#1700
A Muddy Trail~
   Your feet squish down into the mud, making each step a struggle to pull 
your foot free.  This trail looks heavily travelled with wagon tracks and 
horse hooves turning it into a thick muddy slime.  Through the thick 
forest to the east you see the western wall of Bellau City.  Through a thin 
covering of trees to the west you see a massive body of water.    
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E
credits info~
   Builder   : Rumble
Zone         : 17 Camelot III
Related Zones: 7 Camelot, 16 Camelot II
Began        : 1997, one of my first zones.
Player Level : 20-30
Rooms        : 100
Mobs         : 38
Objects      : 13
Shops        : 0
Triggers     : 0
Theme        : Medieval
Plot         : The zone is based off the theme of Camelot. Based off the theme 
               of Camelot, king arthur, the knights, the round table merlin, 
               etc. Only reachable by teleport. Originally started with zone 16
               and 17, ran out of room so also used a few rooms in zone 7. zone 
               7 is now used for extra rooms where needed.
Zone 17 is linked to the following zones:
  7 Camelot                        at  1700 (north) --->   775
  7 Camelot                        at  1702 (north) --->   777
  7 Camelot                        at  1703 (north) --->   778
  7 Camelot                        at  1704 (north) --->   779
  7 Camelot                        at  1705 (north) --->   780
  7 Camelot                        at  1706 (north) --->   781
  7 Camelot                        at  1707 (north) --->   782
  7 Camelot                        at  1708 (north) --->   783
  7 Camelot                        at  1709 (north) --->   784
  7 Camelot                        at  1711 (north) --->   786
  7 Camelot                        at  1713 (north) --->   788
  7 Camelot                        at  1715 (north) --->   790
  7 Camelot                        at  1717 (north) --->   792
  7 Camelot                        at  1718 (north) --->   793
  7 Camelot                        at  1719 (north) --->   794
  7 Camelot                        at  1720 (north) --->   795
  7 Camelot                        at  1724 (north) --->   799
 16 Camelot II                     at  1727 (north) --->  1623
 16 Camelot II                     at  1796 (east ) --->  1671
~
S
#1701
East Lane~
   A battlement above the main gate towers over you to the north.  You are 
on a lane that parallels the eastern wall of this fortress.  You can follow 
it to the south or enter the courtyard to the west.  Out in the courtyard 
you see a couple groups of people talking amongst themselves.  Maybe they 
can give you some answers to what's going on.    
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D4
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~
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S
#1702
Courtyard~
   You are standing in the southeastern section of the courtyard, a small 
road branches off to the east.  Several people are standing around in the 
courtyard looking at the main gate, but no one is leaving.  You notice 
guards are blocking anyone from leaving the castle.  It looks like you 
might be stuck here.    
~
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~
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D1
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~
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D3
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S
#1703
Courtyard~
   A few people are standing against the wall to the south, quietly 
whispering back and forth.  This entire castle seems to be keeping a secret 
from each other.  They look in your direction and immediately stop talking.    
~
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D3
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~
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S
#1704
Courtyard~
   The normal hustle and bustle you would expect from a castle this size is
missing.  Only a few people are walking around through the courtyard, and 
none of them are going towards the gate.  They all look at each other and 
especially at the guards distrustfully
~
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D1
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S
#1705
Main Hall~
   This wide well lit passage leads north and south through the center of 
the castle.  The halls seem empty, it seems like a castle this size should 
have many more people living in it than you've seen.    
~
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~
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D2
~
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S
#1706
Audience Chamber~
   You walk down an aisle between rows of chairs.  A large gold plated 
throne sits on a dais to the west.  Some nobles are having a heated 
discussion about some new tax and about having to provide people for the 
kings army.
~
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~
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D3
~
~
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S
#1707
Kings Throne~
   An intricate throne plated in beaten gold and lined with plush purple 
velvet cushions sits majestically above all the other chairs in the room.  
You are so mesmerized by the throne and it's possible value that you 
hardly notice the small alcove to the south
~
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~
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D1
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~
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D2
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~
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D3
~
~
0 0 1708
S
#1708
Audience Chamber~
   You walk down an aisle between rows of chairs.  A large gold plated 
throne sits on a dais to the east.  You notice a small alcove behind the 
throne, partially covered by some large velvet curtains.    
~
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~
~
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D1
~
~
0 0 1707
S
#1709
Center Lane~
   Just to the north is an entrance into the castle.  A few people are 
walking along the lane to the north and south but they don't seem to have 
a purpose other than to be pacing, obviously waiting for something or 
someone.    
~
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D0
~
~
0 0 784
D2
~
~
0 0 1734
S
#1710
Horse Stall~
   You open the gate and step in with one of the massive war horses.  It 
looks at you and you start to get the feeling that you shouldn't be 
bothering this impressive horse.  A bin of grain and half a bale of hay 
lie on the floor.    
~
17 0 0 0 0 0
D3
~
~
0 0 1711
S
#1711
Stables~
   You stand in the vast stables of Camelot.  Row upon row of stalls greet your
eye.  Smells of horse, sweat, and fresh straw combine into an unpleasant mix.  
~
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D0
~
~
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D1
~
~
0 0 1710
D2
~
~
0 0 1736
D3
~
~
0 0 1712
S
#1712
Horse Stall~
   You open the gate and step in with one of the massive war horses.  It 
looks at you and you start to get the feeling that you shouldn't be 
bothering this impressive horse.  A bin of grain and half a bale of hay 
lie on the floor.    
~
17 0 0 0 0 0
D1
~
~
0 0 1711
S
#1713
Group of Ladies~
   You perk up your ears and listen in on the group of ladies.  You 
overhear "..  It is terrible.  The poor girl was captured on her way to 
her wedding by that foul Mordred.  Her father has offered a considerable 
sum for her safe return.  I think my Gawaine can surely claim it..  "
~
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D0
~
~
0 0 788
D2
~
~
0 0 1738
S
#1714
Tourney Yard~
   You stand in the reknowned tourney yard of Camelot.  Here knights 
challenge one and another for a claim to a seat on the round table.  You 
can make out several contests underway- perhaps you would like to joust?    
~
17 0 0 0 0 0
D2
~
~
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D3
~
~
0 0 1715
S
#1715
Tourney Yard~
   Here Knight's Way ends at the great Tourney Yard of Camelot.  A podium 
for tourney winners is erected here today it bears the coat of arms of 
Lancelot.  Flanking the road are the standards of the other knights of 
the round table.  A strange peace fills the air here.  Knight's Way 
continues to the north and the Tourney Yard of Camelot is to the south.    
~
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~
~
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D1
~
~
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D2
~
~
0 0 1740
D3
~
~
0 0 1716
S
#1716
Tourney Yard~
   You stand in the reknowned tourney yard of Camelot.  Here knights 
challenge one and another for a claim to a seat on the round table.  
You can make out several contests underway- perhaps you would like 
to joust?    
~
17 0 0 0 0 0
D1
~
~
0 0 1715
D2
~
~
0 0 1741
S
#1717
Abbey~
   You enter a small temple of prayer, you don't see the usual aisles of 
chairs or benches, the floors are covered with numerous mats.  They must 
worship by kneeling on them, how strange.  A few monks tend to the 
various candles surrounding the room.    
~
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D0
~
~
0 0 792
D2
~
~
0 0 1742
S
#1718
Practice Yard~
   Several knights are here practicing the arts of combat.  All of them 
look to be very proficient.  Several squires and lackeys look on in 
concentration, trying to memorize the complex forms the masterful knights 
use to try to overcome each other.    
~
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~
~
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D2
~
~
0 0 1743
S
#1719
Scottish Clansmen~
   You stare around in horror at what once must have been some sort of 
dance hall or large meeting place.  It has now been taken over by all 
these Scottish warriors.  It must be hard times if the King is seeking 
help from these ruffians.    
~
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D0
~
~
0 0 794
D2
~
~
0 0 1744
S
#1720
West Lane~
   The western wall of camelot rises above you, the massive blocks of white
stone look like they could hold back any army, yet this castle already 
seems defeated.  You wonder at how any army could overtake the greatest 
kingdom and ruler ever.    
~
17 0 0 0 0 0
D0
~
~
0 0 795
D2
~
~
0 0 1745
S
#1721
Battlements~
   You stand atop the battlements over the main gate, looking across the 
lake at the small ferry on the shore waiting to carry travellers across.  
Several Archers and guards keep a sharp lookout as if they are expecting 
a full scale siege at any moment.    
~
17 0 0 0 0 0
D5
~
~
0 0 1701
S
#1722
Southeast Tower~
   You reach the top of the stairs and stare across the lake and down onto
Bellau City to the east and a thick forest to the south.  The lake around 
the castle is smooth as glass and reflects an inverse image of the castle.  
The stairs lead back down.    
~
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D5
~
~
0 0 1751
S
#1723
South Tower~
   You reach the top of the tower and stare out across the lake at the 
fields in the distance.  A guard ignores you, dismissing you as harmless 
and resumes his watch, what he's looking for you have no idea.  A set of 
stairs lead back down.    
~
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D5
~
~
0 0 1759
S
#1724
Open Field~
   Another pair of oxen are pulling a plow with a farmer walking behind 
them.  The farmer stares at you in disgust as you walk by.  These people 
don't seem to be very happy about working in these fields.    
~
17 0 0 0 0 0
D0
~
~
0 0 799
D2
~
~
0 0 1749
S
#1725
A Muddy Trail~
   Your feet squish even deeper into the mud, making each step a struggle 
to pull your foot free.  The trail looks heavily travelled with wagon 
tracks and horse hooves turning it into a thick muddy slime.  A thick 
forest to the east grows right up against the western wall of Bellau City, 
and to the west through a thin covering of trees you see a large body of 
water, is it a lake or an ocean?  You're not sure.    
~
17 0 0 0 0 0
D0
~
~
0 0 1700
D2
~
~
0 0 1750
S
#1726
East Lane~
   You walk down a back alley with the castle wall to the east and a 
building to the west.  The shadows are deep in this corner of the castle 
and it seems like the beggars and unlawful merchants have taken over this 
area.    
~
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D0
~
~
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D2
~
~
0 0 1751
S
#1727
Dining Room~
   A fancy gold plated chair sits at the head of the table, food of every 
kind seems to be placed perfectly on the table, everything looks perfect.  
Someone is going to be throwing a huge feast here.  But where is 
everybody?    
~
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D0
~
door~
1 0 1623
D3
~
~
0 0 1728
S
#1728
Dining Room~
   You reach the middle of the table, more exotic foods are strategically
placed all over the table.  Fine wines are sitting on the table in crystal
decanters.  This must be a very special occasion.    
~
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D1
~
~
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D3
~
~
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S
#1729
Dining Room~
   A huge rectangular table stretches across the room, servants are 
setting the table and folding napkins into fancy shapes.  How do they 
do that?  Various foods cover the table.  The room and the table 
continue to the east.    
~
17 0 0 0 0 0
D1
~
~
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D3
~
~
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S
#1730
Main Hall~
   This hallway continues north and south.  Open double doors to the east 
allow you to hear the clatter of utensils and a drone of conversations 
coming through the doorway.  Sounds like a feast is being held.    
~
17 0 0 0 0 0
D0
~
~
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D2
~
~
0 0 1755
S
#1731
Stairs~
   A set of stairs wind in a spiral out of sight up into the second level 
of the castle.  The stairs are spotless and torches are placed close 
together illuminating every corner of the room.    
~
17 8 0 0 0 0
D3
~
door~
1 0 1732
D4
~
~
0 0 1796
S
#1732
Alcove~
   You barely fit into this small alcove, you realize it is actually a 
hidden passageway, so the king and other members of the court can travel
between rooms without being bothered by the local folk.  Doors are closed 
on the east and west walls.    
~
17 0 0 0 0 0
D0
~
~
0 0 1707
D1
~
door~
1 0 1731
D3
~
door~
1 0 1733
S
#1733
Stairs~
   A set of stairs wind in a spiral out of sight up into the second level 
of the castle.  The stairs are spotless and torches are placed close 
together illuminating every corner of the room.    
~
17 8 0 0 0 0
D1
~
door~
1 0 1732
D4
~
~
0 0 1798
S
#1734
Center Lane~
   A few people are exiting and entering an open doorway into the castle 
to the north.  They look to be mostly nobles and servants.  All of the 
common folk must be out working the fields.  A tall wall is to the west.    
~
17 0 0 0 0 0
D0
~
~
0 0 1709
D2
~
~
0 0 1759
S
#1735
Horse Stall~
   This horse isn't quite as large as the other ones, but looks to have 
been raised for speed and agility.  This is the kind of horse you wish 
you had so you wouldn't have to walk everywhere.  A bale of hay, grain 
bin and a salt lick are laying on the floor.    
~
17 0 0 0 0 0
D3
~
~
0 0 1736
S
#1736
Stables~
   Stable hands are busy currying animals, shoeing horses, and feeding the
magnificant chargers of Camelot.  Light filters in through the rafters.  
You wonder how easily it would be to sneak one of these animals out.  You 
quickly discard the idea when you see one of the stable hands skillfully 
playing with a small dagger.  Tossing it 10 feet in the air, catching it 
by the blade and then burying it in the middle of a bale of hay 20 feet 
away.    
~
17 0 0 0 0 0
D0
~
~
0 0 1711
D1
~
~
0 0 1735
D2
~
~
0 0 1761
D3
~
~
0 0 1737
S
#1737
Horse Stall~
   This horse isn't quite as large as the other ones, but looks to have 
been raised for speed and agility.  This is the kind of horse you wish 
you had so you wouldn't have to walk everywhere.  A bale of hay, grain 
bin and a salt lick are laying on the floor.    
~
17 0 0 0 0 0
D1
~
~
0 0 1736
S
#1738
Room of Ladies~
   Oh yes, it is here that the virginal maidens of the court reside, pining
away for their knights who travel far and wide on Arthurs missions.  The 
main activity here is tapestry making, and presently there are 3 tapestries 
under construction.    
~
17 0 0 0 0 0
D0
~
~
0 0 1713
D2
~
~
0 0 1763
S
#1739
Tourney Yard~
   Both knights spur their warhorses into a full gallop.  To your right you
hear a squeal of delight from a spectator.  The black caped knight leans 
into his charge with his weight forward and in a low stand on his stirrups.    
~
17 0 0 0 0 0
D0
~
~
0 0 1714
D2
~
~
0 0 1764
D3
~
~
0 0 1740
S
#1740
Tourney Yard~
   You watch two knights across the tourney yard.  To the left is a knight 
in full armor and a bright orange plume.  To the right is a knight in chain 
mail and a trailing black cape.  Arthur signal's the knights with a short 
wave.    
~
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D0
~
~
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D1
~
~
0 0 1739
D2
~
~
0 0 1765
D3
~
~
0 0 1741
S
#1741
Tourney Yard~
   Both knights collide in the center of the yard with a resounding 
crash.  The orange plummed knight contorts in his saddle at the last 
second, delivering a thrust high on the shield of the black caped knight.  
The black caped knight connects with ahard shot to the center of the 
shield of the orange knight.    
~
17 0 0 0 0 0
D0
~
~
0 0 1716
D1
~
~
0 0 1740
D2
~
~
0 0 1766
S
#1742
Abbey~
   More monks are here but they seem to be more interested in studying 
their books than worship.  Tables line both walls with books stacked on 
every available part of the floor.  They must be in charge of recording 
current events.  If you want to find out what's wrong with these people, 
this would be the best place to start.    
~
17 0 0 0 0 0
D0
~
~
0 0 1717
D2
~
~
0 0 1767
S
#1743
Practice Yard~
   Racks of weapons and armor line the walls.  A squire is here practicing 
with a ball and chain, swinging it around with very little control.  The 
lead ball is too much for him and keeps pulling him off balance, you 
decide to quickly move on before the inexperienced squire hurts himself 
or you.    
~
17 0 0 0 0 0
D0
~
~
0 0 1718
D2
~
~
0 0 1768
S
#1744
Scottish Clansmen~
   These hardened warriors seem oblivious to the fact that they will 
probably die next battle.  You have to admit they are throwing one hell 
of a party though.  You just wish so much brawling wasn't involved.  
A chair goes flying past your head.    
~
17 0 0 0 0 0
D0
~
~
0 0 1719
D2
~
~
0 0 1769
S
#1745
West Lane~
   You hear loud laughter and rough housing to the east, actually coming
through the stone walls of a building in that direction.  Somebody still 
seems to be able to celebrate.    
~
17 0 0 0 0 0
D0
~
~
0 0 1720
D2
~
~
0 0 1770
S
#1746
Kings Chamber~
   You have entered the private chambers of King Arthur.  A dragon banner
serves as a canopy and curtains for his large four poster bed.  He has a 
marble basin and a cherry desk and chair.  A huge rug lies on the floor.  
Tapestries depicting him pulling Excalibur from the stone, and his 
campaigns of unification adorn the walls.  A small book is lying on a stand 
beside the bed.
~
17 0 0 0 0 0
D2
~
~
0 0 1771
S
#1747
Meeting Room~
   Six chairs circle the table, each chair is very well made but made of 
wood and don't look to be very comfortable.  A map covers the northern 
wall, showing the area surrounding the castle.  You notice that the 
northwestern corner of the map has been redone There is some writing 
over that part of the map.    
~
17 0 0 0 0 0
D2
~
~
0 0 1772
S
#1748
Princess's Bed~
   A large bed takes up the entire northern half of the room, various toys 
are neatly layed across the bed.  The toys and the bed haven't been used 
in a long time, where is the child that must live in here?    
~
17 0 0 0 0 0
D2
~
~
0 0 1773
S
#1749
Open Field~
   The smell of freshly plowed highly fertile soil fills your nostrils.  
The ground here has been plowed and several serbs are dutifully picking 
rocks out of the field and throwing them into the lake.  You duck as they 
don't seem to care whether they hit the lake or you.    
~
17 0 0 0 0 0
D0
~
~
0 0 1724
D2
~
~
0 0 1774
S
#1750
A Muddy Trail~
   You are covered in mud from the knees down, it's almost impossible to 
keep your balance in the slimy road.  The trail narrows and the forest has 
already began to reclaim the path as it's own.  The western wall of Bellau 
City is still to the east and you hear the gentle lapping of waves on the 
shoreline to the west.    
~
17 0 0 0 0 0
D0
~
~
0 0 1725
D2
~
~
0 0 1775
S
#1751
East Lane~
   The shadows are even deeper in the southeastern corner of the castle.  
The south and east walls meet each other and leave you with the choice of 
exiting north or west.  A beggar looks up at you rising a small tin cup.  
A glimmer of hope in his eyes.  A set of stairs are carved into the wall 
to the west, leading up into the tower.    
~
17 0 0 0 0 0
D0
~
~
0 0 1726
D3
~
~
0 0 1752
D4
~
~
0 0 1722
S
#1752
South Lane~
   The southern wall and a building to the north guide you along this road 
to the east or west.  Shadows cover a large portion of the road and you try
unsucessfuly to peer inside them.  Beggars seemed to have taken over this 
part of the castle.  This must be the poor sector.    
~
17 0 0 0 0 0
D1
~
~
0 0 1751
D3
~
~
0 0 1753
S
#1753
South Lane~
   Very few people are out and about the streets, which seems strange for a
castle this size.  An unlawful merchant suddenly walks up to you showing 
you a note that looks to be signed by the king himself.  He starts to tell 
you what it's about, but then a guard rounds a corner to the west and the 
merchant immediately walks away from you.  Dropping the note in his haste.    
~
17 0 0 0 0 0
D1
~
~
0 0 1752
D3
~
~
0 0 1754
S
#1754
South Lane~
   Another seedy looking merchant walks up to you offering a guaranteed
position at the Round Table.  All you need to do is purchase the Holy Grail
from him and present it to the king.  The merchant pulls out a tin cup you 
saw a beggar using not ten minutes ago and asks for 2000000 gold.    
~
17 0 0 0 0 0
D1
~
~
0 0 1753
D3
~
~
0 0 1755
S
#1755
South Lane~
   The southern wall continues east and west.  To the north a passage through
the center of the castle carries the smell of food and wine to you.  The lane
you are on is empty except for a scattering of guards in the distance.  Where
are all the common folk?    
~
17 0 0 0 0 0
D0
~
~
0 0 1730
D1
~
~
0 0 1754
D3
~
~
0 0 1756
S
#1756
South Lane~
   The packed dirt trail leading to the east and west is deserted by the 
normal traffic that would flow through a castle this size.  The few people 
you see hurry past you and don't even attempt to be polite to anyone else.  
Though the road is wide and empty they still shoulder you out of their 
way.    
~
17 0 0 0 0 0
D1
~
~
0 0 1755
D3
~
~
0 0 1757
S
#1757
South Lane~
   A stranger stops you and whispers, 'Leave while you can, the king is
ordering people into his army to fight the northern army, no one has come 
back from the battles.  ' He emphasizes his words with a long stare that 
sets your nerves on end, then turns and walks away.    
~
17 0 0 0 0 0
D1
~
~
0 0 1756
D3
~
~
0 0 1758
S
#1758
South Lane~
   The lane continues east or west, a guard watches as you walk by, 
looking at you as if measuring your abilities against his.  He writes 
something down on a piece of paper and hands it to a page that is 
walking by.  The guard looks back up at you and grins.    
~
17 0 0 0 0 0
D1
~
~
0 0 1757
D3
~
~
0 0 1759
S
#1759
South Lane~
   The road turns along the wall to the north and east.  A guard is arguing
with a merchant about some new tax he's suppose to be collecting.  The 
merchant seemed to think he wouldn't have to pay right up until the guard 
drew his sword.  A set of stairs is carved into the wall to the west, 
leading up into the tower.    
~
17 0 0 0 0 0
D0
~
~
0 0 1734
D1
~
~
0 0 1758
D4
~
~
0 0 1723
S
#1760
Horse Stable~
   This horse isn't quite as large as the other ones, but looks to have 
been raised for speed and agility.  This is the kind of horse you wish 
you had so you wouldn't have to walk everywhere.  A bale of hay, grain 
bin and a salt lick are laying on the floor.    
~
17 0 0 0 0 0
D3
~
~
0 0 1761
S
#1761
Stables~
   More stables are to the east and west, with the stable hands scurrying 
back and forth with hay, grain and pitchforks full of horse dung.  Various 
tackle and leather harnesses line the walls.    
~
17 0 0 0 0 0
D1
~
~
0 0 1760
D2
~
~
0 0 1786
D3
~
~
0 0 1762
S
#1762
Horse Stable~
   This horse isn't quite as large as the other ones, but looks to have 
been raised for speed and agility.  This is the kind of horse you wish 
you had so you wouldn't have to walk everywhere.  A bale of hay, grain 
bin and a salt lick are laying on the floor.    
~
17 0 0 0 0 0
D1
~
~
0 0 1761
S
#1763
Ladies Chambers~
   You are in the ladies chambers.  I hope you are a lady, for you are in 
big trouble if you are not!  There certainly is a lot of activity.  A young 
girl stands in sorrow here weeping, and you notice a group of ladies off 
in the corner.    
~
17 0 0 0 0 0
D0
~
~
0 0 1738
D2
~
~
0 0 1788
S
#1764
Tourney Yard~
   The lady in waiting yells in ecstacy, as her knight dismounts the orange
knight.  She quickly runs over to congratulate the black knight.  Hanging 
on to him like a leech.  The spectators cheer weakly, hurrying over to 
shake the nights hand.    
~
17 0 0 0 0 0
D0
~
~
0 0 1739
D2
~
~
0 0 1789
D3
~
~
0 0 1765
S
#1765
Tourney Yard~
   You watch the orange knight fly and land with a sickening crash on the 
yard.  The black knight circles and raises his lance in a salute to 
Arthur.  A few people cheer, but most seem to be preoccupied.    
~
17 0 0 0 0 0
D0
~
~
0 0 1740
D1
~
~
0 0 1764
D2
~
~
0 0 1790
D3
~
~
0 0 1766
S
#1766
Tourney Yard~
   The lady in waiting is weeping, as her knight was the orange knight.  
She quickly recovers and tosses her favor to the black knight.  The 
spectators that were cheering for the orange knight quietly disperse.    
~
17 0 0 0 0 0
D0
~
~
0 0 1741
D1
~
~
0 0 1765
D2
~
~
0 0 1791
S
#1767
Abbey~
   More monks are here copying various books that have worn from time and 
will be lost soon.  The monks ignore you when you try to ask them 
questions.  Most just wave you away with their ink smudged hands.  One of 
these books must be able to tell you something, but which one.    
~
17 0 0 0 0 0
D0
~
~
0 0 1742
D2
~
~
0 0 1792
S
#1768
Practice Yard~
   Several knights are here practicing hand to hand combat on each other.  
They seem to be all about equally experienced and doesn't look like any one
person will win.  You better move on before they ask you to join in.    
~
17 0 0 0 0 0
D0
~
~
0 0 1743
D2
~
~
0 0 1793
S
#1769
Scottish Clansmen~
   Various animals are slowly roasting over open fires and the smell is 
almost appetizing.  More of the scots are here armwrestling or having 
dagger throwing contestests.  You hear someone scream from across the 
room, guess he won that bout.    
~
17 0 0 0 0 0
D0
~
~
0 0 1744
D2
~
~
0 0 1794
S
#1770
West Lane~
   You've reached the southwestern corner of the castle, a set of stairs 
leads up to the watchtower.  The noise from the building to the east is 
even louder here.  You don't see how anyone could possibly make so much 
noise.    
~
17 0 0 0 0 0
D0
~
~
0 0 1745
D4
~
~
0 0 1795
S
#1771
Kings Chamber~
   This is by far the most luxurious room you have ever seen in your 
life.  A window to the east is covered in thick velvet curtains, A lamp, 
ink bottle and several messages are set on top of a large mahogany desk.  
Some of the messages have writing on them, and others are already sealed
with wax and ready for delivery.    
~
17 0 0 0 0 0
D0
~
~
0 0 1746
D2
~
door~
1 0 1796
S
#1772
Meeting Room~
   A large room with a dome ceiling spreads further to the north.  The 
granite floor is polished smooth and everything has a bright shine to it.  
From the suits of armor, to the assorted weapons and flags hanging on the 
walls you stare in awe.  Further north you see a large table.    
~
17 0 0 0 0 0
D0
~
~
0 0 1747
D2
~
door~
1 0 1797
S
#1773
Princess's Room~
   A large room continues to the north with more expensive furnishings.  
While looking clean with no signs of dust the room has a vacant feel 
to it.  As if no one has used it in a long time.  Curtains on the west 
wall are drawn tightly closed.    
~
17 0 0 0 0 0
D0
~
~
0 0 1748
D2
~
door~
1 0 1798
S
#1774
Open Field~
   The island, now to the east is completely covered by the massive stone
castle.  You try to ask the peasants and farmers how to reach it but they
ignore you.  A farmer is here driving a pair of oxen pulling a plow, 
furrowing one of the fields so it can be planted.    
~
17 0 0 0 0 0
D0
~
~
0 0 1749
D2
~
~
0 0 1799
S
#1775
A Muddy Trail~
   As the forest closes the trail on both sides the ground becomes more 
solid. The overhanging branches block out most of the light and you feel 
a strange silence overcoming the woods.  You quicken your pace.  The
western wall of Bellau City is to the east and the path turns to the west. 
A large uprooted tree blocks the forest to the south.    
~
17 0 0 0 0 0
D0
~
~
0 0 1750
D3
~
~
0 0 1776
S
#1776
A Dark Trail~
   The silence is broken only by the racing of your heart, shadows run 
deep and you find yourself jumping at every movement or sound.  The 
lake to the north is cloaked in a thick fog.  You see a large shadow of
an island in the fog, it looks to be a building of some sort but you 
can't discern it.  The path leads east and west.    
~
17 0 0 0 0 0
D1
~
~
0 0 1775
D3
~
~
0 0 1777
S
#1777
A Dark Trail~
   The remains of an old wagon and the corpses of a couple merchants lie 
on the side of the path.  Those rumours about robbers and thieves hiding 
in these woods must be true.  You check the contents of your purse then
move on, the lake still blocks the north and the forest doesn't look very 
safe to the south.
~
17 0 0 0 0 0
D1
~
~
0 0 1776
D3
~
~
0 0 1778
S
#1778
A Dark Trail~
   Two more bodies lay on the forest floor to the south, feeding the local
scavengers and fertilizing the plants.  A beautiful red rose is growing 
out of one of the corpses eye sockets.  You hear a crashing sound to the 
south as a large person or animal makes a run for cover.  You should 
follow the trail east or west.    
~
17 0 0 0 0 0
D1
~
~
0 0 1777
D3
~
~
0 0 1779
S
#1779
A Dark Trail~
   The forest is beginning to thin and you can see that the water to the 
north is part of a massive lake with a large island in the middle of it.  
A fortress sits on the island looking impregnable.  The trail continues 
east and west with the south still too thick to be worth travelling 
through.    
~
17 0 0 0 0 0
D1
~
~
0 0 1778
D3
~
~
0 0 1780
S
#1780
A Dark Trail~
   The trees are changing from crowded pines into scattered maple and 
birch.  Birds fly limb to limb and a few squirrels race across the forest 
floor.  The lake to the north stretches for almost a mile before reaching 
the island.  The trail is opening up into a road once more and you see 
people walking along it to the west.    
~
17 0 0 0 0 0
D1
~
~
0 0 1779
D3
~
~
0 0 1781
S
#1781
A Light Forest~
   The forest is giving way to cultivated fields where serbs are working 
hard to produce food for those who live on the island across the lake to 
the north. The trail continues east and west, into the fields or back 
towards the forest.
~
17 0 0 0 0 0
D1
~
~
0 0 1780
D3
~
~
0 0 1782
S
#1782
A Cultivated Field~
   The fields to the south stretch for miles.  Several kinds of animals are
being led to pasture, including some sheep and cows.  Peasants are toiling 
in the dirt and mud, planting crops.  The lake extends to the north and the 
path goes east and west.    
~
17 0 0 0 0 0
D1
~
~
0 0 1781
D3
~
~
0 0 1783
S
#1783
A Cultivated Field~
   You have to stop as a shepherd pushes a flock of sheep infront of you.  
How Rude!  You don't see how these people travel back and forth from the 
island.  There must be a ferry somewhere, but you can't see it.    
~
17 0 0 0 0 0
D1
~
~
0 0 1782
D3
~
~
0 0 1784
S
#1784
A Cultivated Field~
   More peasants are plowing and planting the vast plain of fields that lay
before you.  It would almost look like they are trying to build up a stock 
of food, maybe they're expecting a siege.  The fields continue along the 
path to the east and west.    
~
17 0 0 0 0 0
D1
~
~
0 0 1783
D3
~
~
0 0 1799
S
#1785
Stables~
   A couple stable hands are here working a small forge, heating 
horseshoes and repairing any that have bent with time.  They look rather 
miserable, wiping their sweating foreheads with the the sleeves of their 
leather smocks.    
~
17 0 0 0 0 0
D3
~
~
0 0 1786
S
#1786
Stables~
   Bales of hay are stacked high above you, looking like they could fall 
at any minute.  The stable master is here using a massive bale hook to 
drop the bale's down where the stable hands can reach them.    
~
17 0 0 0 0 0
D0
~
~
0 0 1761
D1
~
~
0 0 1785
D3
~
~
0 0 1787
S
#1787
Stables~
   A couple stable hands are here making harnesses out of the leather skin 
of what looks to be some type of cow.  One of them repairs an old saddle 
while the other works on a new one.  They look very proficient at their 
jobs, but these hands too seem to be in a foul mood.    
~
17 0 0 0 0 0
D1
~
~
0 0 1786
S
#1788
Dressing Room~
   Several ladies are trying on various dresses and gowns.  Trying to find 
the perfect dress to seduce one of the many famous knights of the round 
table.  Little do they realize that they will probably be the ones that 
get used.    
~
17 0 0 0 0 0
D0
~
~
0 0 1763
S
#1789
Court of Camelot~
   You stand in the fabled court of Camelot.  Here in the sunny courtyard
noblemen and knights walk barefoot in the grass discussing chivalry and 
wars to come.  Everyone seems to be avoiding the subject of the war, 
which you would think would be the major topic of all the conversations.    
~
17 0 0 0 0 0
D0
~
~
0 0 1764
D3
~
~
0 0 1790
S
#1790
Court of Camelot~
   The whole world seems like a much better place here, where friendship
thrives and the high ideals of chivalry breathe.  You have a commanding 
vantage of the Tourney Yard of Camelot to the north from here.    
~
17 0 0 0 0 0
D0
~
~
0 0 1765
D1
~
~
0 0 1789
D3
~
~
0 0 1791
S
#1791
Court of Camelot~
   Troubadours play ballads on their lutes and entertainers hop and leap 
into the air all for a chance of earning the kings favor.  Ladies in 
waiting play their love games with young knights and squires.    
~
17 0 0 0 0 0
D0
~
~
0 0 1766
D1
~
~
0 0 1790
S
#1792
Archbishops Room~
   Around you is the comfortable interior of someone's bedchambers, 
complete with feather bed and fireplace.  A table of fresh meat and bread 
has been set, and on it is an ornate chalice filled with water.  A candle 
burns brightly and there is a single chair at the table.    
~
17 0 0 0 0 0
D0
~
~
0 0 1767
S
#1793
Practice Yard~
   A single knight is challenging three others simultaneously in the most
impressive sword battle you have ever seen.  This knight expertly disarms 
all three knights within seconds.  Your jaw drops in admiration.  The 
knight bows deeply and all the squires cheer.  Lancelot, Lancelot
~
17 0 0 0 0 0
D0
~
~
0 0 1768
S
#1794
Scottish Clansmen~
   A large table is filled with food and ale.  A very large scottsmen 
glares at you, making you decide not to help yourself to any of ale or 
food.  Everyone is cussing, joking and laughing as if there will be no 
tomorrow....    
~
17 0 0 0 0 0
D0
~
~
0 0 1769
S
#1795
Southwest Tower~
   You climb the stairs up to the tower and look around at the impressive 
view. Guards solemnly stand their watch, keeping an eye out for the 
farmers and peasants tending the fields over the lake to the west.    
~
17 0 0 0 0 0
D5
~
~
0 0 1770
S
#1796
Beautiful Hall~
   A hall lined with stunning paintings and tapestries of all sizes line 
the walls, Your feet sink into a thick fur rug.  Open double doors to the 
north lead to what looks to be a luxurious bedroom.  The hall continues 
to the east or west, you can also descend the stairs to the south.    
~
17 8 0 0 0 0
D0
~
door~
1 0 1771
D1
~
~
0 0 1671
D3
~
~
0 0 1797
D5
~
~
0 0 1731
S
#1797
Beautiful Hall~
   The hall continues east and west with another set of double doors to the
north.  You stare with your mouth open at the fancy drawings and the thick 
fur rug you walk across.  You would be set for life if you could sell just 
one of them.    
~
17 8 0 0 0 0
D0
~
door~
1 0 1772
D1
~
~
0 0 1796
D3
~
~
0 0 1798
S
#1798
Beautiful Hallway~
   A long set of stairs lead down to the lower levels of the castle.  A
luxurious hall opens to the east.  North is a large set of double doors.  
You gape at all the expensive finery layering the walls and floors.  A 
beautiful painting of a half-naked woman rising out of a lake holding a 
sword covers the western wall
~
17 8 0 0 0 0
D0
~
door~
1 0 1773
D1
~
~
0 0 1797
D5
~
~
0 0 1733
S
#1799
Open Field~
   A herd of cows are grazing on a small hill, most of them are lying down,
must be it's going to rain.  The trail turns north along the shoreline of 
the lake.  You still can't see any possible way to reach the island.    
~
17 0 0 0 0 0
D0
~
~
0 0 1774
D1
~
~
0 0 1784
S
$~
