The Mudconnector tbaMUD's

  • Rumble
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6 years 1 month ago - 5 months 1 week ago #30 by Rumble
The Mudconnector tbaMUD's was created by Rumble
TMC added tbaMUD as a codebase option for selection when you advertise your MUD. I'll try to keep a list of current running tbaMUD's below.

tbaMUD's:
The Builder Academy tbamud.com 9091
Cyber Assault cyberassault.org 11111
Azereth radiosl.linkpc.net 6464
Luminari luminarimud.com 4100
O Mundo de Arkadia : arkadiamud.com.br 4000
Realms of Landverage realmsoflandverage.com 6500
Hunter x Hunter: Greed Island MUD greedisland.servegame.com 4000
AOH - Age of Humanity aoh.genesismuds.com 6969

Let me know what tbaMUD's I missed.

Updated: February 2017

Rumble
The Builder Academy
tbamud.com 9091
Last edit: 5 months 1 week ago by Fizban.
The following user(s) said Thank You: rudeboyrave

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6 years 1 month ago #95 by Liko
Replied by Liko on topic The Mudconnector tbaMUD's
I agree, most are gone, but there some in development. I believe Helebane's, myself, and a few others are working actively on ares.

DragonBall: Tournament (1.2.0)
Owner/Developer

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  • zusuk
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5 years 11 months ago - 5 years 8 months ago #544 by zusuk
Replied by zusuk on topic The Mudconnector tbaMUD's
If you like you can add us to the list

Luminari
luminarimud.com 4100

We're only a couple of weeks or so into development, but working hard! :P

Website
www.luminariMUD.com

Main Game Port
luminariMUD.com:4100
Last edit: 5 years 8 months ago by zusuk.

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5 years 9 months ago #873 by Papaya Pete
Replied by Papaya Pete on topic The Mudconnector tbaMUD's
Well I suppose you can add one more mud to that list. I'm going to call it Realms of Nexus, though I don't have it set up on a server or anything (will have to look into that in the future). I kind of want so much to be done before I let people start playing it.

Thanks for all the help, everyone. :)

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5 years 9 months ago #874 by Liko
Replied by Liko on topic The Mudconnector tbaMUD's
You could add
Green Lantern Universe (Coming Soon). I believe some of them need to be checked up on. Some of them aren't active muds.

DragonBall: Tournament (1.2.0)
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5 years 9 months ago #877 by Liko
Replied by Liko on topic The Mudconnector tbaMUD's
DragonBall Fate should be removed. It's been removed from mudconnector as well.

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5 years 9 months ago #902 by Halenbane
Replied by Halenbane on topic The Mudconnector tbaMUD's
I will gladly add mine once I feel it is to a stage where I want to bring in more than a couple beta testers. No timeframe on that at the moment, for once I'm enjoying a relaxed and laid back pace with my mud, where in years past it was more of a frantic pace. Hope everyone is doing well! :D

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5 years 9 months ago #903 by Liko
Replied by Liko on topic The Mudconnector tbaMUD's

Halenbane wrote: I will gladly add mine once I feel it is to a stage where I want to bring in more than a couple beta testers. No timeframe on that at the moment, for once I'm enjoying a relaxed and laid back pace with my mud, where in years past it was more of a frantic pace. Hope everyone is doing well! :D


You could always list it as just coming soon as I did. I feel no rush. I'm still reading old comics and stuff for ideas, while programming. At least it shows people what is in development. It's kinda how a game developer tells you that a game is in development.

DragonBall: Tournament (1.2.0)
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5 years 3 months ago #1882 by delbert
Replied by delbert on topic The Mudconnector tbaMUD's
Not built upon tbaMUD, however was built upon CircleMUD. This mud has been changed to support the Graphical User Interface used to play the MUD, written in Shockwave.

www.battleatlantis.org

Glad to see other MUDers still alive!

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5 years 3 months ago #1885 by Kewlb
Replied by Kewlb on topic The Mudconnector tbaMUD's
Hey all,

I am back working on MUDs. I am utilizing the most recent version of tbaMUD as a base and will be implementing a lot of the features I had created with Fallout South (which also used an older version of tbaMUD as its base).

The new MUD is called Dead Survival and is a post apocalyptic style mud with a nasty zombie problem. I just started it a few weeks ago so there is an absolute ton of work to get it to where it needs to be for building to start. I have already ripped out all classes and replaced the stat system with what I call V.I.T.A.L.S. Whereas fallout used a skill system similar to the fallout games where you had various expertise settings (guns, explosives, melee, etc..) I am going to use a FF7 Materia like system in this game where skills are granted via skill chips that will have minimum VITALS stats for use and that can level-up. I am also going to implement a nice "remort" system as well as character perm-death after a certain number of deaths (50 for first remort) with the allowance going down the more you remort (but higher max VITALS allowance after every remort as well).

The ultimate idea is that is a fast paced MUD where you are never limited to certain "Class" roles and can easily swap equipment and skill chips to cater to certain situations. Players should be able to level-up fairly quickly and even if they do experience perm-death they could start fresh with a new character and essentially equip almost back up to the point they were before, given that they have decent equipment and skill chips in their storage locker or they can get to their corpse (which might not have risen as a zombie by this time) and obtain their old equipment.

I am not sure if I posted it up on here or not, but previously I was able to tweak the old circle Assemblies patch to fully work with tbaMUD and then I added in a ton of extras to it to create one of the most robust crafting systems I have seen in a MUD. I will be doing the same for this one as well. Almost everything you come across can be used in some form or fashion -- there is no junk!

I look forward to getting back involved with the Mudding community.

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5 years 3 months ago #1892 by Ornir
Replied by Ornir on topic The Mudconnector tbaMUD's
Hi Rumble,

You can add Gauntlet MUD

gauntletmud.dyndns.org 4000

We are in alpha/playtesting mode now.

Luminari - a Pathfinder/D&D inspired adventure!
www.luminarimud.com
luminarimud.com 4100

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5 years 3 months ago #1899 by rudeboyrave
Replied by rudeboyrave on topic The Mudconnector tbaMUD's
I love that some new TbaMUD's are popping up. This codebase deserves to thrive, there is not one better.

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.

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4 years 5 months ago #4704 by Olan
Replied by Olan on topic The Mudconnector tbaMUD's
Hey... add this, plz:

Name: O Mundo de Arkadia
Host: arkadiamud.com.br 4000
Language: Portuguese
TBA version: 3.62

Hugs

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5 months 1 week ago #7593 by Fizban
Replied by Fizban on topic The Mudconnector tbaMUD's
I updated the OP to remove any defunct MUDs as well as add any new ones. Azereth may be defunct, but it's only showing as having been offline for 2 weeks, so I left it listed since it is a MUD that's been around for 18 years, so not sure 2 weeks downtime = dead, might just be server related issues.

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