Ok I tried to enter your version with verbose...
Don't have this line in prefedit.c so I can't change it, so what do I do ?:
send_to_char(d->character, "%s7%s) Zone Resets %s[%s%3s%s]\r\n",
in act.informative.c I'm getting this error:
act.informative.c: In function ‘do_toggle’:
act.informative.c:2343: error: expected expression before ‘}’ token
act.informative.c:2343: warning: format ‘%-3s’ expects type ‘char *’, but argument 3 has type ‘int’
act.informative.c:2343: error: expected ‘;’ before ‘}’ token
ONOFF(PRF_FLAGGED(ch, PRF_BUILDWALK)),
ONOFF(PRF_FLAGGED(ch, PRF_NOWIZ)),
ONOFF(PRF_FLAGGED(ch, PRF_CLS)),
ONOFF(PRF_FLAGGED(ch, PRF_NOHASSLE)),
ONOFF(PRF_FLAGGED(ch, PRF_HOLYLIGHT)),
ONOFF(PRF_FLAGGED(ch, PRF_SHOWVNUMS)),
types[(PRF_FLAGGED(ch, PRF_LOG1) ? 1 : 0) + (PRF_FLAGGED(ch, PRF_LOG2) ? 2 : 0)],
ONOFF(PRF_FLAGGED(ch, PRF_VERBOSE)), << this is line 2343
}
And I don't have this line after from your file: GET_LEVEL(ch) == LVL_IMPL ? "" : "\r\n");
..
this is the only other change that I had to make on my own as ive made in prefedit.c to v/V as I already had a case '7':
case 'v':
case 'V':
if (GET_LEVEL(PREFEDIT_GET_CHAR) < LVL_IMMORT)
{
send_to_char(d->character, "%sInvalid choice!%s\r\n", CBRED(d->character, C_NRM), CCNRM(d->character, C_NRM));
prefedit_disp_main_menu(d);
}
else
{
TOGGLE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_VERBOSE);
}
break;
This is my do_toggle:
ACMD(do_toggle)
{
char buf2[4], arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int toggle, tp, wimp_lev, result = 0, len = 0, i;
const char *types[] = { "off", "brief", "normal", "on", "\n" };
const struct {
char *command;
bitvector_t toggle; /* this needs changing once hashmaps are implemented */
char min_level;
char *disable_msg;
char *enable_msg;
} tog_messages[] = {
{"summonable", PRF_SUMMONABLE, 0,
"You are now safe from summoning by other players.\r\n",
"You may now be summoned by other players.\r\n"},
{"nohassle", PRF_NOHASSLE, LVL_IMMORT,
"Nohassle disabled.\r\n",
"Nohassle enabled.\r\n"},
{"brief", PRF_BRIEF, 0,
"Brief mode off.\r\n",
"Brief mode on.\r\n"},
{"compact", PRF_COMPACT, 0,
"Compact mode off.\r\n",
"Compact mode on.\r\n"},
{"notell", PRF_NOTELL, 0,
"You can now hear tells.\r\n",
"You are now deaf to tells.\r\n"},
{"noauction", PRF_NOAUCT, 0,
"You can now hear auctions.\r\n",
"You are now deaf to auctions.\r\n"},
{"noshout", PRF_NOSHOUT, 0,
"You can now hear shouts.\r\n",
"You are now deaf to shouts.\r\n"},
{"nogossip", PRF_NOGOSS, 0,
"You can now hear gossip.\r\n",
"You are now deaf to gossip.\r\n"},
{"nograts", PRF_NOGRATZ, 0,
"You can now hear gratz.\r\n",
"You are now deaf to gratz.\r\n"},
{"nowiz", PRF_NOWIZ, LVL_IMMORT,
"You can now hear the Wiz-channel.\r\n",
"You are now deaf to the Wiz-channel.\r\n"},
{"quest", PRF_QUEST, 0,
"You are no longer part of the Quest.\r\n",
"Okay, you are part of the Quest.\r\n"},
{"showvnums", PRF_SHOWVNUMS, LVL_IMMORT,
"You will no longer see the vnums.\r\n",
"You will now see the vnums.\r\n"},
{"norepeat", PRF_NOREPEAT, 0,
"You will now have your communication repeated.\r\n",
"You will no longer have your communication repeated.\r\n"},
{"holylight", PRF_HOLYLIGHT, LVL_IMMORT,
"HolyLight mode off.\r\n",
"HolyLight mode on.\r\n"},
{"slownameserver", 0, LVL_IMPL,
"Nameserver_is_slow changed to OFF; IP addresses will now be resolved.\r\n",
"Nameserver_is_slow changed to ON; sitenames will no longer be resolved.\r\n"},
{"autoexits", PRF_AUTOEXIT, 0,
"Autoexits disabled.\r\n",
"Autoexits enabled.\r\n"},
{"trackthru", 0, LVL_IMPL,
"Players can no longer track through doors.\r\n",
"Players can now track through doors.\r\n"},
{"clsolc", PRF_CLS, LVL_BUILDER,
"You will no longer clear screen in OLC.\r\n",
"You will now clear screen in OLC.\r\n"},
{"buildwalk", PRF_BUILDWALK, LVL_BUILDER,
"Buildwalk is now Off.\r\n",
"Buildwalk is now On.\r\n"},
{"afk", PRF_AFK, 0,
"AFK is now Off.\r\n",
"AFK is now On.\r\n"},
{"autoloot", PRF_AUTOLOOT, 0,
"Autoloot disabled.\r\n",
"Autoloot enabled.\r\n"},
{"autogold", PRF_AUTOGOLD, 0,
"Autogold disabled.\r\n",
"Autogold enabled.\r\n"},
{"autosplit", PRF_AUTOSPLIT, 0,
"Autosplit disabled.\r\n",
"Autosplit enabled.\r\n"},
{"autosac", PRF_AUTOSAC, 0,
"Autosac disabled.\r\n",
"Autosac enabled.\r\n"},
{"autoassist", PRF_AUTOASSIST, 0,
"Autoassist disabled.\r\n",
"Autoassist enabled.\r\n"},
{"automap", PRF_AUTOMAP, 1,
"You will no longer see the mini-map.\r\n",
"You will now see a mini-map at the side of room descriptions.\r\n"},
{"autokey", PRF_AUTOKEY, 0,
"You will now have to unlock doors manually before opening.\r\n",
"You will now automatically unlock doors when opening them (if you have the key).\r\n"},
{"autodoor", PRF_AUTODOOR, 0,
"You will now need to specify a door direction when opening, closing and unlocking.\r\n",
"You will now find the next available door when opening, closing or unlocking.\r\n"},
{"color", 0, 0, "\n", "\n"},
{"verbose", PRF_VERBOSE, LVL_IMMORT,
"You will no longer see verbose output in listings.\r\n",
"You will now see verbose listings.\r\n"},
{"syslog", 0, LVL_IMMORT, "\n", "\r\n"},
{"wimpy", 0, 0, "\n", "\n"},
{"pagelength", 0, 0, "\n", "\n"},
{"screenwidth", 0, 0, "\n", "\n"},
{"\n", 0, -1, "\n", "\n"} /* must be last */
};
if (IS_NPC(ch))
return;
argument = one_argument(argument, arg);
any_one_arg(argument, arg2); /* so that we don't skip 'on' */
if (!*arg) {
if (!GET_WIMP_LEV(ch))
strcpy(buf2, "OFF"); /* strcpy: OK */
else
sprintf(buf2, "%-3.3d", GET_WIMP_LEV(ch)); /* sprintf: OK */
if (GET_LEVEL(ch) == LVL_IMPL) {
send_to_char(ch,
" SlowNameserver: %-3s "
" "
" Trackthru Doors: %-3s\r\n",
ONOFF(CONFIG_NS_IS_SLOW),
ONOFF(CONFIG_TRACK_T_DOORS));
}
if (GET_LEVEL(ch) >= LVL_IMMORT) {
send_to_char(ch,
" Buildwalk: %-3s "
" NoWiz: %-3s "
" ClsOLC: %-3s\r\n"
" NoHassle: %-3s "
" Holylight: %-3s "
" ShowVnums: %-3s\r\n"
" Syslog: %-3s "
" Verbose: %-3s%s ",
ONOFF(PRF_FLAGGED(ch, PRF_BUILDWALK)),
ONOFF(PRF_FLAGGED(ch, PRF_NOWIZ)),
ONOFF(PRF_FLAGGED(ch, PRF_CLS)),
ONOFF(PRF_FLAGGED(ch, PRF_NOHASSLE)),
ONOFF(PRF_FLAGGED(ch, PRF_HOLYLIGHT)),
ONOFF(PRF_FLAGGED(ch, PRF_SHOWVNUMS)),
types[(PRF_FLAGGED(ch, PRF_LOG1) ? 1 : 0) + (PRF_FLAGGED(ch, PRF_LOG2) ? 2 : 0)],
ONOFF(PRF_FLAGGED(ch, PRF_VERBOSE)),
}
send_to_char(ch,
"Hit Pnt Display: %-3s "
" Brief: %-3s "
" Summonable: %-3s\r\n"
" Move Display: %-3s "
" Compact: %-3s "
" Quest: %-3s\r\n"
" Mana Display: %-3s "
" NoTell: %-3s "
" NoRepeat: %-3s\r\n"
" AutoExits: %-3s "
" NoShout: %-3s "
" Wimpy: %-3s\r\n"
" NoGossip: %-3s "
" NoAuction: %-3s "
" NoGrats: %-3s\r\n"
" AutoLoot: %-3s "
" AutoGold: %-3s "
" AutoSplit: %-3s\r\n"
" AutoSac: %-3s "
" AutoAssist: %-3s "
" AutoMap: %-3s\r\n"
" Pagelength: %-3d "
" Screenwidth: %-3d "
" AFK: %-3s\r\n"
" Autokey: %-3s "
" Autodoor: %-3s "
" Color: %s \r\n ",
ONOFF(PRF_FLAGGED(ch, PRF_DISPHP)),
ONOFF(PRF_FLAGGED(ch, PRF_BRIEF)),
ONOFF(PRF_FLAGGED(ch, PRF_SUMMONABLE)),
ONOFF(PRF_FLAGGED(ch, PRF_DISPMOVE)),
ONOFF(PRF_FLAGGED(ch, PRF_COMPACT)),
ONOFF(PRF_FLAGGED(ch, PRF_QUEST)),
ONOFF(PRF_FLAGGED(ch, PRF_DISPMANA)),
ONOFF(PRF_FLAGGED(ch, PRF_NOTELL)),
ONOFF(PRF_FLAGGED(ch, PRF_NOREPEAT)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOEXIT)),
ONOFF(PRF_FLAGGED(ch, PRF_NOSHOUT)),
buf2,
ONOFF(PRF_FLAGGED(ch, PRF_NOGOSS)),
ONOFF(PRF_FLAGGED(ch, PRF_NOAUCT)),
ONOFF(PRF_FLAGGED(ch, PRF_NOGRATZ)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOLOOT)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOGOLD)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOSPLIT)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOSAC)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOASSIST)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOMAP)),
GET_PAGE_LENGTH(ch),
GET_SCREEN_WIDTH(ch),
ONOFF(PRF_FLAGGED(ch, PRF_AFK)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOKEY)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTODOOR)),
types[COLOR_LEV(ch)]);
return;
}
I'm not a programmer. I'm just a teacher trying to make some young guys with ADHD have fun.