Colour for combat text

  • Zuubar
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5 months 3 weeks ago #10020 by Zuubar
Colour for combat text was created by Zuubar
Hi,

I have been trying to modify the colour for combat text because currently only misses are coloured. The initial and subsequent hits for both pc and mobile are not coloured. I am currently looking at fight.c, is this the right file to look at and what are the specific lines if anyone can advise?

Thanks! 
 

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  • Vatiken
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5 months 3 weeks ago - 5 months 3 weeks ago #10022 by Vatiken
Replied by Vatiken on topic Colour for combat text
These are the two functions that handle the messages during combat and both are found in fight.c.
skill_message()
dam_message()


This excerpt from skill_message() shows the colour changed to CCYEL on missed hits for players who have their colour setting set to C_CMP. 
if (msg->miss_msg.attacker_msg) {          
  send_to_char(ch, CCYEL(ch, C_CMP));          
  act(msg->miss_msg.attacker_msg, FALSE, ch, weap, vict, TO_CHAR);          
  send_to_char(ch, CCNRM(ch, C_CMP));        
}

This except is from dam_message() shows us adding a coloured damage indicator to the damage message for characters who are immortal.
  /* damage message to damagee */  
if (GET_LEVEL(victim) >= LVL_IMMORT)    
  send_to_char(victim, "\tR(%d)", dam);  
buf = replace_string(dam_weapons[msgnum].to_victim,    
attack_hit_text[w_type].singular, attack_hit_text[w_type].plural);  
act(buf, FALSE, ch, NULL, victim, TO_VICT | TO_SLEEP);  
send_to_char(victim, CCNRM(victim, C_CMP));


----

You can also individually colour messages in the messages file found in the misc folder using colour tags if you'd prefer and output similar to:

You have been burned to death by PLAYER!


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Last edit: 5 months 3 weeks ago by Vatiken.
The following user(s) said Thank You: Zuubar

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5 months 3 weeks ago #10023 by Zuubar
Replied by Zuubar on topic Colour for combat text
Hi Vatiken,

Thanks for the examples, will take a look at the two listed functions.

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