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Where does this get used?
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1 year 1 month ago - 1 year 1 month ago #10040
by mr514
Where does this get used? was created by mr514
Hello everyone, hope all is well.
At approx line 331 in src/act.informative.c the following can be found..
send_to_char(ch, "(Blue Aura) ");
This occurs again at line 389 which is used when a player looks in a room.
Does anyone know where the first one is used??
I am adding an outlaw player flag and have marked them numerically such that when I look in the room I get Outlaw_2
and outlaw_3 in the who list but have yet to see outlaw_1. Thanks for any help. Good luck and be safe all.
I am now fairly certain it pertains to mobs... having no mobs at this time I have noted it and will test asap.
At approx line 331 in src/act.informative.c the following can be found..
send_to_char(ch, "(Blue Aura) ");
This occurs again at line 389 which is used when a player looks in a room.
Does anyone know where the first one is used??
I am adding an outlaw player flag and have marked them numerically such that when I look in the room I get Outlaw_2
and outlaw_3 in the who list but have yet to see outlaw_1. Thanks for any help. Good luck and be safe all.
I am now fairly certain it pertains to mobs... having no mobs at this time I have noted it and will test asap.
Last edit: 1 year 1 month ago by mr514. Reason: I looked it over again.
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1 year 1 month ago #10043
by thomas
Replied by thomas on topic Where does this get used?
The code around line 331 looks like this:As you see, the "blue aura" requires both the player to be affected by "detect alignment" and the target to be good aligned.
if (AFF_FLAGGED(ch, AFF_DETECT_ALIGN)) {
if (IS_EVIL(i))
send_to_char(ch, "(Red Aura) ");
else if (IS_GOOD(i))
send_to_char(ch, "(Blue Aura) ");
}
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1 year 1 month ago #10045
by mr514
Replied by mr514 on topic Where does this get used?
Thanks. Yes, I now have this right after it...
send_to_char(ch, "(Blue Aura) ");
}
/* mr514 */
if (PLR_FLAGGED(i, PLR_OUTLAW)) {
send_to_char(ch, "(Outlaw_1) ");
}
send_to_char(ch, "%s", i->player.long_descr);
if (AFF_FLAGGED(i, AFF_SANCTUARY))
But I can not see Outlaw_1, I have that 3 times in this file, once here, once for look and once for who. I am assuming this is for mobs.
send_to_char(ch, "(Blue Aura) ");
}
/* mr514 */
if (PLR_FLAGGED(i, PLR_OUTLAW)) {
send_to_char(ch, "(Outlaw_1) ");
}
send_to_char(ch, "%s", i->player.long_descr);
if (AFF_FLAGGED(i, AFF_SANCTUARY))
But I can not see Outlaw_1, I have that 3 times in this file, once here, once for look and once for who. I am assuming this is for mobs.
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