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Question Objects resetting to prototype on oedit save

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09 Mar 2015 23:26 #5245 by cosine_omerta
I want objects with the zone command flagged for random stats to vary every time they load. I want a player to be able to keep all 10 versions of an object that he loads. I also want it so that if a player loaded an object, and then the object was changed, the object retains those original stats.

I realize that it's going to bloat the player files saving all instances of objects. Flagging them with something like that UNIQUE flag would work, but it would need to be on every object, which makes it easier to just take out that update_all_objects() call.

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10 Mar 2015 14:56 #5247 by Selune
Cunning...would you be willing to post a patch or whatever you have on rasputin?

It's been over a year since I gave it serious effort, but I was never able to get either rasputin or the iset patch actually running on stock tba. I've always felt this was critical functionality for the codebase.

Glad to see the topic up.

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06 Apr 2015 20:49 #5272 by cunning
I would need time.

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