How to add more levels to Lumi code

  • JTP
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5 years 3 months ago - 5 years 3 months ago #1858 by JTP
Hey

Just tried to add more levels to the code but its NOT like circle or tbamud, anyone pls tell me what to do, to add levels, seems the THAC0 system has been replaced with something new :)

SO IM QUITE LOST hehe :)

Thanks
Last edit: 5 years 3 months ago by JTP.

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5 years 3 months ago #1913 by zusuk
Replied by zusuk on topic How to add more levels to Lumi code
tbamud.com/forum/8-snippets/33-adding-levels

Skip step 2 and 3

That should be it, basically you just need to technically redefine what LVL_IMMORT is

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5 years 3 months ago #1916 by JTP
Replied by JTP on topic How to add more levels to Lumi code
so its a more automated system ?
so basicly set lvl immort from 31 to 51 and code handles thaco and exp to next lvl it self ?

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5 years 3 months ago #1918 by Fizban
Replied by Fizban on topic How to add more levels to Lumi code
It's quite common for a formula to be used for thaco and exp tnl, I've always felt it was odd that circle didn't use a formula actually, since if it did it'd be much easier to adjust the maximum level.

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5 years 3 months ago #1920 by zusuk
Replied by zusuk on topic How to add more levels to Lumi code
*agree fizban*

Yep JTP, there is no THAC0 in my system, it is converted to the DnD3.5 / D20 system of BAB (Base Attack Bonus).. which is basically just the same system but it doesn't go in opposite direction for benefits (minus THAC0 is good, plus BAB is good)

EXP is done by formula too, but I just remembered the epic races will explode on you if you raise them too much higher level due to the xp charts they use are insane. To fix it, just reduce their XP factor in the switch() case in the function (in class.c) that handles xp calculation (I forget its actual name)

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