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Question stop kill trigger

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22 Apr 2018 18:18 #7978 by JTP
stop kill trigger was created by JTP
Hey

Anyone who ever made a trigger to prevent people from killing a mob...i know there are settings in medit..

But i would like it to also say something differently.

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27 Apr 2018 09:38 #7988 by WhiskyTest
Replied by WhiskyTest on topic stop kill trigger
Triggers aren't my forte but...
What about teleporting the player out and back into the room?

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27 Apr 2018 09:40 #7989 by JTP
Replied by JTP on topic stop kill trigger
Would prefere a Way so If they type: kill mayer

They get a message from the mayer, and fighting never begins.

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27 Apr 2018 10:18 #7990 by WhiskyTest
Replied by WhiskyTest on topic stop kill trigger
Well, this stops a player from typing 'hit', but they can still 'kill', 'bash', 'kick' etc so I don't think it is going to be very useful..

Name: 'No combat', VNum: [18600], RNum: [ 1135]
Trigger Intended Assignment: Mobiles
Trigger Type: Command , Numeric Arg: 100, Arg list: hit
Commands:
%echo% Nope.

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28 Apr 2018 19:23 #7993 by JTP
Replied by JTP on topic stop kill trigger
Well the problem is not solved :(

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28 Apr 2018 19:44 - 28 Apr 2018 19:52 #7994 by krell
Replied by krell on topic stop kill trigger
If you're using triggers, can't you use 'Arg list:: +' to glob any commands the player enters and then use the variable %cmd.mudcommand% to circumvent the action on the mob normally taken by the MUD? I'm not sure if this can be attached to a mob though.

Code:
> help mudcommand MUDCOMMAND CMD.MUDCOMMAND %CMD.MUDCOMMAND% %MUDCOMMAND% CMD.MUDCOMMAND Used to match text to existing commands in the MUD. This will also match any abbreviations. * check for command sit with arg chair. Also matching any abbreviations. if %cmd.mudcommand% == sit && chair /= %arg% && %arg% Examples: TSTAT 81, 52, 62 >
Last edit: 28 Apr 2018 19:52 by krell.

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