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Question Percentage Load Patch

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23 Nov 2016 22:38 #6314 by Halenbane
Replied by Halenbane on topic Percentage Load Patch
I have tested it rather thoroughly and it works great. I'll write up a snippet over the weekend.
The following user(s) said Thank You: thomas

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05 Dec 2016 23:19 #6354 by JTP
Replied by JTP on topic Percentage Load Patch
Have you made the patch yet ?

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06 Dec 2016 00:19 #6355 by Halenbane
Replied by Halenbane on topic Percentage Load Patch
I was trying to sort out one more part before I did. I'll let you know.

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06 Dec 2016 04:55 - 06 Dec 2016 04:55 #6368 by Liko
Replied by Liko on topic Percentage Load Patch

Halenbane wrote: I was trying to sort out one more part before I did. I'll let you know.


I remember this patch. The issue I had with it was that items didn't load. I had to create triggers for npcs to have inventories.

Theory: Try testing in a room that loads multiple npcs with different and multiple items to each.

Randian(0.0.0)
Owner/Developer
Last edit: 06 Dec 2016 04:55 by Liko.

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06 Dec 2016 23:19 #6372 by Halenbane
Replied by Halenbane on topic Percentage Load Patch
I only used the original as a base but had to change quite a bit. The only thing I need to figure out now is how to make it so I can specify WHICH step I want something to be dependent on. Right now, it says "Dependent on the previous step". I instead, would like to be able to say Dependent on which step? and then you input which. That way you can have multiple objects loading on one mob at different %'s but not dependent on each other.

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07 Dec 2016 05:36 #6375 by Halenbane
Replied by Halenbane on topic Percentage Load Patch
So after some further testing, it does kinda flip out when there are 2 mobs loading to the room, really not sure what is causing it..

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