- Posts: 19
- Thank you received: 1
say You still have to get me some cyborg parts, such as:
set q 0 *set timer to 0*
while %q% < 10 * run through all 10 numbers in cyborg parts variable*
if %cyborgparts.charat(%q%)% == 0 *default is 0, the char doesn't have*
eval calc 12825 - %q% *I know this works because I can echo q and match the missing part vnum*
eval stuff %obj.id(%calc%)% *making shit up - get help from pros*
say vnum %calc%... %stuff.name% also known as %stuff.shortdesc% *tell player which parts are missing*
eval q %q% + 1 *roll up counter*
else *already has the part, really means charat found a 1*
eval q %q% + 1 *roll up the counter*
end
done
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