- Posts: 937
- Thank you received: 17
How to add more levels to Lumi code
- JTP
- Topic Author
- Offline
- Platinum Member
-
Less
More
10 years 1 month ago - 10 years 1 month ago #1858
by JTP
How to add more levels to Lumi code was created by JTP
Hey
Just tried to add more levels to the code but its NOT like circle or tbamud, anyone pls tell me what to do, to add levels, seems the THAC0 system has been replaced with something new :)
SO IM QUITE LOST hehe :)
Thanks
Just tried to add more levels to the code but its NOT like circle or tbamud, anyone pls tell me what to do, to add levels, seems the THAC0 system has been replaced with something new :)
SO IM QUITE LOST hehe :)
Thanks
Last edit: 10 years 1 month ago by JTP.
Please Log in or Create an account to join the conversation.
- zusuk
-
- Offline
- Elite Member
-
- LuminariMUD Developer
10 years 1 month ago #1913
by zusuk
Website
www.luminariMUD.com
Main Game Port
luminariMUD.com:4100
Replied by zusuk on topic How to add more levels to Lumi code
tbamud.com/forum/8-snippets/33-adding-levels
Skip step 2 and 3
That should be it, basically you just need to technically redefine what LVL_IMMORT is
Skip step 2 and 3
That should be it, basically you just need to technically redefine what LVL_IMMORT is
Website
www.luminariMUD.com
Main Game Port
luminariMUD.com:4100
Please Log in or Create an account to join the conversation.
- JTP
- Topic Author
- Offline
- Platinum Member
-
Less
More
- Posts: 937
- Thank you received: 17
10 years 1 month ago #1916
by JTP
Replied by JTP on topic How to add more levels to Lumi code
so its a more automated system ?
so basicly set lvl immort from 31 to 51 and code handles thaco and exp to next lvl it self ?
so basicly set lvl immort from 31 to 51 and code handles thaco and exp to next lvl it self ?
Please Log in or Create an account to join the conversation.
- Fizban
- Offline
- Administrator
-
Less
More
- Posts: 157
- Thank you received: 17
10 years 1 month ago #1918
by Fizban
Replied by Fizban on topic How to add more levels to Lumi code
It's quite common for a formula to be used for thaco and exp tnl, I've always felt it was odd that circle didn't use a formula actually, since if it did it'd be much easier to adjust the maximum level.
Please Log in or Create an account to join the conversation.
- zusuk
-
- Offline
- Elite Member
-
- LuminariMUD Developer
10 years 1 month ago #1920
by zusuk
Website
www.luminariMUD.com
Main Game Port
luminariMUD.com:4100
Replied by zusuk on topic How to add more levels to Lumi code
*agree fizban*
Yep JTP, there is no THAC0 in my system, it is converted to the DnD3.5 / D20 system of BAB (Base Attack Bonus).. which is basically just the same system but it doesn't go in opposite direction for benefits (minus THAC0 is good, plus BAB is good)
EXP is done by formula too, but I just remembered the epic races will explode on you if you raise them too much higher level due to the xp charts they use are insane. To fix it, just reduce their XP factor in the switch() case in the function (in class.c) that handles xp calculation (I forget its actual name)
Yep JTP, there is no THAC0 in my system, it is converted to the DnD3.5 / D20 system of BAB (Base Attack Bonus).. which is basically just the same system but it doesn't go in opposite direction for benefits (minus THAC0 is good, plus BAB is good)
EXP is done by formula too, but I just remembered the epic races will explode on you if you raise them too much higher level due to the xp charts they use are insane. To fix it, just reduce their XP factor in the switch() case in the function (in class.c) that handles xp calculation (I forget its actual name)
Website
www.luminariMUD.com
Main Game Port
luminariMUD.com:4100
Please Log in or Create an account to join the conversation.
Time to create page: 0.096 seconds