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new item type
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6 years 9 months ago #5727
by JTP
new item type was created by JTP
Hi
What files is needed to edit to add a new item_type ?
What files is needed to edit to add a new item_type ?
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6 years 9 months ago #5728
by thomas
Replied by thomas on topic new item type
structs.h : github.com/tbamud/tbamud/blob/master/src/structs.h#L396 Remember to up the NUM_ITEM_TYPES as well.
constants.c : github.com/tbamud/tbamud/blob/master/src/constants.c#L381 Add the name where it matches the number from structs. Probably right before the "\n".
I think that's it. Making the new item DO anything, though, is slightly more complicated. I'll leave that as an exercise to the reader.
Out of curiosity - what is the item type are you adding?
constants.c : github.com/tbamud/tbamud/blob/master/src/constants.c#L381 Add the name where it matches the number from structs. Probably right before the "\n".
I think that's it. Making the new item DO anything, though, is slightly more complicated. I'll leave that as an exercise to the reader.
Out of curiosity - what is the item type are you adding?
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6 years 9 months ago - 6 years 9 months ago #5729
by JTP
How can it be 24, when the first one is 1 and last is 23 ?
Replied by JTP on topic new item type
/* object-related defines */
/* Item types: used by obj_data.obj_flags.type_flag */
#define ITEM_LIGHT 1 /**< Item is a light source */
#define ITEM_SCROLL 2 /**< Item is a scroll */
#define ITEM_WAND 3 /**< Item is a wand */
#define ITEM_STAFF 4 /**< Item is a staff */
#define ITEM_WEAPON 5 /**< Item is a weapon */
#define ITEM_FURNITURE 6 /**< Sittable Furniture */
#define ITEM_FREE 7 /**< Unimplemented */
#define ITEM_TREASURE 8 /**< Item is a treasure, not gold */
#define ITEM_ARMOR 9 /**< Item is armor */
#define ITEM_POTION 10 /**< Item is a potion */
#define ITEM_WORN 11 /**< Unimplemented */
#define ITEM_OTHER 12 /**< Misc object */
#define ITEM_TRASH 13 /**< Trash - shopkeepers won't buy */
#define ITEM_FREE2 14 /**< Unimplemented */
#define ITEM_CONTAINER 15 /**< Item is a container */
#define ITEM_NOTE 16 /**< Item is note */
#define ITEM_DRINKCON 17 /**< Item is a drink container */
#define ITEM_KEY 18 /**< Item is a key */
#define ITEM_FOOD 19 /**< Item is food */
#define ITEM_MONEY 20 /**< Item is money (gold) */
#define ITEM_PEN 21 /**< Item is a pen */
#define ITEM_BOAT 22 /**< Item is a boat */
#define ITEM_FOUNTAIN 23 /**< Item is a fountain */
/** Total number of item types.*/
#define NUM_ITEM_TYPES 24
How can it be 24, when the first one is 1 and last is 23 ?
Last edit: 6 years 9 months ago by JTP.
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6 years 9 months ago #5733
by thomas
Replied by thomas on topic new item type
It must just be "one higher than the highest" - the code is riddled with loops like this:You could also just repurpose #7 or #14 - no objects are using those atm.
for (i = 0; i < NUM_ITEM_TYPES; i++)
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