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Question Mud Events - EVENT_CHAR not persistant

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19 Dec 2023 13:31 #10365 by jandulio
There is a great example for creating a "Lay on Hands" skill using mud events in mud_event.c, but I don't think it's persistent, so a player could use the skill, quit out, and then re-use the skill without waiting the refresh time.

Just making sure that I'm just not missing the save somewhere.  If it's not saved, maybe a comment stating as such would be helpful.  ROOM and WORLD wouldn't need it, but CHAR would.

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21 Dec 2023 11:10 #10366 by thomas
Indeed - that should be mentioned. Due to the open spec of the mud event system - they could literally be anything - this is very hard to show in code, but an example could be added to that comment.
The following user(s) said Thank You: jandulio

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24 Dec 2023 21:08 #10369 by jandulio
So I didn't miss it! Thanks for the info.

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