#700
Camelot Zone Description Room~
   Builder   : Rumble
Zone         : 7 Camelot
Related Zones: 16 Camelot II, 17 Camelot III
Began        : 1997, one of my first zones.
Player Level : 20-30
Rooms        : 26
Mobs         : 12
Objects      : 17
Shops        : 0
Triggers     : 0
Theme        : Medieval
Plot         : The zone is based off the theme of Camelot: king arthur, the 
               knights, the round table, merlin, etc. Originally started with 
               zone 16 and 17, ran out of room so also used a few rooms in zone
               7. zone 7 is now used for extra rooms where needed.
 
LOOK LINKS
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links credits info~
   Zone 7 is linked to the following zones:
 16 Camelot II                     at   775 (north) --->  1600
 17 Camelot III                    at   775 (south) --->  1700
 16 Camelot II                     at   777 (north) --->  1602
 17 Camelot III                    at   777 (south) --->  1702
 16 Camelot II                     at   778 (north) --->  1603
 17 Camelot III                    at   778 (south) --->  1703
 16 Camelot II                     at   779 (north) --->  1604
 17 Camelot III                    at   779 (south) --->  1704
 16 Camelot II                     at   780 (north) --->  1605
 17 Camelot III                    at   780 (south) --->  1705
 17 Camelot III                    at   781 (south) --->  1706
 17 Camelot III                    at   782 (south) --->  1707
 17 Camelot III                    at   783 (south) --->  1708
 16 Camelot II                     at   784 (north) --->  1609
 17 Camelot III                    at   784 (south) --->  1709
 16 Camelot II                     at   785 (north) --->  1648
 16 Camelot II                     at   786 (north) --->  1611
 17 Camelot III                    at   786 (south) --->  1711
 16 Camelot II                     at   787 (north) --->  1612
 17 Camelot III                    at   788 (south) --->  1713
 16 Camelot II                     at   789 (north) --->  1614
 16 Camelot II                     at   790 (north) --->  1615
 17 Camelot III                    at   790 (south) --->  1715
 17 Camelot III                    at   792 (south) --->  1717
 17 Camelot III                    at   793 (south) --->  1718
 17 Camelot III                    at   794 (south) --->  1719
 16 Camelot II                     at   795 (north) --->  1644
 17 Camelot III                    at   795 (south) --->  1720
 16 Camelot II                     at   799 (north) --->  1624
 17 Camelot III                    at   799 (south) --->  1724
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#775
The Forest Arden~
   The forest of Arden stretches in all directions, consisting of towering oaks
and unknown wildlife.  A path leads north and south into the forest.  There is a
guilded plaque affixed to a boulder.  
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plaque guilded~
   Let it be known that Arthur, King of the Britains seeks to form the company
of the Round Table.  All knights of valor and virtue are summoned to this
august company in Camelot.    
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#776
Entrance~
   Fine stonecraft and workmanship has created this picturesque fortress.  A
portcullis gapes open invitingly.  Several guards inspect all passers-by.  A
small ferry is available to cross back to the mainland.  
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#777
Courtyard~
   The castle courtyard bustles with activity.  Several people are hustling
about their daily business.  The courtyard extends in all directions except to
the east which leads to the gate of the castle.  A steady flow of peasants
merchants and a few nobles pass by.  
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#778
Courtyard~
   The citizens are going about their daily lives.  The center of the courtyard
is crowded with activity.  The people seem to be wary and distrustful of each
other.  A knight strolls through the courtyard and the peasants and merchants
stare at his back after he passes with a look of hate.  They do not seem to be
very happy.  
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#779
Courtyard~
   The people rudely elbow their way through the crowd and seem to have no time
for manners.  The impressive castle walls surrounding the courtyard loom high
overhead providing a sense of security.  A couple of beggars look up imploringly
hoping for some chairty, everyone ignores them.  To the west lies the main
entrance to the castle.  
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#780
Main Hall~
   The castle entrance is well lit with torches lining the wide hallway.  
Tapestries of battles and portraits of rulers line each wall.  The castle proper
is to the west or the courtyard is to the east.  
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0 0 779
D2
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0 0 1705
D3
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#781
Audience Chamber~
   Dozens of chairs form a semicircle in this vast room around a throne to the
south.  The room only has a few people in it.  None of them look like they are
of any importance.  
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#782
Audience Chamber~
   A path through the room weaves between the numerous chairs.  To the south the
floor slopes down to a intracate throne plated in gold.  A page scurries past as
he runs one of his errands.  Further to the east and west you see exits, while
the throne lies to the south.  
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#783
Audience Chamber~
   This large chamber is supported by several columns, chairs are crowded
together in rows, all facing the throne to the south.  Several colorfully
dressed nobles are discussing important matters amongst themselves, even a 
few are involved in heated discussions.  Probably just the usual bickering 
about who owns what land.    
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#784
Cobblestone Road~
   A large inner wall splits the castle in half.  It is used as a second line of
defense in case the castle's defenses can not hold the outer wall.  The outer
wall is set aside for the poor quarter while the wealthier inhabitants crowd the
inner circle.  
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#785
Cobblestone Road~
   A small pass is cut through the inner wall allowing access to both halves of
the castle The stone walls shine a bright white from heavy polishing and the
massive blocks fit together seamlessly.  To the west a fountain flows underneath
a large statue of Uther Pendragon.  
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a door
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door~
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#786
Cobblestone Road~
   An intricate fountain with a large basin flows gently around the towering
statue of Uther Pendragon and three women.  The sounds and smells to the south
must be from the castle stables.  
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0 0 1611
D1
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D2
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#787
Cobblestone Road~
   This cobblestone road seems to bisect the entire city of Camelot.  Pennants
fly from the towers high above and all of the buildings gleam of white stone.  
Several knights seem to be coming and going to the North.  
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#788
Cobblestone Road~
   The pristine towers of white gleam unnaturally here.  Pennants snap in the
breeze on every tower.  The buildings to the south seem to be filled with the
sounds of women laughing and gossiping.  
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#789
Cobblestone Road~
   The white walls of the castle are almost blinding, the flags and penants snap
in the wind, everything looks perfect, except for the fact that the general mood
in the castle seem to be depressing.  A tall fence to the south blocks the view
but not the sound of men on horseback.  
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#790
Knight's Way~
   A steady stream of traffic flows from the south.  The sounds of training can
be heard and their is some excitement in the crowd.  Several knights in full
combat gear are among the crowd.  It is easy to pick out those who won and those
who lost recently.  
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#791
Cobblestone Road~
   The towers of Camelot loom above to the North.  Their gigantic white stone
blocks placed so precisely that seams are barely visible.  Pennants and
different seals adorn the spires and walls.  
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#792
Cobblestone Road~
   The cobbleston road continues east and west through Camelot with smaller
alleys travelling north and south.  A small friendly building to the south looks
inviting.  A nice change from the majority of the people in Camelot.  
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#793
Cobblestone Road~
   The glamor of Camelot is not reflected by the people in the streets.  
Everyone seems subdued and to have accepted some fate they did not want.  It is
as if the spirit had been taken away from the city.  
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#794
Cobblestone Road~
   Massive towers to the north block the light and leave this area in shadows.
A drunken ruckus can be heard to the south.  It sounds like it may be the only
place in Camelot having a good time.  
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#795
West Lane~
   A gate in the west wall is boarded, chained, and locked shut.  The hinges are
rusted and look like they haven't been used for a very long time.  A dirt path
follows the wall to the north and south.  
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#796
Boat Launch~
   A massive lake is partially visible through the dense fog.  A long narrow
boat is tied up to a small dock here.  A cloaked figure is sitting in the back,
holding a long pole.  This boat looks to be a ferry between the shore and some
unseen destination through the fog to the west.  
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#797
The Lake~
   The boat slowly moves across the rough surface of the lake, a strong wind
blows from the north but not enough to dispell the fog.  The owner of the boat
slowly pushes the boat westward with his pole.  The fog is too think to discern
a destination.  
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#798
The Lake~
   The fog slowly parts revealing a large island.  A massive castle fills the
entire island.  Its spires shrouded fog.  Lights are visible in several windows
and the noise of its inhabitants echo across the still lake.  
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#799
Open Field~
   The Field continues north and south with no end in sight.  Due east 
stands the massive castle resting in the middle of the lake on a small 
sland.  The sky looks darker to the north and you catch a scent of death 
and decay from a gust of wind in that direction.    
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$~
