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Vatiken wrote: Technically not a glitch because tbaMUD doesn't contain stock races. But a solution is to set the racial affect flags when the character is created and whenever an affect is removed.
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Vatiken wrote: I'm pretty sure this already how the stock system works, where whenever something is removed all affects are removed, and then re-attached. I could be wrong as I don't have the code in front of me, but when I was doing my race addition and handling innate affects I didn't notice this issue.
Fizban wrote: I know Merc certainly handles affects the way Liko described, thought Circle did as well, but not checked but know for sure from playing merc muds in the past that it's definitely the case on them.
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