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Question Reroll patch question

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12 Jan 2017 23:21 - 12 Jan 2017 23:45 #6515 by JTP
Reroll patch question was created by JTP
Code:
diff -BbuprN -x '*.o' /home/zizazat/tmp/glimblade/gen/src/class.c gen/src/class.c --- /home/zizazat/tmp/glimblade/gen/src/class.c 2004-02-29 12:40:35.000000000 -0600 +++ gen/src/class.c 2004-05-10 19:31:02.000000000 -0500 @@ -1472,7 +1472,7 @@ void do_start(struct char_data *ch) SET_BIT_AR(AFF_FLAGS(ch), AFF_INFRAVISION); set_title(ch, NULL); - roll_real_abils(ch); + /* roll_real_abils(ch); */ GET_MAX_HIT(ch) = 10; GET_MAX_MANA(ch) = 100; diff -BbuprN -x '*.o' /home/zizazat/tmp/glimblade/gen/src/constants.c gen/src/constants.c --- /home/zizazat/tmp/glimblade/gen/src/constants.c 2004-05-01 18:16:18.000000000 -0500 +++ gen/src/constants.c 2004-05-10 19:16:21.000000000 -0500 @@ -342,6 +342,7 @@ const char *connected_types[] = { "Race help", "Class help", "Guild edit", + "Reroll stats", "\n" }; diff -BbuprN -x '*.o' /home/zizazat/tmp/glimblade/gen/src/db.c gen/src/db.c --- /home/zizazat/tmp/glimblade/gen/src/db.c 2004-03-30 19:59:52.000000000 -0600 +++ gen/src/db.c 2004-05-10 19:40:44.000000000 -0500 @@ -3777,13 +3777,13 @@ void init_char(struct char_data *ch) for (i = 0; i < 5; i++) GET_SAVE(ch, i) = 0; - ch->real_abils.intel = 25; +/* ch->real_abils.intel = 25; ch->real_abils.wis = 25; ch->real_abils.dex = 25; ch->real_abils.str = 25; ch->real_abils.str_add = 100; ch->real_abils.con = 25; - ch->real_abils.cha = 25; + ch->real_abils.cha = 25; */ for (i = 0; i < 3; i++) GET_COND(ch, i) = (GET_LEVEL(ch) == LVL_IMPL ? -1 : 24); diff -BbuprN -x '*.o' /home/zizazat/tmp/glimblade/gen/src/interpreter.c gen/src/interpreter.c --- /home/zizazat/tmp/glimblade/gen/src/interpreter.c 2004-05-01 18:16:04.000000000 -0500 +++ gen/src/interpreter.c 2004-05-10 19:34:53.000000000 -0500 @@ -72,6 +72,7 @@ extern const char *class_display[]; extern const char *race_display[]; void gedit_disp_menu(struct descriptor_data *d); void gedit_parse(struct descriptor_data *d, char *arg); +void roll_real_abils(struct char_data *ch); /* local functions */ int perform_dupe_check(struct descriptor_data *d); @@ -1876,6 +1877,29 @@ void nanny(struct descriptor_data *d, ch } else GET_CLASS(d->character) = load_result; + write_to_output(d, "\r\nPress enter to roll your stats."); + STATE(d) = CON_QROLLSTATS; + break; + + case CON_QROLLSTATS: + switch (*arg) { + case 'y': + case 'Y': + break; + case 'n': + case 'N': + default: + roll_real_abils(d->character); + write_to_output(d, "\r\nStr: [%d/%d] Int: [%d] Wis: [%d] Dex:" + " [%d] Con: [%d] Cha: [%d]", + GET_STR(d->character), GET_ADD(d->character), + GET_INT(d->character), GET_WIS(d->character), + GET_DEX(d->character), GET_CON(d->character), + GET_CHA(d->character)); + write_to_output(d, "\r\n\r\nKeep these stats? (y/N)"); + return; + } + if (GET_PFILEPOS(d->character) < 0) GET_PFILEPOS(d->character) = create_entry(GET_PC_NAME(d->character)); /* Now GET_NAME() will work properly. */ diff -BbuprN -x '*.o' /home/zizazat/tmp/glimblade/gen/src/structs.h gen/src/structs.h --- /home/zizazat/tmp/glimblade/gen/src/structs.h 2004-05-01 18:10:59.000000000 -0500 +++ gen/src/structs.h 2004-05-10 19:16:02.000000000 -0500 @@ -321,6 +321,7 @@ #define CON_CLASS_HELP 30 /* Class Help */ #define CON_QANSI 31 /* Ask for ANSI support */ #define CON_GEDIT 32 /* OLC mode - guild editor */ +#define CON_QROLLSTATS 33 /* OLC mode - guild editor */ /* Character equipment positions: used as index for char_data.equipment[] */ /* NOTE: Don't confuse these constants with the ITEM_ bitvectors


I dont want stats above 18 on rerolling...Any other thoughts in the patch, you think should be written better then it is ?


Also how can i in race selection, give the possibility to go back, if they Picked elf, and dont like the class options for elf and wanna Pick a new race ?
Last edit: 12 Jan 2017 23:45 by JTP.

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13 Jan 2017 12:43 - 13 Jan 2017 12:50 #6517 by JTP
Replied by JTP on topic Reroll patch question
I added it to my code....compiled. But first testchar i make i rolled and rolled and rolled 30 times got dex 19, and it didnt set to 18 after save or save quit. So its still 19.

How can that be prevented.



And how can i add a redo of selecting race ?
Last edit: 13 Jan 2017 12:50 by JTP.

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13 Jan 2017 12:59 - 14 Jan 2017 11:18 #6518 by JTP
Replied by JTP on topic Reroll patch question
Ok actually when char quits, then stat file name shows dex 18...BUT when i log the char back on, its back to 19 dex ?

No items on char.




As this picture shows, i also rolled str 19 and str 20/24 way over 18 that should be max...what to do ?

The immortal wiz command reroll, does not seem to give anything above 18.
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Last edit: 14 Jan 2017 11:18 by JTP.

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14 Jan 2017 12:24 #6523 by thomas
Replied by thomas on topic Reroll patch question
how does your roll_real_abils() look like? Have you added any races?

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14 Jan 2017 15:11 #6526 by JTP
Replied by JTP on topic Reroll patch question
roll_real_abils and races:
Code:
void roll_real_abils(struct char_data *ch) { int i, j, k, temp; ubyte table[6]; ubyte rolls[4]; for (i = 0; i < 6; i++) table[i] = 0; for (i = 0; i < 6; i++) { for (j = 0; j < 4; j++) rolls[j] = rand_number(1, 6); temp = rolls[0] + rolls[1] + rolls[2] + rolls[3] - MIN(rolls[0], MIN(rolls[1], MIN(rolls[2], rolls[3]))); for (k = 0; k < 6; k++) if (table[k] < temp) { temp ^= table[k]; table[k] ^= temp; temp ^= table[k]; } } ch->real_abils.str_add = 0; switch (GET_CLASS(ch)) { case CLASS_MAGIC_USER: ch->real_abils.intel = table[0]; ch->real_abils.wis = table[1]; ch->real_abils.dex = table[2]; ch->real_abils.str = table[3]; ch->real_abils.con = table[4]; ch->real_abils.cha = table[5]; break; case CLASS_CLERIC: ch->real_abils.wis = table[0]; ch->real_abils.intel = table[1]; ch->real_abils.str = table[2]; ch->real_abils.dex = table[3]; ch->real_abils.con = table[4]; ch->real_abils.cha = table[5]; break; case CLASS_ROGUE: ch->real_abils.dex = table[0]; ch->real_abils.str = table[1]; ch->real_abils.con = table[2]; ch->real_abils.intel = table[3]; ch->real_abils.wis = table[4]; ch->real_abils.cha = table[5]; break; case CLASS_WARRIOR: ch->real_abils.str = table[0]; ch->real_abils.dex = table[1]; ch->real_abils.con = table[2]; ch->real_abils.wis = table[3]; ch->real_abils.intel = table[4]; ch->real_abils.cha = table[5]; if (ch->real_abils.str == 18) ch->real_abils.str_add = rand_number(0, 100); break; case CLASS_BARBARIAN: ch->real_abils.str = table[0]; ch->real_abils.dex = table[1]; ch->real_abils.con = table[2]; ch->real_abils.wis = table[3]; ch->real_abils.intel = table[4]; ch->real_abils.cha = table[5]; if (ch->real_abils.str == 18) ch->real_abils.str_add = rand_number(0, 100); break; case CLASS_MONK: ch->real_abils.dex = table[0]; ch->real_abils.str = table[1]; ch->real_abils.con = table[2]; ch->real_abils.intel = table[3]; ch->real_abils.wis = table[4]; ch->real_abils.cha = table[5]; break; case CLASS_NECROMANCER: ch->real_abils.intel = table[0]; ch->real_abils.wis = table[1]; ch->real_abils.dex = table[2]; ch->real_abils.str = table[3]; ch->real_abils.con = table[4]; ch->real_abils.cha = table[5]; break; case CLASS_ANTI_PALADIN: case CLASS_PALADIN: ch->real_abils.str = table[0]; ch->real_abils.dex = table[1]; ch->real_abils.con = table[2]; ch->real_abils.wis = table[3]; ch->real_abils.intel = table[4]; ch->real_abils.cha = table[5]; if (ch->real_abils.str == 18) ch->real_abils.str_add = rand_number(0, 100); break; case CLASS_DRUID: ch->real_abils.wis = table[0]; ch->real_abils.intel = table[1]; ch->real_abils.str = table[2]; ch->real_abils.dex = table[3]; ch->real_abils.con = table[4]; ch->real_abils.cha = table[5]; break; case CLASS_RANGER: ch->real_abils.dex = table[0]; ch->real_abils.str = table[1]; ch->real_abils.con = table[2]; ch->real_abils.intel = table[3]; ch->real_abils.wis = table[4]; ch->real_abils.cha = table[5]; break; case CLASS_PSIONIST: ch->real_abils.intel = table[0]; ch->real_abils.wis = table[1]; ch->real_abils.dex = table[2]; ch->real_abils.str = table[3]; ch->real_abils.con = table[4]; ch->real_abils.cha = table[5]; break; case CLASS_AVATAR: ch->real_abils.str = table[0]; ch->real_abils.dex = table[1]; ch->real_abils.con = table[2]; ch->real_abils.wis = table[3]; ch->real_abils.intel = table[4]; ch->real_abils.cha = table[5]; if (ch->real_abils.str == 18) ch->real_abils.str_add = rand_number(0, 100); break; } switch (GET_RACE(ch)) { case RACE_HUMAN: break; case RACE_ELF: ch->real_abils.intel += 1; ch->real_abils.wis += 1; ch->real_abils.con -= 1; break; case RACE_GNOME: ch->real_abils.intel += 1; ch->real_abils.wis -= 1; break; case RACE_DWARF: ch->real_abils.con += 1; ch->real_abils.cha -= 1; break; case RACE_HALFLING: ch->real_abils.dex += 2; ch->real_abils.str -= 1; break; case RACE_HALF_GIANT: ch->real_abils.dex += 2; ch->real_abils.con += 2; ch->real_abils.str += 3; ch->real_abils.intel -= 3; ch->real_abils.wis -= 3; ch->real_abils.cha -= 3; break; case RACE_ORC: ch->real_abils.str += 1; ch->real_abils.con += 1; ch->real_abils.wis -= 1; ch->real_abils.intel -= 1; ch->real_abils.cha -= 1; break; case RACE_OGRE: ch->real_abils.str += 2; ch->real_abils.con += 1; ch->real_abils.wis -= 1; ch->real_abils.intel -= 1; ch->real_abils.dex -= 1; ch->real_abils.cha -= 1; break; case RACE_TROLL: ch->real_abils.str += 1; ch->real_abils.con += 2; ch->real_abils.wis -= 2; ch->real_abils.intel -= 1; ch->real_abils.dex -= 1; break; case RACE_GOBLIN: ch->real_abils.dex += 1; ch->real_abils.intel -= 1; ch->real_abils.cha -= 1; break; } ch->aff_abils = ch->real_abils; }

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14 Jan 2017 16:09 #6527 by thomas
Replied by thomas on topic Reroll patch question
Allow me to guess - the character you were testing with were an ogre?

If the roll is 18 on the strength roll, you calculate a strength add (XX). Then you add 2 for the race and it ends up with 20/XX in strength.

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