Quest Edit.

  • Wpascoe
  • Topic Author
  • Offline
  • Fresh Boarder
  • Fresh Boarder
More
1 year 2 months ago #6717 by Wpascoe
Quest Edit. was created by Wpascoe
Ok got another one for you. Autoquest patch from tbamud snippet. It works good as far as I can tell I can open it save it to file. but when I shutdown I get this core dump.

Program received signal SIGABRT, Aborted.
0x00007ffff781092f in raise () from /lib64/libc.so.6
Missing separate debuginfos, use: dnf debuginfo-install libcrypt-nss-2.24-3.fc25.x86_64 libgcc-6.2.1-2.fc25.x86_64 nss-softokn-freebl-3.27.0-1.0.fc25.x86_64
(gdb) bt
#0 0x00007ffff781092f in raise () from /lib64/libc.so.6
#1 0x00007ffff781252a in abort () from /lib64/libc.so.6
#2 0x00007ffff7854260 in __libc_message () from /lib64/libc.so.6
#3 0x00007ffff785d8ea in _int_free () from /lib64/libc.so.6
#4 0x00007ffff786131c in free () from /lib64/libc.so.6
#5 0x00000000004341f2 in destroy_db () at db.c:366
#6 0x0000000000402014 in main (argc=1, argv=0x7fffffffe038) at comm.c:360
(gdb)

from db.c
destroy_db

/* Rooms */
for (cnt = 0; cnt <= top_of_world; cnt++) {
if (world[cnt].name)
free(world[cnt].name);
if (world[cnt].description)
free(world[cnt].description);//366
free_extra_descriptions(world[cnt].ex_description);

from comm.c

int main
log("Clearing game world.");
destroy_db();//360

I dont recognize 0 - 4.

Anyone have a suggestion for this. Again I have compared to the latest version of tbamud and it appears the same except after that hunk it goes on with something about events which I dont think has anything to do with this.

Please Log in or Create an account to join the conversation.

  • Wpascoe
  • Topic Author
  • Offline
  • Fresh Boarder
  • Fresh Boarder
More
1 year 2 months ago #6718 by Wpascoe
Replied by Wpascoe on topic Quest Edit.
I was able to track it down i am pretty sure. There was some diffrences between the patch and the lastest version of tba genqst.c that seemed to fix it.

Please Log in or Create an account to join the conversation.

Time to create page: 0.979 seconds