about that subject.
break
end
So, if you had your three different mobs in the same room, you can add in case statements tying in the keywords that would point to that mob and a topic that he has something to say about. "case ben skywalker" if you want to ask Ben about someone named Skywalker, for example.
However, if mobs wander about and you don't know if said person will be in the room... you could have the script check to see if your target mob is in the same room, and react accordingly. If you have three different mobs who all wander around, you could just slap the same script into all three if it checks to see who is present when a question is asked.