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Dvinn wrote: Hello! I have a quick question about the improve_skill and the weaponprof snippets and making them work together. I have both of the working but I want successful hits with certain weapon types to increase the weapon type's skill. My plan was to add it under "void hit" in fight.c, but simply sticking:
Code:improve_skill(ch, SKILL_SWORDS);
when damage is calculated would increase the wrong skill if the player was using a different weapon type (like SKILL_DAGGERS). If possible, may someone please let me know the best way to go about doing this? Thanks for reading!
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