Foe condition

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2 months 7 hours ago #7744 by Sascha
Sascha created the topic: Foe condition
Does anyone have a snippet for auto-reporting a foe's condition? For example, when in combat, it would show the opponent's condition so the player can judge if they're making a dent (or about to be seriously dented). I know you can get it by looking at the mob in combat (excellent condition, big nasty wounds and scratches, pretty hurt, etc). Players this week have been asking me if I have a toggle for them to see it in their command line, though.

Dovie'andi se tovya sagain. After the Breaking MUD, now in beta testing...

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2 months 2 hours ago #7745 by JTP
JTP replied the topic: Foe condition
I have it shown in the prompt After HP, mana, move

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1 month 4 weeks ago #7747 by Sascha
Sascha replied the topic: Foe condition
Great! Do you have the code change to reflect that, and feel like sharing it?

To be clear, I'm looking for something that looks like this at the player's prompt when in combat:

139H 259M 72V - a buck - scratched>

You barely avoid a buck's fist as he takes a swing at you!
You barely pierce a buck.

Dovie'andi se tovya sagain. After the Breaking MUD, now in beta testing...

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1 month 4 weeks ago #7748 by JTP
JTP replied the topic: Foe condition
Its excatly like that, found it on circlemud.org

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1 month 4 weeks ago #7753 by Papaya Pete
Papaya Pete replied the topic: Foe condition
To be more precise I think JTP is referring to www.circlemud.org/pub/CircleMUD/contrib/...ers/prompt-fancy.txt
The following user(s) said Thank You: Sascha

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1 month 4 weeks ago #7757 by Sascha
Sascha replied the topic: Foe condition
Thanks for all the help, guys. :) I appreciate it!

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