DragonBall: Tournament

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7 months 2 weeks ago #7538 by Liko
DragonBall: Tournament was created by Liko
DragonBall: Tournament is a PVP MUD based on Dragon Ball, Dragon Ball Z, and other Dragon Ball movies.
It features skill based combat, travel to other planets, gear drops, dragon ball hunting, and more!


Host Name: 68.44.138.187
Port: 2500

Note: DBT is based on Trenton's Dragon Ball MUD.

Personal Note: This has been a long work in process! I know I started with tbaMUD, but I pretty much wrote this new one from scratch. It's a labor of love!

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7 months 1 week ago #7579 by Fizban
Replied by Fizban on topic DragonBall: Tournament

Liko wrote: Personal Note: This has been a long work in process! I know I started with tbaMUD, but I pretty much wrote this new one from scratch. It's a labor of love!


The only part here that matters is.

Liko wrote: I know I started with tbaMUD


www.circlemud.org/license.html

Circle License wrote: The text in the 'credits' file distributed with CircleMUD must be preserved. You may add your own credits to the file, but the existing text must not be removed, abridged, truncated, or changed in any way. This file must be displayed when the 'credits' command is used from within the MUD.


You removed the credits command.

Circle License wrote: The "CIRCLEMUD" help entry must be maintained intact and unchanged, and displayed in its entirety when the 'help circlemud' command is used.


You removed the circlemud helpfile.

Circle License wrote: The login sequence must contain the names of the DikuMUD and CircleMUD creators. The 'login sequence' is defined as the text seen by players between the time they connect to the MUD and when they start to play the game itself.


You stripped the names of the DIKU Team and Jeremy Elson from the login sequence.

Circle License wrote: Claims that any of the above requirements are inapplicable to a particular MUD for reasons such as "our MUD is totally rewritten" or similar are completely invalid. If you can write a MUD completely from scratch then you are encouraged to do so by all means, but use of any part of the CircleMUD or DikuMUD source code requires that their respective licenses be followed, including the crediting requirements.

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7 months 1 week ago #7580 by Liko
Replied by Liko on topic DragonBall: Tournament
It’s a custom code..not circlemud nor tbamud...it’s written in c# and dm...

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7 months 1 week ago #7581 by Liko
Replied by Liko on topic DragonBall: Tournament
And it was inspired by Trenton’s dragon ball: fe code and he even helped me on this with some of the early foundations..credit for Trenton is in the home screen...

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7 months 1 week ago #7582 by Fizban
Replied by Fizban on topic DragonBall: Tournament

Liko wrote: Personal Note: This has been a long work in process! I know I started with tbaMUD, but I pretty much wrote this new one from scratch. It's a labor of love!


Not sure why you'd phrase it that way if it was never tbaMUD to begin with. The implication of that sentence is that it started out as tbaMUD but that you rewrote such a large portion of it that you don't consider it to be circleMUD any longer.

I also don't see how something can be "pretty much from scratch". It's either from scratch or it isn't, and if it isn't it's still a derivative of whatever it started as.

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7 months 1 week ago #7583 by Liko
Replied by Liko on topic DragonBall: Tournament
What I meant is at one point I was working on thru tbamud. While working on the map generator, I just decided to stop working on it thru tbamud and write everything from scratch. I was spending more time converting everything to support numbers over 2.1b and all that.

Its not using any codebase but what I wrote from complete barebones.

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7 months 1 week ago #7589 by thomas
Replied by thomas on topic DragonBall: Tournament
How interesting :)

No matter the circumstances, welcome back, Liko. You have been missed.

Just one thing - did you copy any code from TBA? I mean, this is kind of a big deal in the mud community. Actually, the rules for creating a derivative work are quite strict. If you, at any point, had the tbamud code and your new code available on the same PC and they can read the same file formats, they may be considered a derivative work. Wikipedia has more on the practice en.wikipedia.org/wiki/Clean_room_design while there's a lot (seriously, spades) of noise about it on the old circlemud mailing list.

@Fizban - whether the license applies here depends on the answer to the above question.

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7 months 1 week ago #7590 by Liko
Replied by Liko on topic DragonBall: Tournament
The code is completely custom. It’s written in C#. It was written from ground up.

Nothing from Tbamud or any other souce.

Now one time I did try to make it thru tbamud(I believe this was when you were helping me with converting tbamud to support over 2.1b numbers and larger rooms). When I realized the work I was gonna have to do, I scrapped everything, deleted the tbamud I was using, published the world generator that I developed it, and started completely over from scratch.

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7 months 1 week ago #7591 by thomas
Replied by thomas on topic DragonBall: Tournament
I, for one, am willing to take your word for this.

Will you be distributing your code at some point? Mostly because I'm curious; I am able to read C# but have only a single course experience in writing it. I'd be curious to see how much work it is to actually write a mud in it. In Java (which I code professionally, the game loop would be some tens of lines and then inheritance come into play on the commands...)

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7 months 1 week ago #7592 by Liko
Replied by Liko on topic DragonBall: Tournament
At some point I may. I am still working on the code. I like using c# for its networking abilities. I use a database for character saving, object saving, and just other variables. I have thought about using the database for items and npcs as well. Currently they are just hard coded in the code and read in a table.

I’ve been reading c again cause I do want to program a turn based combat system for tbamud. That is on my list at some point lol.

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