/**
* @file oasis.h
* Oasis online creation general defines.
* 
* Part of the core tbaMUD source code distribution, which is a derivative
* of, and continuation of, CircleMUD.
*                                                                        
* This source code, which was not part of the CircleMUD legacy code,
* is attributed to:
* By Levork. Copyright 1996 by Harvey Gilpin, 1997-2001 by George Greer.
*/
#ifndef _OASIS_H_
#define _OASIS_H_

#include "utils.h" /* for ACMD macro */

#define _OASISOLC	0x206   /* 2.0.6 */

/* Used to determine what version of OasisOLC is installed.
   Ex: #if _OASISOLC >= OASIS_VERSION(2,0,0) */
#define OASIS_VERSION(x,y,z)	(((x) << 8 | (y) << 4 | (z))

#define AEDIT_PERMISSION  999  /* arbitrary number higher than max zone vnum*/
#define HEDIT_PERMISSION  888  /* arbitrary number higher then max zone vnum*/
#define ALL_PERMISSION    666  /* arbitrary number higher then max zone vnum*/

/* Macros, defines, structs and globals for the OLC suite.  You will need
   to adjust these numbers if you ever add more. Note: Most of the NUM_ and
   MAX_ limits have been moved to more appropriate locations. */

#define MAX_PEOPLE 10 /* Max # of people you want to sit in furniture. */

/* Limit information. */
#define MAX_ROOM_NAME	75
#define MAX_MOB_NAME	50
#define MAX_OBJ_NAME	50
#define MAX_ROOM_DESC	2048
#define MAX_EXIT_DESC	256
#define MAX_EXTRA_DESC  512
#define MAX_MOB_DESC	1024
#define MAX_OBJ_DESC	512
#define MAX_DUPLICATES  100  /* when loading in zedit */

/* arbitrary limits - roll your own */
/* max weapon is 50d50 .. avg. 625 dam... */
#define MAX_WEAPON_SDICE         50
#define MAX_WEAPON_NDICE         50

#define MAX_OBJ_WEIGHT      1000000
#define MAX_OBJ_COST        2000000
#define MAX_OBJ_RENT        2000000
#define MAX_CONTAINER_SIZE    10000

#define MAX_MOB_GOLD         100000
#define MAX_MOB_EXP          150000

/* this is one mud year.. */
#define MAX_OBJ_TIMER       1071000


/* this defines how much memory is alloacted for 'bit strings' when saving in 
 * OLC. Remember to change it if you go for longer bitvectors. */
#define BIT_STRING_LENGTH 33

/* The data types for miscellaneous functions. */
#define OASIS_WLD	0
#define OASIS_MOB	1
#define OASIS_OBJ	2
#define OASIS_ZON	3
#define OASIS_EXI	4
#define OASIS_CFG	5

/* Utilities exported from oasis.c. */
void cleanup_olc(struct descriptor_data *d, byte cleanup_type);
void get_char_colors(struct char_data *ch);
void split_argument(char *argument, char *tag);
void send_cannot_edit(struct char_data *ch, zone_vnum zone);

/* OLC structures. */
/* NO and YES are defined in utils.h. Removed from here. */

struct oasis_olc_data {
  int mode;                      /* how to parse input       */
  zone_rnum zone_num;            /* current zone             */
  room_vnum number;              /* vnum of subject          */
  int value;                     /* mostly 'has changed' flag*/
  char *storage;                 /* used for 'tedit'         */
  struct char_data *mob;         /* used for 'medit'         */
  struct room_data *room;        /* used for 'redit'         */
  struct obj_data *obj;          /* used for 'oedit'         */
  struct zone_data *zone;        /* used for 'zedit'         */
  struct shop_data *shop;        /* used for 'sedit'         */
  struct config_data *config;    /* used for 'cedit'         */
  struct aq_data *quest;         /* used for 'qedit'         */
  struct extra_descr_data *desc; /* used in '[r|o|m]edit'    */
  struct social_messg *action;   /* Aedit uses this one      */
  struct trig_data *trig;
  int script_mode;
  int trigger_position;
  int item_type;
  struct trig_proto_list *script; /* for assigning triggers in [r|o|m]edit*/
  struct help_index_element*help;   /* Hedit uses this */
};

/* Exported globals. */
extern const char *nrm, *grn, *cyn, *yel;

/* Descriptor access macros. */
#define OLC(d)         ((d)->olc)
#define OLC_MODE(d)    (OLC(d)->mode)     /**< Parse input mode.	*/
#define OLC_NUM(d)     (OLC(d)->number)   /**< Room/Obj VNUM.	*/
#define OLC_VAL(d)     (OLC(d)->value)    /**< Scratch variable.	*/
#define OLC_ZNUM(d)    (OLC(d)->zone_num) /**< Real zone number.	*/

#define OLC_STORAGE(d) (OLC(d)->storage)  /**< char pointer.	*/
#define OLC_ROOM(d)    (OLC(d)->room)     /**< Room structure.	*/
#define OLC_OBJ(d)     (OLC(d)->obj)      /**< Object structure.	*/
#define OLC_ZONE(d)    (OLC(d)->zone)     /**< Zone structure.	*/
#define OLC_MOB(d)     (OLC(d)->mob)      /**< Mob structure.	*/
#define OLC_SHOP(d)    (OLC(d)->shop)     /**< Shop structure.	*/
#define OLC_DESC(d)    (OLC(d)->desc)     /**< Extra description.	*/
#define OLC_CONFIG(d)  (OLC(d)->config)   /**< Config structure.	*/
#define OLC_TRIG(d)    (OLC(d)->trig)     /**< Trigger structure.   */
#define OLC_QUEST(d)   (OLC(d)->quest)    /**< Quest structure      */

#define OLC_ACTION(d)  (OLC(d)->action)   /**< Action structure     */
#define OLC_HELP(d)    (OLC(d)->help)     /**< Hedit structure      */

/* Other macros. */
#define OLC_EXIT(d)		(OLC_ROOM(d)->dir_option[OLC_VAL(d)])

/* Cleanup types. */
#define CLEANUP_ALL		1	/* Free the whole lot.			*/
#define CLEANUP_STRUCTS 	2	/* Don't free strings.			*/
#define CLEANUP_CONFIG          3       /* Used just to send proper message. 	*/

/* Submodes of AEDIT connectedness     */
#define AEDIT_CONFIRM_SAVESTRING       0
#define AEDIT_CONFIRM_EDIT             1
#define AEDIT_CONFIRM_ADD              2
#define AEDIT_MAIN_MENU                3
#define AEDIT_ACTION_NAME              4
#define AEDIT_SORT_AS                  5
#define AEDIT_MIN_CHAR_POS             6
#define AEDIT_MIN_VICT_POS             7
#define AEDIT_HIDDEN_FLAG              8
#define AEDIT_MIN_CHAR_LEVEL           9
#define AEDIT_NOVICT_CHAR              10
#define AEDIT_NOVICT_OTHERS            11
#define AEDIT_VICT_CHAR_FOUND          12
#define AEDIT_VICT_OTHERS_FOUND        13
#define AEDIT_VICT_VICT_FOUND          14
#define AEDIT_VICT_NOT_FOUND           15
#define AEDIT_SELF_CHAR                16
#define AEDIT_SELF_OTHERS              17
#define AEDIT_VICT_CHAR_BODY_FOUND     18
#define AEDIT_VICT_OTHERS_BODY_FOUND   19
#define AEDIT_VICT_VICT_BODY_FOUND     20
#define AEDIT_OBJ_CHAR_FOUND           21
#define AEDIT_OBJ_OTHERS_FOUND         22

/* Submodes of OEDIT connectedness. */
#define OEDIT_MAIN_MENU              	1
#define OEDIT_KEYWORD            	2
#define OEDIT_SHORTDESC              	3
#define OEDIT_LONGDESC               	4
#define OEDIT_ACTDESC                	5
#define OEDIT_TYPE                   	6
#define OEDIT_EXTRAS                 	7
#define OEDIT_WEAR                  	8
#define OEDIT_WEIGHT                	9
#define OEDIT_COST                  	10
#define OEDIT_COSTPERDAY            	11
#define OEDIT_TIMER                 	12
#define OEDIT_VALUE_1               	13
#define OEDIT_VALUE_2               	14
#define OEDIT_VALUE_3               	15
#define OEDIT_VALUE_4               	16
#define OEDIT_APPLY                 	17
#define OEDIT_APPLYMOD              	18
#define OEDIT_EXTRADESC_KEY         	19
#define OEDIT_CONFIRM_SAVEDB        	20
#define OEDIT_CONFIRM_SAVESTRING    	21
#define OEDIT_PROMPT_APPLY          	22
#define OEDIT_EXTRADESC_DESCRIPTION 	23
#define OEDIT_EXTRADESC_MENU        	24
#define OEDIT_LEVEL                 	25
#define OEDIT_PERM			26
#define OEDIT_DELETE                    27
#define OEDIT_COPY                      28

/* Submodes of REDIT connectedness. */
#define REDIT_MAIN_MENU 		1
#define REDIT_NAME 			2
#define REDIT_DESC 			3
#define REDIT_FLAGS 			4
#define REDIT_SECTOR 			5
#define REDIT_EXIT_MENU 		6
#define REDIT_CONFIRM_SAVEDB 		7
#define REDIT_CONFIRM_SAVESTRING 	8
#define REDIT_EXIT_NUMBER 		9
#define REDIT_EXIT_DESCRIPTION 		10
#define REDIT_EXIT_KEYWORD 		11
#define REDIT_EXIT_KEY 			12
#define REDIT_EXIT_DOORFLAGS 		13
#define REDIT_EXTRADESC_MENU 		14
#define REDIT_EXTRADESC_KEY 		15
#define REDIT_EXTRADESC_DESCRIPTION 	16
#define REDIT_DELETE			17
#define REDIT_COPY			18

/* Submodes of ZEDIT connectedness. */
#define ZEDIT_MAIN_MENU              	0
#define ZEDIT_DELETE_ENTRY		1
#define ZEDIT_NEW_ENTRY			2
#define ZEDIT_CHANGE_ENTRY		3
#define ZEDIT_COMMAND_TYPE		4
#define ZEDIT_IF_FLAG			5
#define ZEDIT_ARG1			6
#define ZEDIT_ARG2			7
#define ZEDIT_ARG3			8
#define ZEDIT_ZONE_NAME			9
#define ZEDIT_ZONE_LIFE			10
#define ZEDIT_ZONE_BOT			11
#define ZEDIT_ZONE_TOP			12
#define ZEDIT_ZONE_RESET		13
#define ZEDIT_CONFIRM_SAVESTRING	14
#define ZEDIT_ZONE_BUILDERS		15
#define ZEDIT_SARG1			20
#define ZEDIT_SARG2			21

/* Submodes of MEDIT connectedness. */
#define MEDIT_MAIN_MENU              	0
#define MEDIT_KEYWORD			1
#define MEDIT_S_DESC			2
#define MEDIT_L_DESC			3
#define MEDIT_D_DESC			4
#define MEDIT_NPC_FLAGS			5
#define MEDIT_AFF_FLAGS			6
#define MEDIT_CONFIRM_SAVESTRING	7

/* Numerical responses. */
#define MEDIT_NUMERICAL_RESPONSE	10
#define MEDIT_SEX			11
#define MEDIT_HITROLL			12
#define MEDIT_DAMROLL			13
#define MEDIT_NDD			14
#define MEDIT_SDD			15
#define MEDIT_NUM_HP_DICE		16
#define MEDIT_SIZE_HP_DICE		17
#define MEDIT_ADD_HP			18
#define MEDIT_AC			19
#define MEDIT_EXP			20
#define MEDIT_GOLD			21
#define MEDIT_POS			22
#define MEDIT_DEFAULT_POS		23
#define MEDIT_ATTACK			24
#define MEDIT_LEVEL			25
#define MEDIT_ALIGNMENT			26
#define MEDIT_DELETE                    27
#define MEDIT_COPY                      28

/* Submodes of SEDIT connectedness. */
#define SEDIT_MAIN_MENU              	0
#define SEDIT_CONFIRM_SAVESTRING	1
#define SEDIT_NOITEM1			2
#define SEDIT_NOITEM2			3
#define SEDIT_NOCASH1			4
#define SEDIT_NOCASH2			5
#define SEDIT_NOBUY			6
#define SEDIT_BUY			7
#define SEDIT_SELL			8
#define SEDIT_PRODUCTS_MENU		11
#define SEDIT_ROOMS_MENU		12
#define SEDIT_NAMELIST_MENU		13
#define SEDIT_NAMELIST			14
#define SEDIT_COPY                      15

#define SEDIT_NUMERICAL_RESPONSE	20
#define SEDIT_OPEN1			21
#define SEDIT_OPEN2			22
#define SEDIT_CLOSE1			23
#define SEDIT_CLOSE2			24
#define SEDIT_KEEPER			25
#define SEDIT_BUY_PROFIT		26
#define SEDIT_SELL_PROFIT		27
#define SEDIT_TYPE_MENU			29
#define SEDIT_DELETE_TYPE		30
#define SEDIT_DELETE_PRODUCT		31
#define SEDIT_NEW_PRODUCT		32
#define SEDIT_DELETE_ROOM		33
#define SEDIT_NEW_ROOM			34
#define SEDIT_SHOP_FLAGS		35
#define SEDIT_NOTRADE			36

/* Submodes of CEDIT connectedness. */
#define CEDIT_MAIN_MENU			0
#define CEDIT_CONFIRM_SAVESTRING	1
#define CEDIT_GAME_OPTIONS_MENU		2
#define CEDIT_CRASHSAVE_OPTIONS_MENU	3
#define CEDIT_OPERATION_OPTIONS_MENU	4
#define CEDIT_DISP_EXPERIENCE_MENU	5
#define CEDIT_ROOM_NUMBERS_MENU		6
#define CEDIT_AUTOWIZ_OPTIONS_MENU	7
#define CEDIT_OK			8
#define CEDIT_NOPERSON			9
#define CEDIT_NOEFFECT			10
#define CEDIT_DFLT_IP			11
#define CEDIT_DFLT_DIR			12
#define CEDIT_LOGNAME			13
#define CEDIT_MENU			14
#define CEDIT_WELC_MESSG		15
#define CEDIT_START_MESSG		16

/* Numerical responses. */
#define CEDIT_NUMERICAL_RESPONSE	20
#define CEDIT_LEVEL_CAN_SHOUT		21
#define CEDIT_HOLLER_MOVE_COST		22
#define CEDIT_TUNNEL_SIZE		23
#define CEDIT_MAX_EXP_GAIN		24
#define CEDIT_MAX_EXP_LOSS		25
#define CEDIT_MAX_NPC_CORPSE_TIME	26
#define CEDIT_MAX_PC_CORPSE_TIME	27
#define CEDIT_IDLE_VOID			28
#define CEDIT_IDLE_RENT_TIME		29
#define CEDIT_IDLE_MAX_LEVEL		30
#define CEDIT_DTS_ARE_DUMPS		31
#define CEDIT_LOAD_INTO_INVENTORY	32
#define CEDIT_TRACK_THROUGH_DOORS	33
#define CEDIT_NO_MORT_TO_IMMORT		34
#define CEDIT_MAX_OBJ_SAVE		35
#define CEDIT_MIN_RENT_COST		36
#define CEDIT_AUTOSAVE_TIME		37
#define CEDIT_CRASH_FILE_TIMEOUT	38
#define CEDIT_RENT_FILE_TIMEOUT		39
#define CEDIT_MORTAL_START_ROOM		40
#define CEDIT_IMMORT_START_ROOM		41
#define CEDIT_FROZEN_START_ROOM		42
#define CEDIT_DONATION_ROOM_1		43
#define CEDIT_DONATION_ROOM_2		44
#define CEDIT_DONATION_ROOM_3		45
#define CEDIT_DFLT_PORT			46
#define CEDIT_MAX_PLAYING		47
#define CEDIT_MAX_FILESIZE		48
#define CEDIT_MAX_BAD_PWS		49
#define CEDIT_SITEOK_EVERYONE		50
#define CEDIT_NAMESERVER_IS_SLOW	51
#define CEDIT_USE_AUTOWIZ		52
#define CEDIT_MIN_WIZLIST_LEV		53
#define CEDIT_MAP_OPTION   54
#define CEDIT_MAP_SIZE     55
#define CEDIT_MINIMAP_SIZE   56

/* Hedit Submodes of connectedness. */
#define HEDIT_CONFIRM_SAVESTRING        0
#define HEDIT_CONFIRM_EDIT              1
#define HEDIT_CONFIRM_ADD               2
#define HEDIT_MAIN_MENU                 3
#define HEDIT_ENTRY                     4   
#define HEDIT_KEYWORDS                  5
#define HEDIT_MIN_LEVEL                 6

int  save_config( IDXTYPE nowhere );

/* Prototypes to keep. */
void clear_screen(struct descriptor_data *);
int can_edit_zone(struct char_data *ch, zone_rnum rnum);
ACMD(do_oasis);

/* public functions from medit.c */
void medit_setup_existing(struct descriptor_data *d, int rnum);
void medit_save_internally(struct descriptor_data *d);
void medit_parse(struct descriptor_data *d, char *arg);
void medit_string_cleanup(struct descriptor_data *d, int terminator);
ACMD(do_oasis_medit);

/* public functions from oedit.c */
void oedit_setup_existing(struct descriptor_data *d, int rnum);
void oedit_save_internally(struct descriptor_data *d);
void oedit_parse(struct descriptor_data *d, char *arg);
void oedit_string_cleanup(struct descriptor_data *d, int terminator);
ACMD(do_oasis_oedit);

/* public functions from redit.c */
void redit_setup_existing(struct descriptor_data *d, int rnum);
void redit_string_cleanup(struct descriptor_data *d, int terminator);
void redit_save_internally(struct descriptor_data *d);
void redit_save_to_disk(zone_vnum zone_num);
void redit_parse(struct descriptor_data *d, char *arg);
void free_room(struct room_data *room);
ACMD(do_oasis_redit);

/* public functions from sedit.c */
void sedit_setup_existing(struct descriptor_data *d, int rnum);
void sedit_save_internally(struct descriptor_data *d);
void sedit_parse(struct descriptor_data *d, char *arg);
ACMD(do_oasis_sedit);

/* public functions from zedit.c */
void zedit_parse(struct descriptor_data *d, char *arg);
ACMD(do_oasis_zedit);

/* public functions from cedit.c */
void cedit_save_to_disk( void );
void cedit_parse(struct descriptor_data *d, char *arg);
void cedit_string_cleanup(struct descriptor_data *d, int terminator);
ACMD(do_oasis_cedit);

/* public functions from dg_olc.c */
void trigedit_parse(struct descriptor_data *d, char *arg);
ACMD(do_oasis_trigedit);

/* public functions from from aedit.c */
void aedit_parse(struct descriptor_data * d, char *arg);
ACMD(do_oasis_aedit);
ACMD(do_astat);

/* public functions from hedit.c */
void hedit_parse(struct descriptor_data *d, char *arg);
void hedit_string_cleanup(struct descriptor_data *d, int terminator);
void free_help(struct help_index_element *help);
ACMD(do_oasis_hedit);

/* public functions from tedit.c */
void tedit_string_cleanup(struct descriptor_data *d, int terminator);
ACMD(do_tedit);

/* public functions from qedit.c */
ACMD(do_oasis_qedit);

/* public functions from oasis_copy.c */
int buildwalk(struct char_data *ch, int dir);
ACMD(do_dig);
ACMD(do_oasis_copy);

/* public functions from oasis_delete.c */
int free_strings(void *data, int type);

/* public functions from oasis_list.c */
void print_zone(struct char_data *ch, zone_rnum rnum);
/** @deprecated is do_oasis_links intentionally dead code? */
ACMD(do_oasis_links);
ACMD(do_oasis_list);

#endif /* _OASIS_H_ */
