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#define MOB_MEMORY 11 /**< remember attackers if attacked */ |
#define MOB_HELPER 12 /**< attack PCs fighting other NPCs */ |
#define MOB_NOCHARM 13 /**< Mob can't be charmed */ |
#define MOB_NOSUMMON 14 /**< Mob can't be summoned */ |
#define MOB_NOSLEEP 15 /**< Mob can't be slept */ |
#define MOB_NOBASH 16 /**< Mob can't be bashed (e.g. trees) */ |
#define MOB_NOBLIND 17 /**< Mob can't be blinded */ |
} |
} |
if (MOB_FLAGGED(victim, MOB_NOSUMMON) || |
(IS_NPC(victim) && mag_savingthrow(victim, SAVING_SPELL, 0))) { |
send_to_char(ch, "%s", SUMMON_FAIL); |
return; |
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