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Krell wrote: This is probably not recommended, but if you know what you're doing in terms of layout, bitvectors and the like, you could manually edit your world files for that zone in a text editor. If you're not willing to learn the proper format to manually edit these files or risk crashing your mud because of any mistakes you may have made then stick to buildwalk as the OLC tools are pretty reliable.
If you do manually edit your world files and your mud crashes, don't blame me. I did warn you.
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