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Question Trigger of the Day - Mob Random dg_cast Example

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24 Apr 2013 17:42 - 26 Apr 2013 00:32 #1998 by Rumble
Code:
Name: 'Mob Random Example', VNum: [ 61], RNum: [ 61] Trigger Intended Assignment: Mobiles Trigger Type: Random , Numeric Arg: 2, Arg list: None Commands: * By Rumble of The Builder Academy tbamud.com 9091 * With random triggers ACTOR is NOT defined. So set it. set actor %random.char% wait 1 sec say Hey! You don't belong here! emote mumbles, 'Now what was that spell...' wait 1 sec * Senile old guard casts random spells on intruders. * Don't cast if incapacitated if %self.hitp% > 0 switch %random.17% case 1 dg_cast 'cure light' %actor% break case 2 dg_cast 'magic missile' %actor% break case 3 dg_cast 'detect invisibility' break case 4 dg_cast 'detect magic' break case 5 dg_cast 'bless' %actor% break case 6 dg_cast 'heal' %actor% break case 7 dg_cast 'infravision' break case 8 dg_cast 'invisibility' %actor% break case 9 dg_cast 'armor' %actor% break case 10 dg_cast 'strength' %actor% break case 11 dg_cast 'sleep' %actor% break case 12 dg_cast 'blindness' %actor% break case 13 dg_cast 'detect poison' %actor% break case 14 dg_cast 'curse' %actor% break case 15 dg_cast 'poison' %actor% break case 16 if %actor.align% > 0 dg_cast 'dispel good' %actor% else dg_cast 'dispel evil' %actor% end break default * Senile magi "almost" kills himself. say That wasn't right... %echo% A failed spell backfires on the mage! %damage% %self% %self.hitp% break done end
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Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com
Last edit: 26 Apr 2013 00:32 by Rumble.

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25 Apr 2013 23:26 #2004 by Fizban
It might be better to just encapsulate the script inside:
Code:
if %self.hitp% > 0 end

so that way he still won't try to cast while incapacitated but will as soon as he has positive HP again.

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26 Apr 2013 00:32 #2005 by Rumble
Good point, updated.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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