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Question skill success question

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17 Oct 2016 12:08 - 17 Oct 2016 12:34 #6199 by JTP
skill success question was created by JTP
Hi

Im using this:

if(rand_number(1,105) > GET_SKILL(ch, SKILL_*****)) {

to determine if a skill fails or success.

But i have skill_improve in my code, so a players skill will eventually end up at 100.


Anyone who has ideas to incorperate victims DEX or other stuff to make it fail...i know i could use something higher then 105. But maybe there is another interesting way to do it ?



And define max skills is 200 im now on 183, can i just increase to 250 without problems in the code ?
Last edit: 17 Oct 2016 12:34 by JTP.

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18 Oct 2016 20:05 #6200 by thomas
Replied by thomas on topic skill success question
Laast thing first: yes. The skill number is used in the affected struct in a sh_int var, so it can be up to 32767.

About incoorporating dex - this is done in a variety of skills already. See here for the actual modifiers: github.com/tbamud/tbamud/blob/master/src/constants.c#L642

Have a look at do_backstab for an example.

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18 Oct 2016 20:29 #6201 by JTP
Replied by JTP on topic skill success question
Hmm do _backstab looks excatly the same as mine, just written differently

percent = rand_number(1, 101); /* 101% is a complete failure */
prob = GET_SKILL(ch, SKILL_BACKSTAB);


No dex in that

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18 Oct 2016 20:40 #6202 by thomas
Replied by thomas on topic skill success question
ack, typical that I choose the one where it's not applied.

do_hide, do_sneak, do_steal all use it.

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11 Nov 2016 03:04 #6259 by WhiskyTest
Replied by WhiskyTest on topic skill success question
Here are some ideas you could use as modifiers:

time of day - easier to backstab in the dark? or harder?
is the room lit or dark?
racial modifiers - maybe some races are better/worse at this skill
resisted checks - opponent rolls for dex modifier and compares to attackers dex modifier
is the weapon being used heavy/light, causing difficulty in backstabbing?
is your target also a good backstabber? they may be able to spot you coming

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11 Nov 2016 14:56 #6261 by JTP
Replied by JTP on topic skill success question
Those are very good ideas...thanks alot.

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