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DragonBall: Tournament
- Liko
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It features skill based combat, travel to other planets, gear drops, dragon ball hunting, and more!
Host Name: 68.44.138.187
Port: 2500
Note: DBT is based on Trenton's Dragon Ball MUD.
Personal Note: This has been a long work in process! I know I started with tbaMUD, but I pretty much wrote this new one from scratch. It's a labor of love!
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- Fizban
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Liko wrote: Personal Note: This has been a long work in process! I know I started with tbaMUD, but I pretty much wrote this new one from scratch. It's a labor of love!
The only part here that matters is.
Liko wrote: I know I started with tbaMUD
www.circlemud.org/license.html
Circle License wrote: The text in the 'credits' file distributed with CircleMUD must be preserved. You may add your own credits to the file, but the existing text must not be removed, abridged, truncated, or changed in any way. This file must be displayed when the 'credits' command is used from within the MUD.
You removed the credits command.
Circle License wrote: The "CIRCLEMUD" help entry must be maintained intact and unchanged, and displayed in its entirety when the 'help circlemud' command is used.
You removed the circlemud helpfile.
Circle License wrote: The login sequence must contain the names of the DikuMUD and CircleMUD creators. The 'login sequence' is defined as the text seen by players between the time they connect to the MUD and when they start to play the game itself.
You stripped the names of the DIKU Team and Jeremy Elson from the login sequence.
Circle License wrote: Claims that any of the above requirements are inapplicable to a particular MUD for reasons such as "our MUD is totally rewritten" or similar are completely invalid. If you can write a MUD completely from scratch then you are encouraged to do so by all means, but use of any part of the CircleMUD or DikuMUD source code requires that their respective licenses be followed, including the crediting requirements.
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- Liko
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Randian(0.0.0)
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- Liko
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Randian(0.0.0)
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Liko wrote: Personal Note: This has been a long work in process! I know I started with tbaMUD, but I pretty much wrote this new one from scratch. It's a labor of love!
Not sure why you'd phrase it that way if it was never tbaMUD to begin with. The implication of that sentence is that it started out as tbaMUD but that you rewrote such a large portion of it that you don't consider it to be circleMUD any longer.
I also don't see how something can be "pretty much from scratch". It's either from scratch or it isn't, and if it isn't it's still a derivative of whatever it started as.
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- Liko
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Its not using any codebase but what I wrote from complete barebones.
Randian(0.0.0)
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- thomas
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No matter the circumstances, welcome back, Liko. You have been missed.
Just one thing - did you copy any code from TBA? I mean, this is kind of a big deal in the mud community. Actually, the rules for creating a derivative work are quite strict. If you, at any point, had the tbamud code and your new code available on the same PC and they can read the same file formats, they may be considered a derivative work. Wikipedia has more on the practice en.wikipedia.org/wiki/Clean_room_design while there's a lot (seriously, spades) of noise about it on the old circlemud mailing list.
@Fizban - whether the license applies here depends on the answer to the above question.
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- Liko
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Nothing from Tbamud or any other souce.
Now one time I did try to make it thru tbamud(I believe this was when you were helping me with converting tbamud to support over 2.1b numbers and larger rooms). When I realized the work I was gonna have to do, I scrapped everything, deleted the tbamud I was using, published the world generator that I developed it, and started completely over from scratch.
Randian(0.0.0)
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- thomas
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Will you be distributing your code at some point? Mostly because I'm curious; I am able to read C# but have only a single course experience in writing it. I'd be curious to see how much work it is to actually write a mud in it. In Java (which I code professionally, the game loop would be some tens of lines and then inheritance come into play on the commands...)
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- Liko
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I’ve been reading c again cause I do want to program a turn based combat system for tbamud. That is on my list at some point lol.
Randian(0.0.0)
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