(Fun) A Pretty Face on tba-derived MUDs?

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4 months 3 weeks ago #6674 by Steven
Steven created the topic: (Fun) A Pretty Face on tba-derived MUDs?
So I've been tinkering around with MSDP, tmux and tt++ to make a more informative interface for players on my local copy of the codebase (3.67). I know some other people on the forum have been working their own interfaces, but I'm wondering about the progress they have had. I'm going to post my current client interface, though it's pretty much sh*t. I should get my kids to play on my MUD to test things, at least they'd be free test subjects, well after feeding, housing and having them educated. XD

Comments, suggestions and your own pics welcome.

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4 months 1 week ago #6715 by Matt
Matt replied the topic: (Fun) A Pretty Face on tba-derived MUDs?
I spent a good number of hours fiddling with GUI things but the more I researched the more I realised: what a huge topic!

Some interesting reading here from KaVir as he documented the development of his GUI:
www.mudbytes.net/forum/comment/47814/

Its built for MUSHclient or Mudlet, and you can download it and alter it for your own grim designs if you wanted.

I also poked around with a GUI template available for Mudlet, again you can fiddle around with the code to display however you like.
forums.mudlet.org/viewtopic.php?t=4098

For myself I got a bit frustrated learning how to position the GUI elements and get text displaying correctly. I went through hours of trial and error to find that Stock TBAmud didn't have the MSDP code correctly patched in at that time haha..
Mudlet also doesn't support HTML which was a shame because I really like the overall interface.
Mushclient was able to do all kinds of cool things HTML-wise but I found the interface a bit clunky.

But.. its something I will undoubtedly pick up again soon.

Tintin++ and Tmux are two clients I've never ever tried, I'd love to hear what you think of their potential for more GUI shenanigans?

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3 months 3 weeks ago #6769 by Matt
Matt replied the topic: (Fun) A Pretty Face on tba-derived MUDs?

Here's my attempt at fleshing out the GUI Template with MDSP data from TBAmud.
As you can see its a hodge-podge of gauges and half finished ideas.

The green and blue gauges on the left side are Hunger and Thirst, with an XP bar below it in gold.
Health/Mana/Move in the middle need to be styled the same way, and the opponent health bar is randomly in the middle too.

The automapper at the top right doesn't really work yet.
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3 months 2 weeks ago #6774 by Matt
Matt replied the topic: (Fun) A Pretty Face on tba-derived MUDs?

Latest iteration.
I consolidated all the gauges into one location so you're not looking all over the place for the basic info.

Affects are displayed in the middle along with the duration - if anyone has code to send and read this as an array I'd greatly appreciate it. The goal would be to make these into icons rather than text.

Character attributes and misc info displayed to the right.

Auto mapper is now working - even with the Mines of Moria's nasty one way maze exits!
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2 months 6 days ago #6790 by Ryan Stuck
Ryan Stuck replied the topic: (Fun) A Pretty Face on tba-derived MUDs?
All of these look great. A good graphical client seems like the way to revive the love for mudding. Ive even thought about trying to get a client developed that could be put on steam as a free to play mmo. It would work, keep it up gents!

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.

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