I will grab some crash logs and post it asap but as for the trigger itself:
on the first passage through the halls, the mob unlocks, opens doors
once he gets to returning position the current trigger, is supposed to detach and attach a new trigger that has him follow the same path but instead goes into the rooms, clears any items on the floor, then closes the door behind him and locks it.
The crash is occurring after the first run and he returns to his original position. (detaching trigger for 1st loop and attaching trigger for second)
I want the mob to be killable so high level players can loot his keys instead of waiting on him to unlock the doors.
The second DG trigger is here
Code:
Commands:
north
wait 6 s
east
wait 7 s
east
wait 6 s
east
wait 10 s
south
wait 7 s
south
wait 7 s
south
wait 7 s
east
wait 1 s
open door
wait 5 s
open door
east
wait 4 s
get all
wait 1 s
open door
west
wait 1 s
close door
lock door
wait 10 s
west
wait 4 s
north
wait 6 s
north
wait 7 s
north
wait 10 s
east
wait 6 s
east
wait 7 s
east
wait 7 s
north
wait 1 s
open door
wait 5 s
open door
north
wait 4 s
get all
wait 1 s
open door
south
wait 1 s
close door
lock door
wait 10 s
south
wait 8 s
west
wait 6 s
west
wait 6 s
west
mgoto 13884
drop all
look
%load% obj 13839
%load% obj 13840
%load% obj 13842
%load% obj 13841
mgoto 13840
%echoaround% %self% %self.name% unloads a bag full of collected trash into the temple incinerator.
attach 13800 %self.id%
detach 13802 %self.id%