Need some help on world_generator.

  • Liko
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1 year 2 months ago #6671 by Liko
Hola,

I am having some trouble adding the addition(ne, nw, se, sw) directions to the world_generator.

I believe I am having trouble with what actually the variable would be:
Example:
ne = vnum + 1 - WIDTH;


Now this is another block that I have stumped myself on. I wrote north, east, south, and west quite easily.
                if ( (vnum >= VNUM_START) && (vnum < VNUM_START+WIDTH) )
                {
                        n=(VNUM_END-WIDTH)+(line_pos);
                }

But I am confused on what to do for example north east.
#include <stdio.h>
#include <stdlib.h>

void main()
{
        int WIDTH = 55,
        HEIGHT = 55,
        VNUM_START = 100,
        VNUM_END = WIDTH*HEIGHT+(VNUM_START-1),
        ZONE_NUM = 1,
        vnum, n, e, s, w, line_pos;

        FILE *fp=fopen("1.wld", "w"); /*change per area*/

        printf("#*****************************#\n");
        printf("# Generating %3d by %3d world #\n", WIDTH, HEIGHT);
        printf("# Generating %5d rooms        #\n", VNUM_END);
        printf("#*****************************#\n");

        for(vnum = VNUM_START; vnum <=VNUM_END; vnum++)
        {
                n=vnum-WIDTH;
                s=vnum+WIDTH;
                e=vnum+1;
                w=vnum-1;

                /*Where is it on line 0.*/
                line_pos=(vnum-VNUM_START+1)%(WIDTH);
                if(line_pos==0) line_pos=WIDTH;

                /*North Border*/
                if ( (vnum >= VNUM_START) && (vnum < VNUM_START+WIDTH) )
                {
                        n=(VNUM_END-WIDTH)+(line_pos);
                }
                /*South Border*/
                if ( (vnum > VNUM_END-WIDTH) && (vnum <= VNUM_END) ) {
                        s=(VNUM_START)+(line_pos-1);
                }
                /*East Border*/
                if ( (vnum-VNUM_START+1)%(WIDTH)==0 ) {
                        e=vnum-WIDTH+1;
                }
                /*West Border*/
                if ( (vnum-VNUM_START+1)%(WIDTH)==1 ) {
                        w=vnum+WIDTH-1;
                }

                fprintf(fp, "#%d\n", vnum); /*Rooms Vnum*/
                fprintf(fp, "Earth %d~\n", vnum); /*Rooms Name and Vnum*/
                fprintf(fp, "You are on planet earth.\n~\n"); /*Rooms Desc*/
                fprintf(fp, "0 0 0 0 0 0\n"); /*Zone Number, Room Flag, Room Flag, Room Flag, Room Flag, Room Sector*/
                fprintf(fp, "D0\n~\n~\n0 0 %d\n", n); /*North Exit*/
                fprintf(fp, "D1\n~\n~\n0 0 %d\n", e); /* East Exit */
                fprintf(fp, "D2\n~\n~\n0 0 %d\n", s); /* South Exit*/
                fprintf(fp, "D3\n~\n~\n0 0 %d\n", w); /* West Exit*/
                fprintf(fp, "S\n");
        }
        fprintf(fp, "$\n");
        fclose(fp);
        /*Generate a .zon file*/
        FILE *fp2=fopen("../zon/1.zon", "w"); /*Change for new area*/
        fprintf(fp2, "#%d\nDragon Ball Tournament~\nEarth~\n%d %d 30 2 g 0 0 0 -1 -1\nS\n$\n",ZONE_NUM, VNUM_START, VNUM_END);
        fclose(fp2);

        FILE *fp3=fopen("../mob/1.mob", "w"); /*Change for new area*/
        fprintf(fp3, "$\n");
        fclose(fp3);

        FILE *fp4=fopen("../obj/1.obj", "w"); /*Change for new area*/
        fprintf(fp4, "$\n");
        fclose(fp4);

        FILE *fp5=fopen("../shp/1.shp", "w"); /*Change these per new area*/
        fprintf(fp5, "$~\n");
        fclose(fp5);

        FILE *fp6=fopen("../qst/1.qst", "w"); /*change these per new area*/
        fprintf(fp6, "$~\n");
        fclose(fp6);

        FILE *fp7=fopen("../trg/1.trg", "w"); /*change these per new area*/
        fprintf(fp7, "$~\n");
        fclose(fp7);
}

DragonBall: Tournament (1.2.0)
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