/**************************************************************************
*  File: dg_wldcmd.c                                       Part of tbaMUD *
*  Usage: Contains the command_interpreter for rooms, room commands.      *
*                                                                         *
*  $Author: galion/Mark A. Heilpern/egreen/Welcor $                       *
*  $Date: 2004/10/11 12:07:00$                                            *
*  $Revision: 1.0.14 $                                                    *
**************************************************************************/

#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "screen.h"
#include "dg_scripts.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "constants.h"
#include "genzon.h" /* for zone_rnum real_zone_by_thing */
#include "fight.h"  /* for die() */

/* Local functions, macros, defines and structs */

#define WCMD(name)  \
    void (name)(room_data *room, char *argument, int cmd, int subcmd)

/* for do_wsend */
#define SCMD_WSEND        0
#define SCMD_WECHOAROUND  1

struct wld_command_info {
    char *command;
    void (*command_pointer)
           (room_data *room, char *argument, int cmd, int subcmd);
    int        subcmd;
};

void wld_log(room_data *room, const char *format, ...);
void act_to_room(char *str, room_data *room);
WCMD(do_wasound);
WCMD(do_wecho);
WCMD(do_wsend);
WCMD(do_wzoneecho);
WCMD(do_wrecho);
WCMD(do_wdoor);
WCMD(do_wteleport);
WCMD(do_wforce);
WCMD(do_wpurge);
WCMD(do_wload);
WCMD(do_wdamage);
WCMD(do_wat);



/* attaches room vnum to msg and sends it to script_log */
void wld_log(room_data *room, const char *format, ...)
{
  va_list args;
  char output[MAX_STRING_LENGTH];

  snprintf(output, sizeof(output), "Room %d :: %s", room->number, format);

  va_start(args, format);
  script_vlog(output, args);
  va_end(args);
}

/* sends str to room */
void act_to_room(char *str, room_data *room)
{
    /* no one is in the room */
    if (!room->people)
        return;

    /* Since you can't use act(..., TO_ROOM) for an room, send it TO_ROOM and 
     * TO_CHAR for some char in the room. (just dont use $n or you might get 
     * strange results). */
    act(str, FALSE, room->people, 0, 0, TO_ROOM);
    act(str, FALSE, room->people, 0, 0, TO_CHAR);
}

/* World commands */
/* prints the argument to all the rooms aroud the room */
WCMD(do_wasound)
{
    int  door;

    skip_spaces(&argument);

    if (!*argument) {
        wld_log(room, "wasound called with no argument");
        return;
    }

    for (door = 0; door < NUM_OF_DIRS; door++) {
        struct room_direction_data *newexit;

        if ((newexit = room->dir_option[door]) && (newexit->to_room != NOWHERE) &&
            room != &world[newexit->to_room])
            act_to_room(argument, &world[newexit->to_room]);
    }
}

WCMD(do_wecho)
{
    skip_spaces(&argument);

    if (!*argument)
        wld_log(room, "wecho called with no args");

    else
        act_to_room(argument, room);
}

WCMD(do_wsend)
{
    char buf[MAX_INPUT_LENGTH], *msg;
    char_data *ch;

    msg = any_one_arg(argument, buf);

    if (!*buf)
    {
        wld_log(room, "wsend called with no args");
        return;
    }

    skip_spaces(&msg);

    if (!*msg)
    {
        wld_log(room, "wsend called without a message");
        return;
    }

    if ((ch = get_char_by_room(room, buf)))
    {
        if (subcmd == SCMD_WSEND)
            sub_write(msg, ch, TRUE, TO_CHAR);
        else if (subcmd == SCMD_WECHOAROUND)
            sub_write(msg, ch, TRUE, TO_ROOM);
    }

    else
        wld_log(room, "no target found for wsend");
}

WCMD(do_wzoneecho)
{
    zone_rnum zone;
    char room_num[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH], *msg;

    msg = any_one_arg(argument, room_num);
    skip_spaces(&msg);

    if (!*room_num || !*msg)
        wld_log(room, "wzoneecho called with too few args");

    else if ((zone = real_zone_by_thing(atoi(room_num))) == NOWHERE)
        wld_log(room, "wzoneecho called for nonexistant zone");

    else {
        sprintf(buf, "%s\r\n", msg);
        send_to_zone(buf, zone);
    }
}

/* prints the message to everyone in the range of numbers */
/* Thx to Jamie Nelson of 4D for this contribution */
WCMD(do_wrecho)
{
    char start[MAX_INPUT_LENGTH], finish[MAX_INPUT_LENGTH], *msg;

    msg = two_arguments(argument, start, finish);

    skip_spaces(&msg);

    if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
      wld_log(room, "wrecho: too few args");
    else
      send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);

}

WCMD(do_wdoor)
{
    char target[MAX_INPUT_LENGTH], direction[MAX_INPUT_LENGTH];
    char field[MAX_INPUT_LENGTH], *value;
    room_data *rm;
    struct room_direction_data *newexit;
    int dir, fd, to_room;

    const char *door_field[] = {
        "purge",
        "description",
        "flags",
        "key",
        "name",
        "room",
        "\n"
    };


    argument = two_arguments(argument, target, direction);
    value = one_argument(argument, field);
    skip_spaces(&value);

    if (!*target || !*direction || !*field) {
        wld_log(room, "wdoor called with too few args");
        return;
    }

    if ((rm = get_room(target)) == NULL) {
        wld_log(room, "wdoor: invalid target");
        return;
    }

    if ((dir = search_block(direction, dirs, FALSE)) == -1) {
        wld_log(room, "wdoor: invalid direction");
        return;
    }

    if ((fd = search_block(field, door_field, FALSE)) == -1) {
        wld_log(room, "wdoor: invalid field");
        return;
    }

    newexit = rm->dir_option[dir];

    /* purge exit */
    if (fd == 0) {
        if (newexit) {
            if (newexit->general_description)
                free(newexit->general_description);
            if (newexit->keyword)
                free(newexit->keyword);
            free(newexit);
            rm->dir_option[dir] = NULL;
        }
    }

    else {
        if (!newexit) {
            CREATE(newexit, struct room_direction_data, 1);
            rm->dir_option[dir] = newexit;
        }

        switch (fd) {
        case 1:  /* description */
            if (newexit->general_description)
                free(newexit->general_description);
            CREATE(newexit->general_description, char, strlen(value) + 3);
            strcpy(newexit->general_description, value);
            strcat(newexit->general_description, "\r\n");
            break;
        case 2:  /* flags       */
            newexit->exit_info = (sh_int)asciiflag_conv(value);
            break;
        case 3:  /* key         */
            newexit->key = atoi(value);
            break;
        case 4:  /* name        */
            if (newexit->keyword)
                free(newexit->keyword);
            CREATE(newexit->keyword, char, strlen(value) + 1);
            strcpy(newexit->keyword, value);
            break;
        case 5:  /* room        */
            if ((to_room = real_room(atoi(value))) != NOWHERE)
                newexit->to_room = to_room;
            else
                wld_log(room, "wdoor: invalid door target");
            break;
        }
    }
}

WCMD(do_wteleport)
{
    char_data *ch, *next_ch;
    room_rnum target, nr;
    char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];

    two_arguments(argument, arg1, arg2);

    if (!*arg1 || !*arg2) {
        wld_log(room, "wteleport called with too few args");
        return;
    }

    nr = atoi(arg2);
    target = real_room(nr);

    if (target == NOWHERE)
        wld_log(room, "wteleport target is an invalid room");

    else if (!str_cmp(arg1, "all")) {
        if (nr == room->number) {
            wld_log(room, "wteleport all target is itself");
            return;
        }

        for (ch = room->people; ch; ch = next_ch)
        {
            next_ch = ch->next_in_room;
            if (!valid_dg_target(ch, DG_ALLOW_GODS))
              continue;
            char_from_room(ch);
            char_to_room(ch, target);
            enter_wtrigger(&world[IN_ROOM(ch)], ch, -1);
        }
    }

    else
    {
        if ((ch = get_char_by_room(room, arg1))) {
          if (valid_dg_target(ch, DG_ALLOW_GODS)) {
            char_from_room(ch);
            char_to_room(ch, target);
            enter_wtrigger(&world[IN_ROOM(ch)], ch, -1);
          }
        }

        else
            wld_log(room, "wteleport: no target found");
    }
}

WCMD(do_wforce)
{
    char_data *ch, *next_ch;
    char arg1[MAX_INPUT_LENGTH], *line;

    line = one_argument(argument, arg1);

    if (!*arg1 || !*line) {
        wld_log(room, "wforce called with too few args");
        return;
    }

    if (!str_cmp(arg1, "all"))
    {
        for (ch = room->people; ch; ch = next_ch)
        {
            next_ch = ch->next_in_room;

            if (valid_dg_target(ch, 0))
            {
                command_interpreter(ch, line);
            }
        }
    }

    else
    {
        if ((ch = get_char_by_room(room, arg1)))
        {
            if (valid_dg_target(ch, 0))
            {
                command_interpreter(ch, line);
            }
        }

        else
            wld_log(room, "wforce: no target found");
    }
}

/* purge all objects an npcs in room, or specified object or mob */
WCMD(do_wpurge)
{
  char arg[MAX_INPUT_LENGTH];
  char_data *ch, *next_ch;
  obj_data *obj, *next_obj;

  one_argument(argument, arg);

  if (!*arg) {
    /* purge all */
    for (ch = room->people; ch; ch = next_ch ) {
      next_ch = ch->next_in_room;
      if (IS_NPC(ch))
        extract_char(ch);
    }

    for (obj = room->contents; obj; obj = next_obj ) {
      next_obj = obj->next_content;
      extract_obj(obj);
    }

    return;
  }

  if (*arg == UID_CHAR)
    ch = get_char(arg);
  else
    ch = get_char_in_room(room, arg);

  if (!ch) {
    if (*arg == UID_CHAR)
      obj = get_obj(arg);
    else
      obj = get_obj_in_room(room, arg);

    if (obj) {
      extract_obj(obj);
    } else
      wld_log(room, "wpurge: bad argument");

    return;
  }

  if (!IS_NPC(ch)) {
    wld_log(room, "wpurge: purging a PC");
    return;
  }

  extract_char(ch);
}

/* loads a mobile or object into the room */
WCMD(do_wload)
{
    char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
    int number = 0;
    char_data *mob;
    obj_data *object;
    char *target;
    char_data *tch;
    obj_data *cnt;
    int pos;

    target = two_arguments(argument, arg1, arg2);

    if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0)) {
        wld_log(room, "wload: bad syntax");
        return;
    }

    /* load mob to target room - Jamie Nelson, April 13 2004 */
    if (is_abbrev(arg1, "mob")) {
      room_rnum rnum;
      if (!target || !*target) {
        rnum = real_room(room->number);
      } else {
        if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
          wld_log(room, "wload: room target vnum doesn't exist (loading mob vnum %d to room %s)", number, target);
          return;
        }
      }
      if ((mob = read_mobile(number, VIRTUAL)) == NULL) {
        wld_log(room, "mload: bad mob vnum");
        return;
      }
      char_to_room(mob, rnum);
      if (SCRIPT(room)) { /* It _should_ have, but it might be detached. */
        char buf[MAX_INPUT_LENGTH];
        sprintf(buf, "%c%ld", UID_CHAR, GET_ID(mob));
        add_var(&(SCRIPT(room)->global_vars), "lastloaded", buf, 0);
      }
      load_mtrigger(mob);
    }

    else if (is_abbrev(arg1, "obj")) {
      if ((object = read_object(number, VIRTUAL)) == NULL) {
          wld_log(room, "wload: bad object vnum");
          return;
      }
      /* special handling to make objects able to load on a person/in a container/worn etc. */
      if (!target || !*target) {
        obj_to_room(object, real_room(room->number));
        if (SCRIPT(room)) { /* It _should_ have, but it might be detached. */
          char buf[MAX_INPUT_LENGTH];
          sprintf(buf, "%c%ld", UID_CHAR, GET_ID(object));
          add_var(&(SCRIPT(room)->global_vars), "lastloaded", buf, 0);
        }
        load_otrigger(object);
        return;
      }

      two_arguments(target, arg1, arg2); /* recycling ... */
      tch = get_char_in_room(room, arg1);
      if (tch) {
        if (arg2 && *arg2 &&
            (pos = find_eq_pos_script(arg2)) >= 0 &&
            !GET_EQ(tch, pos) &&
            can_wear_on_pos(object, pos)) {
          equip_char(tch, object, pos);
          load_otrigger(object);
          return;
        }
        obj_to_char(object, tch);
        load_otrigger(object);
        return;
      }
      cnt = get_obj_in_room(room, arg1);
      if (cnt && GET_OBJ_TYPE(cnt) == ITEM_CONTAINER) {
      	obj_to_obj(object, cnt);
        load_otrigger(object);
      	return;
      }
      /* neither char nor container found - just dump it in room */
      obj_to_room(object, real_room(room->number));
      load_otrigger(object);
      return;
    }

    else
        wld_log(room, "wload: bad type");
}

WCMD(do_wdamage) {
  char name[MAX_INPUT_LENGTH], amount[MAX_INPUT_LENGTH];
  int dam = 0;
  char_data *ch;

  two_arguments(argument, name, amount);

  /* who cares if it's a number ? if not it'll just be 0 */
  if (!*name || !*amount) {
    wld_log(room, "wdamage: bad syntax");
    return;
  }

  dam = atoi(amount);
  ch = get_char_by_room(room, name);

  if (!ch) {
    wld_log(room, "wdamage: target not found");
    return;
  }

  script_damage(ch, dam);
}

WCMD(do_wat)     
{
  room_rnum loc = NOWHERE;
  struct char_data *ch;
  char arg[MAX_INPUT_LENGTH], *command; 

  command = any_one_arg(argument, arg); 

  if (!*arg) {
    wld_log(room, "wat called with no args");
    return;
  }

  skip_spaces(&command); 

  if (!*command) {
    wld_log(room, "wat called without a command");
    return;
  }

  if (isdigit(*arg)) loc = real_room(atoi(arg));
  else if ((ch = get_char_by_room(room, arg))) loc = IN_ROOM(ch);
  
  if (loc == NOWHERE) {
    wld_log(room, "wat: location not found (%s)", arg);
    return;
  }
  wld_command_interpreter(&world[loc], command);
}

const struct wld_command_info wld_cmd_info[] = {
    { "RESERVED", 0, 0 },/* this must be first -- for specprocs */

    { "wasound "    , do_wasound   , 0 },
    { "wdoor "      , do_wdoor     , 0 },
    { "wecho "      , do_wecho     , 0 },
    { "wechoaround ", do_wsend     , SCMD_WECHOAROUND },
    { "wforce "     , do_wforce    , 0 },
    { "wload "      , do_wload     , 0 },
    { "wpurge "     , do_wpurge    , 0 },
    { "wrecho "     , do_wrecho    , 0 },
    { "wsend "      , do_wsend     , SCMD_WSEND },
    { "wteleport "  , do_wteleport , 0 },
    { "wzoneecho "  , do_wzoneecho , 0 },
    { "wdamage "    , do_wdamage,    0 },
    { "wat "        , do_wat,        0 },
    { "\n", 0, 0 }        /* this must be last */
};

/* This is the command interpreter used by rooms, called by script_driver. */
void wld_command_interpreter(room_data *room, char *argument)
{
    int cmd, length;
    char *line, arg[MAX_INPUT_LENGTH];

    skip_spaces(&argument);

    /* just drop to next line for hitting CR */
    if (!*argument)
        return;

    line = any_one_arg(argument, arg);


    /* find the command */
    for (length = strlen(arg), cmd = 0;
         *wld_cmd_info[cmd].command != '\n'; cmd++)
        if (!strncmp(wld_cmd_info[cmd].command, arg, length))
            break;

    if (*wld_cmd_info[cmd].command == '\n')
        wld_log(room, "Unknown world cmd: '%s'", argument);
    else
      ((*wld_cmd_info[cmd].command_pointer)
       (room, line, cmd, wld_cmd_info[cmd].subcmd));
}
