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Question Item with spell trigger starts to fight me when i locate the object

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08 Mar 2018 20:23 - 08 Mar 2018 20:36 #7683 by JTP
Ok what is happening here:
Code:
Ok side question, just noticed that an obj i carry has a spell trigger on. When i try locate the obj name this happends, but only some times: cast 'locate obj' tooth Okay. a toothpick is burned when she hits you. A toothpick tells you: Get out of here before I call the guards! A toothpick slaps you. Ow! This mob is protected. You can't help laughing as a toothpick sends a magic missile at you. <<-- This is from the trigger on my item. So why does it suddently start a fight, and suddently come with the mob is protected ? Is that an error in triggers or something else ? The trigger is: Name: 'obj cast magic missile', VNum: [ 2324], RNum: [ 698] Trigger Intended Assignment: Objects Trigger Type: Cast , Numeric Arg: 100, Arg list: None Commands: if %already_cast% wait 15 s unset already_cast else dg_cast 'magic missile' %actor.name% set already_cast 1 global already_cast end


No mob is called toothpick anywhere.
Had fireshield on the above attempt.


Another attempt with no fireshield:
cast 'locate obj' toothpick
Okay.
You can't help laughing as a toothpick sends a magic missile at you.


Another:
cast 'locate obj' toothpick
Okay.
a toothpick is being carried by ...


So its not the same each time.

Same happends if the item lies on the floor of the room im in
Last edit: 08 Mar 2018 20:36 by JTP.

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08 Mar 2018 21:49 #7684 by thomas
Yeah, this is a bit funny. The locate object has the wrong target set. It should be TAR_IGNORE

github.com/tbamud/tbamud/blob/27a2f4bdc8.../spell_parser.c#L869
Code:
spello(SPELL_LOCATE_OBJECT, "locate object", 25, 20, 1, POS_STANDING, - TAR_OBJ_WORLD, FALSE, MAG_MANUAL, + TAR_IGNORE, FALSE, MAG_MANUAL, NULL);
While this is counterintuitive, it will still work, because the argument is stored before the method is called, and the passed object isn't used in ASPELL(spell_locate_object).

You'd normally not see this, unless you have this exact kind of trigger. Nicely spotted.

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08 Mar 2018 21:59 #7685 by thomas
Oh, and the reason this fails is that since TAR_OBJ_WORLD locates the closest object with the given name, and assigns this to tobj in call_magic(), it triggers the cast_otrigger() there.
The trigger then runs, casting an aggressive spell at you, which is done by changing the name of puff (yes, the dragon), moving him to your room and letting _him_ cast the spell at you. But puff has a special so he can't be harmed, so you get the "This mob is protected" message.

On your second call, the script is sleeping, and the cast goes through normally.

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08 Mar 2018 22:19 - 08 Mar 2018 22:21 #7686 by JTP
Just tried the TAR_IGNORE

Got this:

cast 'locate obj' toothpick
Okay.
You sense nothing.


cast 'locate obj' sword
Okay.
You sense nothing.
Last edit: 08 Mar 2018 22:21 by JTP.

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08 Mar 2018 23:01 #7687 by thomas
Typical. I just wrote that "it isn't used". But of course it is, at github.com/tbamud/tbamud/blob/27a2f4bdc8...86/src/spells.c#L216
Code:
ASPELL(spell_locate_object) { struct obj_data *i; char name[MAX_INPUT_LENGTH]; + int j, k; - int j; - - if (!obj) { - send_to_char(ch, "You sense nothing.\r\n"); - return; - } /* added a global var to catch 2nd arg. */ sprintf(name, "%s", cast_arg2); j = GET_LEVEL(ch) / 2; /* # items to show = twice char's level */ + k = j; for (i = object_list; i && (j > 0); i = i->next) { if (!isname_obj(name, i->name)) continue; send_to_char(ch, "%c%s", UPPER(*i->short_description), i->short_description + 1); if (i->carried_by) send_to_char(ch, " is being carried by %s.\r\n", PERS(i->carried_by, ch)); else if (IN_ROOM(i) != NOWHERE) send_to_char(ch, " is in %s.\r\n", world[IN_ROOM(i)].name); else if (i->in_obj) send_to_char(ch, " is in %s.\r\n", i->in_obj->short_description); else if (i->worn_by) send_to_char(ch, " is being worn by %s.\r\n", PERS(i->worn_by, ch)); else send_to_char(ch, "'s location is uncertain.\r\n"); j--; } if (k == j) send_to_char(ch, "You sense nothing.\r\n"); }
Yeah, just typical me...

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