Hi guys,
I would like to request a change to the way stock code handles exit flags for future releases.
There is an old snippet from the CircleMUD site which I would always hand patch in whenever I downloaded the latest tbaMUD release called DESTUPID, it is still here:
circlemud.org/pub/CircleMUD/contrib/snippets/rooms/
It allows you to easily create new flags for exits in much the same way as you could add room flags or object flags and so on.
Some examples I have used are: HIDDEN, NO_MOVE, NO_SHOOT, NO_<class>, NO_VEHICLE, NO_MORTAL... once the change is in place you can really get creative!
The patch is backwards compatible so there are no changes required to existing world files.
The reason I am requesting this for a stock release is that each new version of tbaMUD becomes a little more complicated to patch this old code into, currently the 128bit array needs to be considered, write_to_q is different, and there are a handful of places in the DG Script files that are affected.
I believe this would be a very worthwhile upgrade to stock code.
So - is anyone keen to take this on?