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Question Newbie Messages Snippet

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06 Aug 2012 07:38 #545 by thomas

Liko wrote:

Code:
message = rand_number(1,3); ... if(message == 4)

I don't think that is likely to happen...

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06 Aug 2012 08:24 #546 by Liko

thomas wrote:

Liko wrote:

Code:
message = rand_number(1,3); ... if(message == 4)

I don't think that is likely to happen...


ha. I just noticed that. I took this out of my code and I was in the process of writing new outputs for it. :) fixed tho now.

Randian(0.0.0)
Owner/Developer

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06 Aug 2012 17:27 #547 by Halenbane
rand_number(1, 3)

if(message == 4)

black hole, world destroyed, way to go liko! :P

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06 Aug 2012 21:11 #548 by Liko

Halenbane wrote: rand_number(1, 3)

if(message == 4)

black hole, world destroyed, way to go liko! :P


LOL.

Randian(0.0.0)
Owner/Developer

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22 Sep 2013 02:29 #4345 by Parnassus
Replied by Parnassus on topic Newbie Messages Snippet
I was looking at this, 13 months later, and I've noticed a typo.
Code:
if(message == 2) send_to_char(d->character, "\tD[\tRNewbie Help\tD: \twYou can turn of the newbie help by typing \tctoggle 'newbie'\tD]\tn\r\n");
Of should be off.

I only mention this because I often notice how some typos seem to gain a life of their own and can't be killed after the code is released.

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