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Question Interest in Anti Duping code

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24 May 2020 19:51 #8728 by cunning
Long ago, I was working with Fnord and Zizat on Doom the precursor for D20 Mud. We evolved this to generate a way to track objects and make sure duplicate objects would not enter the game. We tagged then with unique ID's and generation times. I have used this on JediMUD for years now. I feel its time to give some more back, then all the stuff I have donated over the years. It catches most if not all dupes in the game, and i have integrated into dg_scripts.

If there is any interest in this I will generate a patch file off the current tbamud-2020

Let me know.

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25 May 2020 00:07 #8729 by cunning
I have a patch ready to upload,...

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26 May 2020 22:49 #8730 by Rumble
Replied by Rumble on topic Interest in Anti Duping code
Appreciate your sharing. Can post it here and I'll add it to the downloads as well.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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27 May 2020 02:07 - 28 May 2020 12:50 #8731 by cunning
added attachment below due to cut off code.
Last edit: 28 May 2020 12:50 by cunning. Reason: added attachment below due to cut off code.

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27 May 2020 20:50 #8733 by Rumble
Replied by Rumble on topic Interest in Anti Duping code
Thanks, added to downloads -> tbamud -> patches

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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27 May 2020 20:59 #8734 by cunning
damn, looks like Makefile got cut off

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