#12000
Near Death Trap Lions - 12017~
2 g 100
~
* Near Death Trap stuns actor
wait 1 sec
set stunned %actor.hitp% 
%damage% %actor% %stunned%
wait 5 sec
%send% %actor% The lions grow bored once you stop struggling and leave you to die.
~
#12001
Magic User - 12009, 20, 25, 30-32~
0 k 10
~
switch %actor.level%
  case 1
  case 2
  case 3
  break
  case 4
    dg_cast 'magic missile' %actor%
  break
  case 5
    dg_cast 'chill touch' %actor%
  break
  case 6
    dg_cast 'burning hands' %actor%
  break
  case 7
  case 8
    dg_cast 'shocking grasp' %actor%
  break
  case 9
  case 10
  case 11
    dg_cast 'lightning bolt' %actor%
  break
  case 12
    dg_cast 'color spray' %actor%
  break
  case 13
    dg_cast 'energy drain' %actor%
  break
  case 14
    dg_cast 'curse' %actor%
  break
  case 15
    dg_cast 'poison' %actor%
  break
  case 16
    if %actor.align% > 0
      dg_cast 'dispel good' %actor%
    else
      dg_cast 'dispel evil' %actor%
    end
 break
  case 17
  case 18
    dg_cast 'call lightning' %actor%
  break
  case 19
  case 20
  case 21
  case 22
    dg_cast 'harm' %actor%
  break
  default
    dg_cast 'fireball' %actor%
  break
done
~
#12002
Cityguard - 12018, 21~
0 b 50
~
if !%self.fighting%
  set actor %random.char%
  if %actor%
    if %actor.is_killer%
      emote screams 'HEY!!!  You're one of those PLAYER KILLERS!!!!!!'
      kill %actor.name%
    elseif %actor.is_thief%
      emote screams 'HEY!!!  You're one of those PLAYER THIEVES!!!!!!'
      kill %actor.name%
    elseif %actor.cha% < 6
      %send% %actor% %self.name% spits in your face.
      %echoaround% %actor% %self.name% spits in %actor.name%'s face.
    end
    if %actor.fighting%
      eval victim %actor.fighting%
      if %actor.align% < %victim.align% && %victim.align% >= 0
        emote screams 'PROTECT THE INNOCENT!  BANZAI!  CHARGE!  ARARARAGGGHH!'
        kill %actor.name%
      end
    end
  end
end
~
#12015
Room Zone Number~
2 bg 100
~
set room %room.vnum% 
eval number %room.strlen% 
switch %number% 
  case 3 
    set zone %room.charat(1)% 
  break 
  case 4 
    set 1st %room.charat(1)% 
    set 2nd %room.charat(2)% 
    set zone %1st%%2nd% 
  break 
  case 5 
    set 1st %room.charat(1)% 
    set 2nd %room.charat(2)% 
    set 3rd %room.charat(3)% 
    set zone %1st%%2nd%3rd% 
  break 
done 
%echo% Room #%room.vnum% is part of zone: %zone% 
~
$~
