Have you ever seen a trigger or source that functions similar to the following?

  • cry1004
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7 months 2 weeks ago #9312 by cry1004
This started with a small idea.

Players sometimes leave their seats while playing games.

Someone talks to me.
However, I missed the message after returning to the seat with a lot of battle messages and traces of the NPC movement.

At this time, I can check the latest stories I missed with the final story command.

The number of stories saved is set in the config.h file.

If the message exceeds the specified number, remove the old one first.

Do I create a file for each player for this function?

Can it run on Unix or Windows depending on the compilation environment?

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7 months 2 weeks ago #9329 by Fizban
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The following user(s) said Thank You: cry1004

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