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re: %at% to a variable?

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2 weeks 2 days ago #8704 by zi
re: %at% to a variable? was created by zi
Can I %at% to a variable?

Below is my trigger snippet- mob shoves player a few south, lands in one of three rooms. I want anyone who happens to be in the room to see the actor tumble in.

eval place 3058 + %random.3% *grab rando room*
%teleport% %actor% %place% *fires them over to 3059, 3060, 3061*
%actor.pos(sit)%
%send% %actor% You tumble backwards and fall on your butt!
%at% %place% %echoaround% %actor% %actor.name% tumbles into the room and falls on %actor.hisher% butt!


Doesn't return anything to me (imm) or other characters who happen to be in the room! Am I missing something?

_,.-'~'-.,__,.-'~'-.,__,.-'~'-.,__,.-'~'-.,_
Making 3M Great Again!
telnet://3m.funcity.org:3000
_,.-'~'-.,__,.-'~'-.,__,.-'~'-.,__,.-'~'-.,_

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2 weeks 20 hours ago #8709 by thomas
Replied by thomas on topic re: %at% to a variable?
This should work. Please try echoing out the value of %place% for debugging. You might also want to switch into the mob to see which errors are returned.

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2 weeks 20 hours ago #8710 by thomas
Replied by thomas on topic re: %at% to a variable?
By the way, you shouldn't need to %at% to call %echoaround% - that already limits to the room the actor is in.

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