Script started on Thu Nov  5 17:35:04 2026
schnes@gemini:/home/schnes/tbamud $ gdb bin/circle

GNU gdb 6.3
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "amd64-unknown-openbsd8.0"...
(gdb) run 8000
Starting program: /home/schnes/tbamud/bin/circle 8000
Error while reading shared library symbols:
Dwarf Error: wrong version in compilation unit header (is 4, should be 2) [in module /usr/libexec/ld.so]
No etc/config file, using defaults: No such file or directory
Using file descriptor for logging.
Nov 05 17:35:22 2026 :: Loading configuration.
Nov 05 17:35:22 2026 :: tbaMUD 2025
Nov 05 17:35:22 2026 :: Using lib as data directory.
Nov 05 17:35:22 2026 :: Running game on port 8000.
Nov 05 17:35:22 2026 :: Finding player limit.
Nov 05 17:35:22 2026 ::    Setting player limit to 300 using rlimit.
Nov 05 17:35:22 2026 :: Opening mother connection.
Nov 05 17:35:22 2026 :: Binding to all IP interfaces on this host.
Nov 05 17:35:22 2026 :: Boot db -- BEGIN.
Nov 05 17:35:22 2026 :: Resetting the game time:
Nov 05 17:35:22 2026 ::    Current Gametime: 21H 27D 12M 1067Y.
Nov 05 17:35:22 2026 :: Initialize Global Lists
Nov 05 17:35:22 2026 :: Initializing Events
Nov 05 17:35:22 2026 :: Reading news, credits, help, ihelp, bground, info & motds.
Nov 05 17:35:22 2026 :: Loading spell definitions.
Nov 05 17:35:22 2026 :: Loading zone table.
Nov 05 17:35:22 2026 ::    189 zones, 13608 bytes.
Nov 05 17:35:22 2026 :: Loading triggers and generating index.
Nov 05 17:35:22 2026 :: Loading rooms.
Nov 05 17:35:22 2026 ::    12733 rooms, 2342872 bytes.
Nov 05 17:35:22 2026 :: Renumbering rooms.
Nov 05 17:35:22 2026 :: Checking start rooms.
Nov 05 17:35:22 2026 :: Loading mobs and generating index.
Nov 05 17:35:22 2026 ::    3705 mobs, 118560 bytes in index, 2193360 bytes in prototypes.
Nov 05 17:35:22 2026 :: Loading objs and generating index.
Nov 05 17:35:22 2026 ::    4765 objs, 152480 bytes in index, 1143600 bytes in prototypes.
Nov 05 17:35:22 2026 :: Renumbering zone table.
Nov 05 17:35:22 2026 :: Loading shops.
Nov 05 17:35:22 2026 :: Loading quests.
Nov 05 17:35:22 2026 ::    1 entries, 128 bytes.
Nov 05 17:35:22 2026 :: Loading help entries.
Nov 05 17:35:22 2026 ::    2648 entries, 84736 bytes.
Nov 05 17:35:22 2026 :: Generating player index.
Nov 05 17:35:22 2026 :: Loading fight messages.
Nov 05 17:35:22 2026 :: Loaded 37 Combat Messages...
Nov 05 17:35:22 2026 :: Loading social messages.
Nov 05 17:35:22 2026 :: Social table contains 490 socials.
Nov 05 17:35:22 2026 :: Building command list.
Nov 05 17:35:22 2026 :: Command info rebuilt, 766 total commands.
Nov 05 17:35:22 2026 :: Assigning function pointers:
Nov 05 17:35:22 2026 ::    Mobiles.
Nov 05 17:35:22 2026 ::    Shopkeepers.
Nov 05 17:35:22 2026 ::    Objects.
Nov 05 17:35:22 2026 ::    Rooms.
Nov 05 17:35:22 2026 ::    Questmasters.
Nov 05 17:35:22 2026 :: Assigning spell and skill levels.
Nov 05 17:35:22 2026 :: Sorting spells.
Nov 05 17:35:22 2026 :: Booting mail system.
Nov 05 17:35:22 2026 ::    Mail file read -- 0 messages.
Nov 05 17:35:22 2026 :: Reading banned site and invalid-name list.
Nov 05 17:35:22 2026 :: Loading Ideas.
Nov 05 17:35:22 2026 :: Loading Bugs.
Nov 05 17:35:22 2026 :: Loading Typos.
Nov 05 17:35:22 2026 :: Deleting timed-out crash and rent files:
Nov 05 17:35:22 2026 ::    Done.
Nov 05 17:35:22 2026 :: Booting houses.
Nov 05 17:35:22 2026 ::    No houses to load. File 'etc/hcontrol' does not exist.
Nov 05 17:35:22 2026 :: Cleaning up last log.
Nov 05 17:35:22 2026 :: Resetting #0: The Builder Academy Zone (rooms 0-99).
Nov 05 17:35:22 2026 :: Resetting #1: Sanctus (rooms 100-199).
Nov 05 17:35:22 2026 :: Resetting #2: Sanctus II (rooms 200-299).
Nov 05 17:35:22 2026 :: Resetting #3: Sanctus III (rooms 300-399).
Nov 05 17:35:22 2026 :: Resetting #4: Rename (rooms 400-499).
Nov 05 17:35:22 2026 :: Resetting #5: Newbie Farm (rooms 500-599).
Nov 05 17:35:22 2026 :: Resetting #6: Sea of Souls (rooms 600-699).
Nov 05 17:35:22 2026 :: Resetting #7: Camelot (rooms 700-799).
Nov 05 17:35:22 2026 :: Resetting #9: River Island of Minos (rooms 900-999).
Nov 05 17:35:22 2026 :: Resetting #11: Frozen Castle (rooms 1100-1199).
Nov 05 17:35:22 2026 :: Resetting #12: God Complex Merged with 343 (rooms 1200-1299).
Nov 05 17:35:22 2026 :: Resetting #13: TBA Examples (rooms 1300-1399).
Nov 05 17:35:22 2026 :: Resetting #14: TBA Examples II (rooms 1400-1499).
Nov 05 17:35:22 2026 :: Resetting #15: Straight Path (rooms 1500-1599).
Nov 05 17:35:22 2026 :: Resetting #16: Camelot II (rooms 1600-1699).
Nov 05 17:35:22 2026 :: Resetting #17: Camelot III (rooms 1700-1799).
Nov 05 17:35:22 2026 :: Resetting #18: Nuclear Wasteland (rooms 1800-1899).
Nov 05 17:35:22 2026 :: Resetting #19: Spider Swamp (rooms 1900-1999).
Nov 05 17:35:22 2026 :: Resetting #20: Arena (rooms 2000-2099).
Nov 05 17:35:22 2026 :: Resetting #22: Tower of the Undead (rooms 2200-2299).
Nov 05 17:35:22 2026 :: Resetting #25: High Tower of Magic (rooms 2500-2599).
Nov 05 17:35:22 2026 :: Resetting #26: High Tower of Magic II (rooms 2600-2699).
Nov 05 17:35:22 2026 :: Resetting #27: Memlin Caverns (rooms 2700-2799).
Nov 05 17:35:22 2026 :: Resetting #28: Mudschool (rooms 2800-2899).
Nov 05 17:35:22 2026 :: Resetting #30: Northern Midgaard (rooms 3000-3099).
Nov 05 17:35:22 2026 :: Resetting #31: Southern Midgaard (rooms 3100-3199).
Nov 05 17:35:22 2026 :: Resetting #32: Midgaard (rooms 3200-3299).
Nov 05 17:35:22 2026 :: Resetting #33: Three of Swords (rooms 3300-3399).
Nov 05 17:35:22 2026 :: Resetting #35: Miden'Nir (rooms 3500-3599).
Nov 05 17:35:22 2026 :: Resetting #36: Chessboard of Midgaard (rooms 3600-3699).
Nov 05 17:35:22 2026 :: Resetting #37: Capital Sewer System (rooms 3700-3799).
Nov 05 17:35:22 2026 :: Resetting #38: Capital Sewer System II (rooms 3800-3899).
Nov 05 17:35:22 2026 :: Resetting #39: Haven (rooms 3900-3999).
Nov 05 17:35:22 2026 :: Resetting #40: Mines of Moria (rooms 4000-4099).
Nov 05 17:35:22 2026 :: Resetting #41: Mines of Moria (rooms 4100-4199).
Nov 05 17:35:22 2026 :: Resetting #42: Dragon Chasm (rooms 4200-4299).
Nov 05 17:35:22 2026 :: Resetting #43: Arctic Zone (rooms 4300-4399).
Nov 05 17:35:22 2026 :: Resetting #44: Orc Camp (rooms 4400-4499).
Nov 05 17:35:22 2026 :: Resetting #45: Woodland Monastery (rooms 4500-4599).
Nov 05 17:35:22 2026 :: Resetting #46: Ant Hill (rooms 4600-4699).
Nov 05 17:35:22 2026 :: Resetting #50: Great Eastern Desert (rooms 5000-5099).
Nov 05 17:35:22 2026 :: Resetting #51: Drow City (rooms 5100-5199).
Nov 05 17:35:22 2026 :: Resetting #52: City of Thalos (rooms 5200-5299).
Nov 05 17:35:22 2026 :: Resetting #53: Great Pyramid (rooms 5300-5399).
Nov 05 17:35:22 2026 :: Resetting #54: New Thalos (rooms 5400-5499).
Nov 05 17:35:22 2026 :: Resetting #55: New Thalos II (rooms 5500-5599).
Nov 05 17:35:22 2026 :: Resetting #56: New Thalos Wilderness (rooms 5600-5699).
Nov 05 17:35:22 2026 :: Resetting #57: Zodiac (rooms 5700-5799).
Nov 05 17:35:22 2026 :: Resetting #60: Haon-Dor, Light Forest (rooms 6000-6099).
Nov 05 17:35:22 2026 :: Resetting #61: Haon-Dor, Light Forest II (rooms 6100-6199).
Nov 05 17:35:22 2026 :: Resetting #62: Orc Enclave (rooms 6200-6299).
Nov 05 17:35:22 2026 :: Resetting #63: Arachnos (rooms 6300-6399).
Nov 05 17:35:22 2026 :: Resetting #64: Rand's Tower (rooms 6400-6499).
Nov 05 17:35:22 2026 :: Resetting #65: Dwarven Kingdom (rooms 6500-6599).
Nov 05 17:35:22 2026 :: Resetting #70: Sewer, First Level (rooms 7000-7099).
Nov 05 17:35:22 2026 :: Resetting #71: Second Sewer (rooms 7100-7199).
Nov 05 17:35:22 2026 :: Resetting #72: Sewer Maze (rooms 7200-7299).
Nov 05 17:35:22 2026 :: Resetting #73: Tunnels in the Sewer (rooms 7300-7399).
Nov 05 17:35:22 2026 :: Resetting #74: Newbie Graveyard (rooms 7400-7499).
Nov 05 17:35:22 2026 :: Resetting #75: Zamba (rooms 7500-7599).
Nov 05 17:35:22 2026 :: Resetting #78: Gideon (rooms 7800-7899).
Nov 05 17:35:22 2026 :: Resetting #79: Redferne's Residence (rooms 7900-7999).
Nov 05 17:35:22 2026 :: Resetting #83: Glumgold's Sea (rooms 8300-8399).
Nov 05 17:35:22 2026 :: Resetting #86: Duke Kalithorn's Keep (rooms 8600-8699).
Nov 05 17:35:22 2026 :: Resetting #90: Oasis (rooms 9000-9099).
Nov 05 17:35:22 2026 :: Resetting #96: Domiae (rooms 9600-9699).
Nov 05 17:35:22 2026 :: Resetting #100: Northern Highway (rooms 10000-10099).
Nov 05 17:35:22 2026 :: Resetting #101: South Road (rooms 10100-10199).
Nov 05 17:35:22 2026 :: Resetting #103: DBZ World (rooms 10300-10399).
Nov 05 17:35:22 2026 :: Resetting #104: Land of Orchan (rooms 10400-10499).
Nov 05 17:35:22 2026 :: Resetting #106: Elcardo (rooms 10600-10699).
Nov 05 17:35:22 2026 :: Resetting #107: Realms of Iuel (rooms 10700-10799).
Nov 05 17:35:22 2026 :: Resetting #115: Monestary Omega (rooms 11500-11599).
Nov 05 17:35:22 2026 :: Resetting #117: Los Torres (rooms 11700-11799).
Nov 05 17:35:22 2026 :: Resetting #118: The Dollhouse (rooms 11800-11899).
Nov 05 17:35:22 2026 :: Resetting #120: Rome (rooms 12000-12099).
Nov 05 17:35:22 2026 :: Resetting #125: Hannah (rooms 12500-12599).
Nov 05 17:35:22 2026 :: Resetting #130: Mist Maze (rooms 13000-13099).
Nov 05 17:35:22 2026 :: Resetting #140: Wyvern City (rooms 14000-14099).
Nov 05 17:35:22 2026 :: Resetting #150: King Welmar's Castle (rooms 15000-15099).
Nov 05 17:35:22 2026 :: Resetting #169: Gibberling Caves (rooms 16900-16999).
Nov 05 17:35:22 2026 :: Resetting #175: Cardinal Wizards (rooms 17500-17599).
Nov 05 17:35:22 2026 :: Resetting #186: Newbie Zone (rooms 18600-18699).
Nov 05 17:35:22 2026 :: Resetting #187: Circus (rooms 18700-18799).
Nov 05 17:35:22 2026 :: Resetting #200: Western Highway (rooms 20000-20099).
Nov 05 17:35:22 2026 :: Resetting #201: Sapphire Islands (rooms 20100-20199).
Nov 05 17:35:22 2026 :: Resetting #211: Tarot (rooms 21100-21199).
Nov 05 17:35:22 2026 :: Resetting #220: The Enchanted Kitchen (rooms 22000-22099).
Nov 05 17:35:22 2026 :: Resetting #232: Terringham (rooms 23200-23299).
Nov 05 17:35:22 2026 :: Resetting #233: Dragon Plains (rooms 23300-23399).
Nov 05 17:35:22 2026 :: Resetting #234: Newbie School (rooms 23400-23499).
Nov 05 17:35:22 2026 :: Resetting #235: Dwarven Mines (rooms 23500-23599).
Nov 05 17:35:22 2026 :: Resetting #236: Aldin (rooms 23600-23699).
Nov 05 17:35:22 2026 :: Resetting #237: Dwarven Trade Route (rooms 23700-23799).
Nov 05 17:35:22 2026 :: Resetting #238: Crystal Castle (rooms 23800-23899).
Nov 05 17:35:22 2026 :: Resetting #239: South Pass (rooms 23900-23999).
Nov 05 17:35:22 2026 :: Resetting #240: Dun Maura (rooms 24000-24099).
Nov 05 17:35:22 2026 :: Resetting #241: Starship Enterprise (rooms 24100-24199).
Nov 05 17:35:22 2026 :: Resetting #242: New Southern Midgaard (rooms 24200-24299).
Nov 05 17:35:22 2026 :: Resetting #243: Snowy Valley (rooms 24300-24399).
Nov 05 17:35:22 2026 :: Resetting #244: Cooland Prison (rooms 24400-24499).
Nov 05 17:35:22 2026 :: Resetting #245: The Nether (rooms 24500-24599).
Nov 05 17:35:22 2026 :: Resetting #246: The Nether II (rooms 24600-24699).
Nov 05 17:35:22 2026 :: Resetting #247: Graveyard (rooms 24700-24799).
Nov 05 17:35:22 2026 :: Resetting #248: Elven Woods (rooms 24800-24899).
Nov 05 17:35:22 2026 :: Resetting #249: Jedi Clan House (rooms 24900-24999).
Nov 05 17:35:22 2026 :: Resetting #250: DragonSpyre (rooms 25000-25099).
Nov 05 17:35:22 2026 :: Resetting #251: Ape Village (rooms 25100-25199).
Nov 05 17:35:22 2026 :: Resetting #252: Castle of the Vampyre (rooms 25200-25299).
Nov 05 17:35:22 2026 :: Resetting #253: Windmill (rooms 25300-25399).
Nov 05 17:35:22 2026 :: Resetting #254: Mordecai's Village (rooms 25400-25499).
Nov 05 17:35:22 2026 :: Resetting #255: Shipwreck (rooms 25500-25599).
Nov 05 17:35:22 2026 :: Resetting #256: Lord's Keep (rooms 25600-25699).
Nov 05 17:35:22 2026 :: Resetting #257: Jareth Main City (rooms 25700-25799).
Nov 05 17:35:22 2026 :: Resetting #258: Light Forest (rooms 25800-25899).
Nov 05 17:35:22 2026 :: Resetting #259: Haunted Mansion (rooms 25900-25999).
Nov 05 17:35:22 2026 :: Resetting #260: Grasslands (rooms 26000-26099).
Nov 05 17:35:22 2026 :: Resetting #261: Inna & Igor's Castle (rooms 26100-26199).
Nov 05 17:35:22 2026 :: Resetting #262: Forest Trails (rooms 26200-26299).
Nov 05 17:35:22 2026 :: Resetting #263: Farmlands (rooms 26300-26399).
Nov 05 17:35:22 2026 :: Resetting #264: Banshide (rooms 26400-26499).
Nov 05 17:35:22 2026 :: Resetting #265: Beach & Lighthouse (rooms 26500-26599).
Nov 05 17:35:22 2026 :: Resetting #266: Realm of Lord Ankou (rooms 26600-26699).
Nov 05 17:35:22 2026 :: Resetting #267: Vice Island (rooms 26700-26799).
Nov 05 17:35:22 2026 :: Resetting #268: Vice Island II (rooms 26800-26899).
Nov 05 17:35:22 2026 :: Resetting #269: Southern Desert (rooms 26900-26999).
Nov 05 17:35:22 2026 :: Resetting #270: Wasteland (rooms 27000-27099).
Nov 05 17:35:22 2026 :: Resetting #271: Sundhaven (rooms 27100-27199).
Nov 05 17:35:22 2026 :: Resetting #272: Sundhaven II (rooms 27200-27299).
Nov 05 17:35:22 2026 :: Resetting #273: Space Station Alpha (rooms 27300-27399).
Nov 05 17:35:22 2026 :: Resetting #274: Adria: Saint Brigid (rooms 27400-27499).
Nov 05 17:35:22 2026 :: Resetting #275: New Sparta (rooms 27500-27599).
Nov 05 17:35:22 2026 :: Resetting #276: New Sparta II (rooms 27600-27699).
Nov 05 17:35:22 2026 :: Resetting #277: Shire (rooms 27700-27799).
Nov 05 17:35:22 2026 :: Resetting #278: Oceania (rooms 27800-27899).
Nov 05 17:35:22 2026 :: Resetting #279: Notre Dame (rooms 27900-27999).
Nov 05 17:35:22 2026 :: Resetting #280: Living Motherboard (rooms 28000-28099).
Nov 05 17:35:22 2026 :: Resetting #281: Forest of Khanjar (rooms 28100-28199).
Nov 05 17:35:22 2026 :: Resetting #282: Infernal Pit of Kerjim (rooms 28200-28299).
Nov 05 17:35:22 2026 :: Resetting #283: Haunted House (rooms 28300-28399).
Nov 05 17:35:22 2026 :: Resetting #284: Ghenna (rooms 28400-28499).
Nov 05 17:35:22 2026 :: Resetting #285: Descent to Hell II (rooms 28500-28599).
Nov 05 17:35:22 2026 :: Resetting #286: Descent to Hell (rooms 28600-28699).
Nov 05 17:35:22 2026 :: Resetting #287: Ofingia and the Goblin Town (rooms 28700-28799).
Nov 05 17:35:22 2026 :: Resetting #288: Galaxy (rooms 28800-28899).
Nov 05 17:35:22 2026 :: Resetting #289: Werith's Wayhouse (rooms 28900-28999).
Nov 05 17:35:22 2026 :: Resetting #290: Lizard Lair Safari (rooms 29000-29099).
Nov 05 17:35:22 2026 :: Resetting #291: Black Forest (rooms 29100-29199).
Nov 05 17:35:22 2026 :: Resetting #292: Kerofk (rooms 29200-29299).
Nov 05 17:35:22 2026 :: Resetting #293: Kerofk II (rooms 29300-29399).
Nov 05 17:35:22 2026 :: Resetting #294: Trade Road (rooms 29400-29499).
Nov 05 17:35:22 2026 :: Resetting #295: Jungle (rooms 29500-29599).
Nov 05 17:35:22 2026 :: Resetting #296: Froboz Fun Factory (rooms 29600-29699).
Nov 05 17:35:22 2026 :: Resetting #298: Castle of Desire (rooms 29800-29899).
Nov 05 17:35:22 2026 :: Resetting #299: Abandoned Cathedral (rooms 29900-29999).
Nov 05 17:35:22 2026 :: Resetting #300: Ancalador (rooms 30000-30099).
Nov 05 17:35:22 2026 :: Resetting #301: Campus (rooms 30100-30199).
Nov 05 17:35:22 2026 :: Resetting #302: Campus II (rooms 30200-30299).
Nov 05 17:35:22 2026 :: Resetting #303: Campus III (rooms 30300-30399).
Nov 05 17:35:22 2026 :: Resetting #304: Temple of the Bull (rooms 30400-30499).
Nov 05 17:35:22 2026 :: Resetting #305: Chessboard (rooms 30500-30599).
Nov 05 17:35:22 2026 :: Resetting #306: Newbie Tree (rooms 30600-30699).
Nov 05 17:35:22 2026 :: Resetting #307: Castle (rooms 30700-30799).
Nov 05 17:35:22 2026 :: Resetting #308: Baron Cailveh (rooms 30800-30899).
Nov 05 17:35:22 2026 :: Resetting #309: Keep of Baron Westlawn (rooms 30900-30999).
Nov 05 17:35:22 2026 :: Resetting #310: Graye Area (rooms 31000-31099).
Nov 05 17:35:22 2026 :: Resetting #311: The Dragon's Teeth (rooms 31100-31199).
Nov 05 17:35:22 2026 :: Resetting #312: Leper Island (rooms 31200-31299).
Nov 05 17:35:22 2026 :: Resetting #313: Farmlands of Ofingia (rooms 31300-31399).
Nov 05 17:35:22 2026 :: Resetting #314: X'Raantra's Altar of Sacrifice (rooms 31400-31499).
Nov 05 17:35:22 2026 :: Resetting #315: McGintey Business District (rooms 31500-31599).
Nov 05 17:35:22 2026 :: Resetting #316: McGintey Guild Area (rooms 31600-31699).
Nov 05 17:35:22 2026 :: Resetting #317: Wharf (rooms 31700-31799).
Nov 05 17:35:22 2026 :: Resetting #318: Dock Area (rooms 31800-31899).
Nov 05 17:35:22 2026 :: Resetting #319: Yllythad Sea (rooms 31900-31999).
Nov 05 17:35:22 2026 :: Resetting #320: Yllythad Sea II (rooms 32000-32099).
Nov 05 17:35:22 2026 :: Resetting #321: Yllythad Sea III (rooms 32100-32199).
Nov 05 17:35:22 2026 :: Resetting #322: McGintey Bay (rooms 32200-32299).
Nov 05 17:35:22 2026 :: Resetting #323: Caverns of the Pale Man (rooms 32300-32399).
Nov 05 17:35:22 2026 :: Resetting #324: Army Encampment (rooms 32400-32499).
Nov 05 17:35:22 2026 :: Resetting #325: Revelry (rooms 32500-32599).
Nov 05 17:35:22 2026 :: Resetting #326: Army Perimeter (rooms 32600-32699).
Nov 05 17:35:22 2026 :: Resetting #343: God Complex  (rooms 34300-34399).
Nov 05 17:35:22 2026 :: Resetting #345: Asylum for the Insane (rooms 34500-34599).
Nov 05 17:35:22 2026 :: Resetting #346: God Hall Ext 346 for God Hall Cmplx (rooms 34600-34699).
Nov 05 17:35:22 2026 :: Resetting #555: Ultima (rooms 55500-55599).
Nov 05 17:35:22 2026 :: Resetting #556: Ultima II (rooms 55600-55699).
Nov 05 17:35:22 2026 :: Resetting #653: Apartment (rooms 65300-65399).
Nov 05 17:35:22 2026 :: Resetting #654: Subdivision (rooms 65400-65499).
Nov 05 17:35:22 2026 :: Boot db -- DONE.
Nov 05 17:35:22 2026 :: Signal trapping.
Nov 05 17:35:22 2026 :: Entering game loop.
Nov 05 17:35:22 2026 :: No connections.  Going to sleep.
Nov 05 17:36:10 2026 :: New connection.  Waking up.
Nov 05 17:36:19 2026 :: Drayse has connected.
Nov 05 17:36:22 2026 :: Drayse had no variable file
Nov 05 17:36:22 2026 :: Drayse retrieving crash-saved items and entering game.
Nov 05 17:36:22 2026 :: Drayse (level 34) has 0 objects (max 30).
Nov 05 17:41:10 2026 :: nusage: 1   sockets connected, 1   sockets playing
Nov 05 17:46:10 2026 :: nusage: 1   sockets connected, 1   sockets playing
Nov 05 17:51:10 2026 :: nusage: 1   sockets connected, 1   sockets playing
Nov 05 17:56:10 2026 :: nusage: 1   sockets connected, 1   sockets playing
Nov 05 18:01:10 2026 :: nusage: 1   sockets connected, 1   sockets playing
circle(76783) in free(): write to free mem 0x7c531a2dbd0[56..63]@112

Program received signal SIGABRT, Aborted.
thrkill () at /tmp/-:2
2	/tmp/-: No such file or directory.
	in /tmp/-
Current language:  auto; currently asm
(gdb) bt
#0  thrkill () at /tmp/-:2
#1  0x96d145f72d5efb2b in ?? ()
#2  0x000007c512fcde9b in _libc_abort () at /usr/src/lib/libc/stdlib/abort.c:51
#3  0x000007c512f899b4 in wrterror (d=Variable "d" is not available.
) at /usr/src/lib/libc/stdlib/malloc.c:378
#4  0x000007c512f8b4f3 in ofree (argpool=0x7aa804cb3f90, p=Variable "p" is not available.
) at /usr/src/lib/libc/stdlib/malloc.c:782
#5  0x000007c512f8ac33 in _libc_free (ptr=0x7c506e7c010) at /usr/src/lib/libc/stdlib/malloc.c:1735
#6  0x000007c2c9921890 in free_var_el (var=0x7c5049cf300) at dg_handler.c:31
#7  0x000007c2c9921919 in free_varlist (vd=0x7c5049cf300) at dg_handler.c:45
#8  0x000007c2c99364b7 in script_driver_default (go_adress=0x7aa804cb45b0, trig=0x7c59ccf70e0, type=0, mode=0, default_ret=1)
    at dg_scripts.c:2815
#9  0x000007c2c9935510 in script_driver (go_adress=0x7aa804cb45b0, trig=0x7c59ccf70e0, type=0, mode=0) at dg_scripts.c:2580
#10 0x000007c2c993ca65 in greet_mtrigger (actor=0x7c54e3b0250, dir=1) at dg_triggers.c:227
#11 0x000007c2c98a5599 in do_simple_move (ch=0x7c54e3b0250, dir=1, need_specials_check=1) at act.movement.c:322
#12 0x000007c2c98a5c23 in perform_move (ch=0x7c54e3b0250, dir=1, need_specials_check=1) at act.movement.c:358
#13 0x000007c2c999e7e0 in mobile_activity () at mobact.c:107
#14 0x000007c2c990695c in heartbeat (heart_pulse=18000) at comm.c:1069
#15 0x000007c2c9903dbc in game_loop (local_mother_desc=6) at comm.c:1023
#16 0x000007c2c99021ba in init_game (local_port=8000) at comm.c:573
#17 0x000007c2c9901f1e in main (argc=2, argv=0x7aa804cb56f8) at comm.c:350
(gdb) up
#1  0x96d145f72d5efb2b in ?? ()
(gdb) up
#2  0x000007c512fcde9b in _libc_abort () at /usr/src/lib/libc/stdlib/abort.c:51
51	/usr/src/lib/libc/stdlib/abort.c: No such file or directory.
	in /usr/src/lib/libc/stdlib/abort.c
Current language:  auto; currently minimal
(gdb) up
#3  0x000007c512f899b4 in wrterror (d=Variable "d" is not available.
) at /usr/src/lib/libc/stdlib/malloc.c:378
378	/usr/src/lib/libc/stdlib/malloc.c: No such file or directory.
	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) up
#4  0x000007c512f8b4f3 in ofree (argpool=0x7aa804cb3f90, p=Variable "p" is not available.
) at /usr/src/lib/libc/stdlib/malloc.c:782
782	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) up
#5  0x000007c512f8ac33 in _libc_free (ptr=0x7c506e7c010) at /usr/src/lib/libc/stdlib/malloc.c:1735
1735	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) up
#6  0x000007c2c9921890 in free_var_el (var=0x7c5049cf300) at dg_handler.c:31
31	    free(var->name);
(gdb) list
26	
27	/* frees memory associated with var */
28	void free_var_el(struct trig_var_data *var)
29	{
30	  if (var->name)
31	    free(var->name);
32	  if (var->value)
33	    free(var->value);
34	  free(var);
35	}
(gdb) print var
$1 = (struct trig_var_data *) 0x7c5049cf300
(gdb) print var->name
$2 = 0x7c506e7c010 "actor"
(gdb) info lc ocal
No locals.
(gdb) up
#7  0x000007c2c9921919 in free_varlist (vd=0x7c5049cf300) at dg_handler.c:45
45		free_var_el(j);
(gdb) info local
i = (struct trig_var_data *) 0x7c559ef8700
j = (struct trig_var_data *) 0x7c5049cf300
(gdb) list
40	    struct trig_var_data *i, *j;
41	
42	    for (i = vd; i;) {
43		j = i;
44		i = i->next;
45		free_var_el(j);
46	    }
47	}
48	
49	/* Remove var name from var_list. Returns 1 if found, else 0. */
(gdb) up
#8  0x000007c2c99364b7 in script_driver_default (go_adress=0x7aa804cb45b0, trig=0x7c59ccf70e0, type=0, mode=0, default_ret=1)
    at dg_scripts.c:2815
2815	  free_varlist(GET_TRIG_VARS(trig));
(gdb) info local
depth = 1
ret_val = 1
cl = (struct cmdlist_element *) 0x0
cmd = 0x7aa804cb40f0 "mforce  }10000244 flee"
p = 0x7c5c6df5562 "end"
sc = (struct script_data *) 0x7c5140d1db0
temp = (struct cmdlist_element *) 0x7ffffff600000000
go = (void *) 0x7c4dd6f06f0
(gdb) list
2810	    case MOB_TRIGGER:    sc = SCRIPT((char_data *) go);           break;
2811	    case OBJ_TRIGGER:    sc = SCRIPT((obj_data *) go);            break;
2812	    case WLD_TRIGGER:    sc = SCRIPT((room_data *) go);    break;
2813	  }
2814	  if (sc)
2815	  free_varlist(GET_TRIG_VARS(trig));
2816	  GET_TRIG_VARS(trig) = NULL;
2817	  GET_TRIG_DEPTH(trig) = 0;
2818	
2819	  depth--;
(gdb) up
#9  0x000007c2c9935510 in script_driver (go_adress=0x7aa804cb45b0, trig=0x7c59ccf70e0, type=0, mode=0) at dg_scripts.c:2580
2580	  return script_driver_default(go_adress, trig, type, mode, 1);
(gdb) info local
No locals.
(gdb) list
2575	 * int mode
2576	     TRIG_NEW     just started from dg_triggers.c
2577	     TRIG_RESTART restarted after a 'wait' */
2578	int script_driver(void *go_adress, trig_data *trig, int type, int mode)
2579	{
2580	  return script_driver_default(go_adress, trig, type, mode, 1);
2581	}
2582	
2583	int script_driver_default(void *go_adress, trig_data *trig, int type, int mode,
2584	                         int default_ret)
(gdb) print       up
#10 0x000007c2c993ca65 in greet_mtrigger (actor=0x7c54e3b0250, dir=1) at dg_triggers.c:227
227	        intermediate = script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
(gdb) info local
t = (trig_data *) 0x7c59ccf70e0
ch = (char_data *) 0x7c4dd6f06f0
buf = 0x7aa804cb43b0 "}10000244"
intermediate = 0
final = 1
next_trig = (struct trig_data *) 0x0
(gdb) list
222	        if (dir>=0 && dir < DIR_COUNT)
223	          add_var(&GET_TRIG_VARS(t), "direction", dirs[rev_dir[dir]], 0);
224	        else
225	          add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
226	        ADD_UID_VAR(buf, t, char_script_id(actor), "actor", 0);
227	        intermediate = script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
228	        if (!intermediate) final = FALSE;
229	        continue;
230	      }
231	    }
(gdb) up
#11 0x000007c2c98a5599 in do_simple_move (ch=0x7c54e3b0250, dir=1, need_specials_check=1) at act.movement.c:322
322	  if (!greet_mtrigger(ch, dir))
(gdb) info local
spec_proc_args = 0x7aa804cb4ac0 ""
was_in = 3788
going_to = 3791
need_movement = 1
leave_message = 0x7aa804cb46b0 "$n leaves east."
(gdb) print list
No symbol "list" in current context.
(gdb) list
317	
318	  /* At this point, the character is safe and in the room. */
319	  /* Fire memory and greet triggers, check and see if the greet trigger
320	   * prevents movement, and if so, move the player back to the previous room. */
321	  entry_memory_mtrigger(ch);
322	  if (!greet_mtrigger(ch, dir))
323	  {
324	    char_from_room(ch);
325	    char_to_room(ch, was_in);
326	    look_at_room(ch, 0);
(gdb) up
#12 0x000007c2c98a5c23 in perform_move (ch=0x7c54e3b0250, dir=1, need_specials_check=1) at act.movement.c:358
358	      return (do_simple_move(ch, dir, need_specials_check));
(gdb) print info
$3 = 0x7c53f4327b0 "(lib/text/info)\r\n\r\n[Note: Further information can be gained on the capitalized words by using the\r\nHELP-command]\r\n\r\nClasses, skills, and guilds:\r\n\r\nWhen you enter the game the first time, you are aske"...
(gdb) list
353	      send_to_char(ch, "The %s seems to be closed.\r\n", fname(EXIT(ch, dir)->keyword));
354	    else
355	      send_to_char(ch, "It seems to be closed.\r\n");
356	  } else {
357	    if (!ch->followers)
358	      return (do_simple_move(ch, dir, need_specials_check));
359	
360	    was_in = IN_ROOM(ch);
361	    if (!do_simple_move(ch, dir, need_specials_check))
362	      return (0);
(gdb) up
#13 0x000007c2c999e7e0 in mobile_activity () at mobact.c:107
107	        perform_move(ch, door, 1);
(gdb) p inf   n info local
ch = (struct char_data *) 0x7c54e3b0250
next_ch = (struct char_data *) 0x7c586a00940
vict = (struct char_data *) 0x0
obj = (struct obj_data *) 0x0
best_obj = (struct obj_data *) 0x0
door = 1
found = 0
max = 1
names = (memory_rec *) 0xbd04cb56f8
(gdb) list
102	       (!MOB_FLAGGED(ch, MOB_STAY_ZONE) ||
103	           (world[EXIT(ch, door)->to_room].zone == world[IN_ROOM(ch)].zone))) 
104	    {
105	      /* If the mob is charmed, do not move the mob. */
106	      if (ch->master == NULL)
107	        perform_move(ch, door, 1);
108	    }
109	
110	    /* Aggressive Mobs */
111	     if (!MOB_FLAGGED(ch, MOB_HELPER) && (!AFF_FLAGGED(ch, AFF_BLIND) && !AFF_FLAGGED(ch, AFF_CHARM))) {
(gdb) up
#14 0x000007c2c990695c in heartbeat (heart_pulse=18000) at comm.c:1069
1069	    mobile_activity();
(gdb) info local
mins_since_crashsave = 4
(gdb) print     list    list
1064	
1065	  if (!(heart_pulse % PULSE_IDLEPWD))		/* 15 seconds */
1066	    check_idle_passwords();
1067	
1068	  if (!(heart_pulse % PULSE_MOBILE))
1069	    mobile_activity();
1070	
1071	  if (!(heart_pulse % PULSE_VIOLENCE))
1072	    perform_violence();
1073	
(gdb) up
#15 0x000007c2c9903dbc in game_loop (local_mother_desc=6) at comm.c:1023
1023	      heartbeat(++pulse);
(gdb) info ll ocal
input_set = {fds_bits = 0x7aa804cb5594}
output_set = {fds_bits = 0x7aa804cb5514}
exc_set = {fds_bits = 0x7aa804cb5494}
null_set = {fds_bits = 0x7aa804cb5414}
last_time = {tv_sec = 1793901970, tv_usec = 1598}
opt_time = {tv_sec = 0, tv_usec = 100000}
process_time = {tv_sec = 0, tv_usec = 18839}
temp_time = {tv_sec = 0, tv_usec = 81161}
before_sleep = {tv_sec = 1793901969, tv_usec = 920437}
now = {tv_sec = 1793901970, tv_usec = 20336}
timeout = {tv_sec = 0, tv_usec = 0}
comm = 0x7aa804cb51a0 "motd"
d = (struct descriptor_data *) 0x0
next_d = (struct descriptor_data *) 0x0
missed_pulses = 0
maxdesc = 7
aliased = 0
(gdb) print     list
1018	      missed_pulses = 30 RL_SEC;
1019	    }
1020	
1021	    /* Now execute the heartbeat functions */
1022	    while (missed_pulses--)
1023	      heartbeat(++pulse);
1024	
1025	    /* Check for any signals we may have received. */
1026	    if (reread_wizlist) {
1027	      reread_wizlist = FALSE;
(gdb) up
#16 0x000007c2c99021ba in init_game (local_port=8000) at comm.c:573
573	  game_loop(mother_desc);
(gdb) infl o local
No locals.
(gdb) list
568	  if (fCopyOver) /* reload players */
569	  copyover_recover();
570	
571	  log("Entering game loop.");
572	
573	  game_loop(mother_desc);
574	
575	  /* Nothing runs after this, so anything the bug throttle is still holding
576	   * goes out now or not at all. */
577	  ReportBugFlush();
(gdb) up
#17 0x000007c2c9901f1e in main (argc=2, argv=0x7aa804cb56f8) at comm.c:350
350	    init_game(port);
(gdb) info local
pos = 1
dir = 0x7c4cf52f490 "lib"
(gdb) list
345	
346	  if (scheck)
347	    boot_world();
348	  else {
349	    log("Running game on port %d.", port);
350	    init_game(port);
351	  }
352	
353	  log("Clearing game world.");
354	  destroy_db();
(gdb) up
Initial frame selected; you cannot go up.
(gdb) down
#16 0x000007c2c99021ba in init_game (local_port=8000) at comm.c:573
573	  game_loop(mother_desc);
(gdb) down
#15 0x000007c2c9903dbc in game_loop (local_mother_desc=6) at comm.c:1023
1023	      heartbeat(++pulse);
(gdb) down
#14 0x000007c2c990695c in heartbeat (heart_pulse=18000) at comm.c:1069
1069	    mobile_activity();
(gdb) down
#13 0x000007c2c999e7e0 in mobile_activity () at mobact.c:107
107	        perform_move(ch, door, 1);
(gdb) down
#12 0x000007c2c98a5c23 in perform_move (ch=0x7c54e3b0250, dir=1, need_specials_check=1) at act.movement.c:358
358	      return (do_simple_move(ch, dir, need_specials_check));
(gdb) down
#11 0x000007c2c98a5599 in do_simple_move (ch=0x7c54e3b0250, dir=1, need_specials_check=1) at act.movement.c:322
322	  if (!greet_mtrigger(ch, dir))
(gdb) down
#10 0x000007c2c993ca65 in greet_mtrigger (actor=0x7c54e3b0250, dir=1) at dg_triggers.c:227
227	        intermediate = script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
(gdb) down
#9  0x000007c2c9935510 in script_driver (go_adress=0x7aa804cb45b0, trig=0x7c59ccf70e0, type=0, mode=0) at dg_scripts.c:2580
2580	  return script_driver_default(go_adress, trig, type, mode, 1);
(gdb) down
#8  0x000007c2c99364b7 in script_driver_default (go_adress=0x7aa804cb45b0, trig=0x7c59ccf70e0, type=0, mode=0, default_ret=1)
    at dg_scripts.c:2815
2815	  free_varlist(GET_TRIG_VARS(trig));
(gdb) down
#7  0x000007c2c9921919 in free_varlist (vd=0x7c5049cf300) at dg_handler.c:45
45		free_var_el(j);
(gdb) down
#6  0x000007c2c9921890 in free_var_el (var=0x7c5049cf300) at dg_handler.c:31
31	    free(var->name);
(gdb) down
#5  0x000007c512f8ac33 in _libc_free (ptr=0x7c506e7c010) at /usr/src/lib/libc/stdlib/malloc.c:1735
1735	/usr/src/lib/libc/stdlib/malloc.c: No such file or directory.
	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) down
#4  0x000007c512f8b4f3 in ofree (argpool=0x7aa804cb3f90, p=Variable "p" is not available.
) at /usr/src/lib/libc/stdlib/malloc.c:782
782	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) down
#3  0x000007c512f899b4 in wrterror (d=Variable "d" is not available.
) at /usr/src/lib/libc/stdlib/malloc.c:378
378	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) down
#2  0x000007c512fcde9b in _libc_abort () at /usr/src/lib/libc/stdlib/abort.c:51
51	/usr/src/lib/libc/stdlib/abort.c: No such file or directory.
	in /usr/src/lib/libc/stdlib/abort.c
(gdb) dos wn
#1  0x96d145f72d5efb2b in ?? ()
(gdb) down
#0  thrkill () at /tmp/-:2
2	/tmp/-: No such file or directory.
	in /tmp/-
Current language:  auto; currently asm
(gdb) info local
No locals.
(gdb) list
1	in /tmp/-
(gdb) up
#1  0x96d145f72d5efb2b in ?? ()
(gdb) info local
No symbol table info available.
(gdb) list
1	in /tmp/-
(gdb) up
#2  0x000007c512fcde9b in _libc_abort () at /usr/src/lib/libc/stdlib/abort.c:51
51	/usr/src/lib/libc/stdlib/abort.c: No such file or directory.
	in /usr/src/lib/libc/stdlib/abort.c
Current language:  auto; currently minimal
(gdb) info local
mask = 4294967263
sa = {__sigaction_u = {__sa_handler = 0x3000000010, __sa_sigaction = 0x3000000010}, sa_mask = 80428560, sa_flags = 31400}
(gdb) list
46	in /usr/src/lib/libc/stdlib/abort.c
(gdb) up
#3  0x000007c512f899b4 in wrterror (d=Variable "d" is not available.
) at /usr/src/lib/libc/stdlib/malloc.c:378
378	/usr/src/lib/libc/stdlib/malloc.c: No such file or directory.
	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) info local
ap = 0x7aa804cb3ec0
saved_errno = Variable "saved_errno" is not available.
(gdb) list
373	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) up
#4  0x000007c512f8b4f3 in ofree (argpool=0x7aa804cb3f90, p=Variable "p" is not available.
) at /usr/src/lib/libc/stdlib/malloc.c:782
782	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) info local
tmpsz = Variable "tmpsz" is not available.
(gdb) list
777	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) up
#5  0x000007c512f8ac33 in _libc_free (ptr=0x7c506e7c010) at /usr/src/lib/libc/stdlib/malloc.c:1735
1735	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) info o local
d = (struct dir_info *) 0x7c57e31f7d8
saved_errno = 2
(gdb) list
1730	in /usr/src/lib/libc/stdlib/malloc.c
(gdb) quit
The program is running.  Exit anyway? (y or n) y
schnes@gemini:/home/schnes/tbamud $ exit


Script done on Thu Nov  5 18:21:57 2026
