Recent Topics - tbaMUD https://tbamud.com Tue, 14 Jul 2020 06:59:01 +0000 tbaMUD en-gb TbaMud license change - by: thomas https://tbamud.com/forum/2-general/4604-tbamud-license-change#8804 https://tbamud.com/forum/2-general/4604-tbamud-license-change#8804
We are currently in the process of doing the same to the tbaMUD code.

But we need your help, the contributors over time, to let us know that you are ok with this.

A lot of the snippets we've added to the code base over time, has had no license terms, neither given outright or implied. We could just assume they were public domain, but I think the correct way to interpret them is to assume they follow the same license given by the original code, the CircleMUD license, unless otherwise stated.

So, please leave a comment on this post if you've contributed, letting us know that you're ok with changing the license for your intellectual property to the LGPL. Read more about it at en.wikipedia.org/wiki/GNU_Lesser_General_Public_License ]]>
General Fri, 10 Jul 2020 00:14:39 +0000
Crash on Look .anything - by: Enceladus https://tbamud.com/forum/2-general/4597-crash-on-look-anything#8774 https://tbamud.com/forum/2-general/4597-crash-on-look-anything#8774
]]>
General Sun, 14 Jun 2020 17:32:57 +0000
Group Tanks - by: cunning https://tbamud.com/forum/4-development/4590-group-tanks#8727 https://tbamud.com/forum/4-development/4590-group-tanks#8727
I always arranged for the groups to enter a room and then ordered them so that the tank was last to enter the room and thus attacked.

In combat, i did auto-assist but i made it very unique, i made it so that auto assist would not only assist the tank, but if the tank was replaced by a new tank in battle, (death of old tank, Tank thrown from battle, some reason the tank was no longer the tank but the next person in line for combat became the tank). Then you would automatically auto assist that new tank.

With new Groups, we have broken this out and I am having some issues. for those do not do not know I have Focused ALS (lou Gherigs) and i am on a new Drug which has some really intense side affects. One of those is it keeps my brain in a fog sometimes. I cannot for the life of me work out the math here. I was hoping if I posted my old code, someone could help me adjust it to the new form of Groups.

I rarely ask for this type of help but since i have been on this new drug, it has and will take some time for me to get used too.






]]>
Development Sun, 24 May 2020 19:41:22 +0000
can an object in a container get the actor.id? - by: hurin https://tbamud.com/forum/3-building/4589-can-an-object-in-a-container-get-the-actor-id#8725 https://tbamud.com/forum/3-building/4589-can-an-object-in-a-container-get-the-actor-id#8725
Now its easy of course if the object is on a player or carried by a player

if %self.worn_by%
set actor %self.worn_by%
elseif %self.carried_by%
set actor %self.carried_by%

What if the player has the object in a container?
Is there a way to set the actor for something like that
elseif ??self.carried_incontainer_by??

Any help would be appreciated,
Hurin]]>
Building Sat, 23 May 2020 23:52:54 +0000
DB.c Check_bitvector_names - by: cunning https://tbamud.com/forum/2-general/4549-db-c-check-bitvector-names#8636 https://tbamud.com/forum/2-general/4549-db-c-check-bitvector-names#8636
SYSERR: room #702 has unknown room flag, bit 39 (0 through 32 known).
SYSERR: room #702 has unknown room flag, bit 42 (0 through 32 known).
SYSERR: room #702 has unknown room flag, bit 63 (0 through 32 known).
SYSERR: room #703 has unknown room flag, bit 39 (0 through 32 known).
SYSERR: room #703 has unknown room flag, bit 42 (0 through 32 known).
SYSERR: room #703 has unknown room flag, bit 63 (0 through 32 known).
SYSERR: room #704 has unknown room flag, bit 39 (0 through 32 known).
SYSERR: room #704 has unknown room flag, bit 42 (0 through 32 known).
SYSERR: room #704 has unknown room flag, bit 63 (0 through 32 known).
SYSERR: room #705 has unknown room flag, bit 39 (0 through 32 known).
SYSERR: room #705 has unknown room flag, bit 42 (0 through 32 known).
SYSERR: room #705 has unknown room flag, bit 63 (0 through 32 known).
SYSERR: room #706 has unknown room flag, bit 39 (0 through 32 known).
SYSERR: room #706 has unknown room flag, bit 42 (0 through 32 known).
SYSERR: room #706 has unknown room flag, bit 63 (0 through 32 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 35 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 41 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 45 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 52 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 56 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 57 (0 through 34 known).
SYSERR: mob vnum 7703 has unknown mobile flag, bit 63 (0 through 34 known).

SYSERR: Object #11803 (a cloth nappy) has unknown object wear flag, bit 26 (0 through 18 known).
SYSERR: Object #11803 (a cloth nappy) has unknown object wear flag, bit 37 (0 through 18 known).
SYSERR: Object #11803 (a cloth nappy) has unknown object wear flag, bit 58 (0 through 18 known).]]>
General Fri, 17 Apr 2020 02:27:48 +0000